Shows how little you know about the builds. Gnosis would require more sensor boosters and suffer greater stacking penalties than the Cyna. Matching the exact build of my Cyna, it would not be able to achieve the same catching without significant sacrifices to meds, lows, and rigs. Gnosis’s work better with remote sensor boosts in gate camps than being independently able to do it with one ship, not multiple.
So no, the Gnosis would not be able to do what I can do at a fraction of the price because you would need at least 2 ships, which brings up the costs. Matching a similar build to mine is cheaper because the Gnosis has a cheaper hull, but costs way more in modules because it requires more to match.
You’re doing all that to match scan resolution but completely gloss over the fact that while the Cyna is no Vagabond, it still has very good agility (so does the Gnosis) WITH the speed (unlike the Gnosis because it’s a BC). Speed is important when catching, locking down targets, and even chasing (e.g.: warp speeds which the Cyna has and the Gnosis does not).
This is again, why you fly glass cannons. Requires little to no thought on the small things. The ENI is a great all around ship and always has been. Great speed, agility, tanking, DPS, etc. Basically have it made for you in many situations. It’s like picking a top tier character and educating others on the play. The small things you missed is why the Cyna is critical over the Gnosis.
No. Shield tanking is extremely powerful without bonsus. Always has been in this game. Armor tanking, not so much. You can achieve sick tanking with 5 meds and no shield bonuses. Stop.
No. Stop. You know damn well the main ship you fly these days has a sick tank with no armor bonus even if you didn’t use a plate. Dual armor repping with spare meds to fit a cap injector is a sick option on a cruiser WITHOUT a bonus to armor. You add in sick damage bonuses, you will see why the ENI and similar can beast out, espeically with good meta builds. 4 lows and 3 meds, not so much.
The point is they are a pirate faction. The ship bonus, much like the Orth and others similar to the style are designed for catching, tackling, locking down targets. I’m pretty sure all the pirate faction ships are following the same approach with zero tanking bonuses. Orth, Ashimmu, Phant, and Vigilant all have catching, locking, tackling style roles for piracy. The Gila is the only exception, which is widely used for more PvE comps than PvP (or specifically piracy) comps.
The Cyna is just cursed with it’s bonus tied to more catching (gate-to-gate chasing or tackling off a gate jump). Styles that have long died out because of changes to the game. For example, 10km gates being far less, warp to 0, more covert ops ships, cloak-to-warp tactics, etc. That and the fact you can just as you said, use other ships for remote sensor boosting comps to make most ships better for insta locks. Now with the electronic ships, the goto seems to be a remote sensor boosted Keres for gate camps in low-sec and just using interdictors with standard tackle in null. Then you sprinkle some noobs in alpha Gnosis’s on the side with some logi’s, frigs or cruisers, you got a nasty comp.
Like seriously.