The CSM 13 Winter Summit Minutes are out

If highsec war deccers are running for you, then you’re saying we have no problem at all. Case closed. :joy::joy::joy:

Could you correct your quote please? As it’s actually for Salvos, sorry, Norian. Rather than what I said.

No. Just no. VNIs are dying like flies. Also normal vexors work too.
Problem is: A carrier or supercarrier rushes throu a site. A VNI takes ages for the same site.
Also. I´ve trained for a carrier. So I wanna use it. How long is a VNI taking to train? About 1-2mo? How long is a carrier, supercarrier to train? LOL.
Thats why they are more efficient. It takes time and effort. to train, get, and even use the damn thing. I could burn VNIs all day. But I prefer not to fall asleep when playing. Thats why I am not mining too. Same reason.

The quote is not labelled, but the post is addressed to you.
Its not hard, Steve.

Corrected.

Because corrected.

That is not important.

Whats important, when changes to wardec system? :thinking:

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My current thought on a fix involves having a structure which ‘anchors’ the war. if it dies, the war dies with it.

Gives the defender a way to ‘force’ a fight. And gives allies something to do.

It’s flawed, but I think it’s less flawed than the current system.

https://www.fuzzwork.co.uk/2015/10/11/solving-the-wardec-problem/ was my last post on the matter. My thoughts haven’t changed a great deal since then.

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You ripped this off from @Dracvlad.

You still remember that Fanfest a few years back, where CCP said the exactly the opposite of what you are claiming here? And how surprised they were to see it?

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They are only easy pickings because they make themselves it, dying to war dec’s is completely avoidable.

If these players are flying freighters to gates in wars you really think they got the brains to actually fight back? The issue is they dont want to fight back, reason or not you cannot force a non pvper to want to pvp in a game where they actually lose something.

We take fights but null sec alliances tend to take the wrong approach to getting a fight, usually they fill the system with 60 reds and sit in local shouting “fight me broz” when were 9 players with like 20 characters. Or you come down the pipe in a big blob straight past our eyes, high sec aint much different from null sec when it comes to gathering intel.

May I have a link to these stats or them be made public?

Yet again, won’t make people want to pvp.

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I remember them saying something about people who were ganked being more likely to stay, rather than about war decs.

(I’ll admit, I may be mis-remembering. Or remembering something different from you.)

Steve how about looking at this and thinking about it:

And please note enhancing the defenders ability to gang up together, it is important…

If I did, it was 3 years ago I did it.

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This is what I’m thinking too

As I said in my post I would also restrict how many war dec structures could be anchored per system so If a corp wants to wardec hundreds, they would need to spread themselves and their resources out all over New Eden.

i already messaged my Brasilian friend who is a chef to ask for a recipe approved by her :wink:

“suddenly” you care a great deal? Problem is already rotting. What you did about it?

Wardecs are something the CSM as a whole have been focusing on, for a while now. (Surprised me, I have to admit. Though it shouldn’t. The majority of nullsec members on it have been pretty focused on the game as a whole, rather than just their little bit)

We’ve been keeping an eye on the various threads of conversation the community has been having.

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That data showed there on fanfest cant be extrapolated to wardec system causing what it causes. Its different situation. If CCP used that rookie death numbers to internally make decisions about wardec, its a glorious day when they decided to make some more research.

Bye bye small solo hunters, hello even bigger merged merc alliances. Bigger alliances, less costs to war dec. Result, more wars.

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Can you imagine how easy defence/attack contracts will be, as long as its timed correctly you could make citadels completely immune in high sec.

Citadel on 3rd timer, blow up war dec structure, cant kill citadel.

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