You should see my killboard! I’m a menace to the game.
It’s an outline of an idea that needs input from all sides, my main thinking being the new players still have areas they can function, wardec groups still have areas they can hunt (including the existing travel choke points).
I think the watchlist functionality would need reintroducing, but only for those at war. Think of the war cost as bribes to officials for the information. Hunters need to be able to hunt properly, and likewise defenders need to be able to prepare traps.
Even if only a few percent of hisec folks choose to try warfare, at least this way they have the chance to become curious, to try it out as and when they choose.
And if they choose not to, at least we don’t lose them as paying players.
It’s unfortunately not especially practical right now. It would necessitate removing all POCOs and Upwell structures from these systems.
Maybe this could have been part of the wardec revamp in 2012, but it is probably too late without causing massive upheaval and meddling in the sandbox. Even the highest of high security space is under player control right now, so just removing wars from there seems to me a non-starter, or at least a major effort.
I think my KB as a defender is more telling of the issues. Trosken Neirfallas. 2015 if memory serves. It shows you both high effort and low effort frags against the exact same people dominating the scene today (deliberately targeted the heads of groups or their FC’s). Things like PIRAT in Amarr was often high effort. FA in Jita (later vmg) was low effort. I can also tell stories of how hard it is to provoke a fight between dec crews and how little incentive there is to do so.
Personally I see a lack of conflict drivers as a major issue. After that the mechanics can be whatever so long as the promotion of conflict is there
And when do you propose people shoot at them?
When they undock and are tethered? No.
In warp to their victim? No.
When they land and kill their target before they’re locked? No.
So the last option is when Concord is already on scene and killing them. Gee that’s not worth the ammo.
Wardec structure mechanics will be a conflict driver.
Defend it, or lose the structure and your wardecs.
No. Players don’t like structure bashes. Remember?
Its happening everywhere in EVE, all the time.

Its happening everywhere in EVE, all the time.
No, not all the time and not everywhere. Players definitely dislike them and they avoid them. Why don’t you know this?
Right, you’re just 5 days old.

Even the highest of high security space is under player control right now, so just removing wars from there seems to me a non-starter, or at least a major effort.
Any change to fix wardecs will be a major effort, though I agree this will be ‘troublesome’. However, if the situation regarding wars and new player retention is as bad as implied, something fairly drastic needs to be done. At least my idea can be implemented more or less within existing functionality, with only the war code being changed to account for system sec status.
Actually it just occured to me there’s another improvement here. Player owned structures would become the go to hubs for mission runners, perhaps diluting the hold of Jita somewhat.

Players definitely dislike them and they avoid them. Why don’t you know this?
Show us your collection of rage-quits by EVEmail and chat screenshots, that you have provoked and caused over the years.
How many people have you caused to leave EVE?

However, if the situation regarding wars and new player retention is as bad as implied, something fairly drastic needs to be done.
I’m going to be hard on you, but please bare with me…
Where on is this chart would you say have wardecs become a drastic problem? Which year specifically do you reckon this took place?
I couldn’t give you a year even if I tried. For all I know have wardecs been around since forever.

How many people have you caused to leave EVE?
It’s irrelevant at this point as he operated within the existing game structure. Better to keep the thread focused on generating viable options for investigation regarding improvements.
It’s salvos
cos

Defend it, or lose the structure and your wardecs.
You know, just his usual do A or B because he doesn’t see the other 24 letters in the alphabet
I’m responding to the quoted statment from @Brisc_Rubal regarding just how bad the situation is.
What I take from that graph isn’t any one point where there’s a problem. What I do see is stagnation and then slow decline. Of course this is as far as I’m aware a trend with MMO’s in general, but I can’t help but feel it shows a real problem with bringing in new players.
To be clear, I’m in no way against wars. I just believe we need somewhere for new and PVE oriented players, but also an area for ‘controlled’ wars that are more engaging to entice newer playrrs in.

How many people have you caused to leave EVE?
Millions!

At least my idea can be implemented more or less within existing functionality, with only the war code being changed to account for system sec status.
Maybe, but it really breaks a core aspect of the game. I’m a pretty open-minded about solutions and changes, but the one mandatory condition I have is that any war fix has to contain an actual method to contest all player-owned structures - that is no invulnerable structures owned by players. The main secondary consideration is that the change should impact the current players and their assets in the sandbox as little as possible. Expropriating or moving existing structures from half of highsec seems to violate that.
I’m not CCP, but I have to imagine these are reasonable considerations they share. It think any idea will be much more likely to be considered and implemented if it meets those minimum conditions.
I agree, but the impact would need to be balanced against the existing state with wars.
POCOs wouls need to be purchased by the Empires though to be fair to current owners. Pushing player owned structures into fewer systems could help drive conflict more too. This is akin to POS removal, people would need to adapt to any change that comes through.
I think with the current wardec state any change that is actually meaningful is going to be fairly heavy duty.

Lets say I’m CEO of a NS Corp with 1000+members, many of whom have alts in HS:
- I will create an un-wardeccable HS Social Corp subsidiary, with leadership of my choice.
- That leadership will only accept HS alts of my NS Corp or Alliances members.
This is fine. Allows your players to do what they want to in highsec, without needing to be worried about wardecs. They’d probably be in NPC corps otherwise, so this allows for them to build stronger social ties.

- I will instruct all HS player alt Corps to open access to this Social Corp, and give them favorable rates to their structures.
- I will instruct all Corp members, whether in Mother Corp, or in Social or Player Corp in HS on mains or alts, to trade and operate only in our subsidiaries structures.
You could do this right now? Especially number 4. Number 3 would, admittedly, be easier to manage. You could have a number of corps for dec hopping purposes right now.

- I will instruct, fund and subsidize all HS based combat capable alts in our HS subsidiary Player Corps to wardec and explode all competing structures and ships by other HS entities, to muscle them out.
Why don’t you do this now? I know there’s some fights over perimeter structures right now. They can be pretty lucrative.

- I will tell Red Frog and other HS transport Corps to piss off, by handling all our logistics and material transport and material acquisition through our own Player Corp structures and unwardeccable Social Corp network via internal contracts.
You know big alliances already do this? They run their freighters in an NPC corp (just as Red Frog do) with contract alts in corp. This only affects the highsec leg, as not being able to be wardecced does nothing in lowsec.

- I will encourage the leadership and recruiters of my NS based HS Social Corp to incentivize all members of NPC or small HS Player Corps to join our Social Corp instead, so we can get their materials/products sold in our structures, and reduce HS competition on those commodities.
Again, already done.

- In about 6-12 months, I will completely control our pipeline to HS markets from NS and back, and will have forced out any small HS Player Corps as either insignificant, or their structures and ships destroyed.
If you don’t already control your pipeline, you’re a very poor NS corp leader.

- Join our Social Corp, with access to our structures with good rates, or our alt Player Corp or Suicide Ganking military arm will crush your Social Corp and Player Corp structure and your ships, and you can log off and never return.
Again, all of this is currently possible. And easier, because you can do it with war decs.

- Eventually, once competition along pipeline and in places of interests has been eradicated, we can start recruiting the Social Corp players into our Player Corp subsidiaries, or the mother Corp back in NS.
…
Honestly, I must ask you to bring forward to CCP a change of rules on the forum.
Obsessive behaviour should be punished with a temporary ban for a day.
Repeating the behaviour should just get them wiped.
People like this guy only cost a serious ■■■■ amount of time and energy, while achieving exactly NOTHING! NOTHING at all! All he does is draining himself and literally everyone else who is dumb enough to continuously keep responding to him. If I had a say, i’d ban all of those who keep enabling him right with him.
This is not healthy, both for discussions and definitely not for the poster. Mental health is a thing. Forcing people away from the computer for some people is a really, really good thing.