T1 haulers are cheap as dirt.
No amount of small armaments will save you from a suicide gank.
You can fly them under NPC or upcoming Social Corps, without wardecs.
If you have small volume, high value shipments, haul them on a tanked PvP ship designed to escape, or an inconspicuous ship that wont be noticed or scanned, and then aggressed.
Ive run countless shipments of BPs and DED loot on a Dramiel.
This is basic stuff that I usually have to explain only to noobs.
I see no point to it, as explained above.
Detriment would be wasted dev time on implementing something pointless.
There is no way to buff a T1 hauler to destroy even a single PvP fit frigate scramming it without breaking the foundations of EVE.
Doesnt matter what they are called. What matters is what they are.
Seriously, back in the day you would be slapped from every direction for even thinking that T1 haulers should be substantially armed. Be ashamed and dont do this again.
If you think 4 SFBL IIs is âsubstantially armedâ, Iâm not the one who should be slapped here. You like to give me grief over âyouâre a vetâ while doing this idiotic song and dance about âthatâs not what those ships are forâ, but you know, Iâm vet enough to know that what things are âforâ in EVE is âwhatever we can make them doâ. Supercarriers arenât âforâ tackling titans⌠but we did it. Wormholes werenât âforâ living in, but we did it.
Options make EVE better. And if giving players the option to slap a handful of small guns onto the 4 T1 haulers that are already intended to be low-capacity, high-survivability ships is something you think is âwasted dev timeâ, when it would probably take Rise all of 10m to go âok, so Sigil gets 50 PG, Wreathe and Badger get 40, Nereus has dronesâ if that long⌠youâre nuts. The only real âdev timeâ needed would be the art team finding spots for the turret hardpoints on the models.
Because it gives people options. Because there are people who will want to be in corps that have structures, and are willing to risk PvP, but donât want to be helpless and still need to haul things around. Because more options are good.
And other than, again, the argument about wasting the time it takes Rise to look up the PG requirements of small turrets, you havenât shown any detriment. You havenât shown any reason not to give people this option. Just like your nonsense arguments about social corps going into LS/NS/J-space, you havenât provided one actual reason to restrict people.
In your opinion. But then, weâve already demonstrated only about a hundred times in this thread that you donât know what the hell youâre talking about.
4 small unbonused weapons wont save you in a suicide gank, or stop a ship capable of bumping you, or threaten a PvP fit frigate scramming you, much less a destroyer or cruiser. As to legal aggression, haul in NPC or upcoming Corp changes for no wardecs.
What you are proposing is utterly pointless and ineffectual in every regard.
This is a start with war decs - Lets hope they do something to balance the ratio of players involved (Itâs still not going to help a 10 member corp being wardecâd by a 500 member corp) and ban/concord the âI have hidden neutral logistics so Iâll winâ thing.
I still think making the wars actually structure based would be better:
ie. Warring parties can only fight on grid with an owned structure, add in hi-sec bubbles that can be anchored on grid with a structure and stop at war ships only.
Then revamp the bounty system with consumable Lp store bounty licenses that give free reign on targets within a bounty value range.
4 unbonused Small Focused Beam Laser IIs with Imperial Navy Multifreq and 1 Heat Sink: 170.4 dps
Tank of that PvP Garmur I linked you: 14.8 ehp/s, 4.72k total EHP vs Imp Navy Multifreq, big EM hole in the shields.
Right, because PvP pilots are much more likely to make sure they patch their resist holes when attacking a single T1 hauler than when attacking a group of T2 miners with command bursts.