I don’t know, I don’t think That Guy (obviously Dom) does, and he very much represents the “Elite High-Sec PvPers”.
At the same time, I don’t think there is a single thing they agree about that could lead to a consensus here. They very much fancy themselves as the defenders of PvP and Conflicts, but actually I think what they are really about is not defending PvP, what they really are about is defending their top position in a system.
This is why everytime I hear Dom talk, all I hear about is “the strong are strong, the weak are weak, done”. They are very much about the status-quo, they don’t really want the tools and competition that would encourage those weak to become strong.
So no, I don’t think the aggressors agree on that, if they would they would either advocate for the war following the player, or the war targeting/following assets, at least they would stop with that rhetoric of “the weak wouldn’t fight for it anyway XDDXDXD”.
Whether or not Wars become tied to structures, one thing is certain, there needs to still be an option for Wars without structures. However, that option has to be very limited in what it can do, in my Plan the role for it was for starting Corps to be able to big for a spot for an HQ in order to start the process to grow.
Also, High-Sec is the perfect ground to introduce Balancing mechanisms for Conflicts. The way we have Ship Size limitations in Faction Warfare that made sure the PvP there was more accessible to more people, the WarDec system could be made to encourage, not forbid" entities to pit themselves against targets of their size. This is the whole principle of Social Corps, we give an option to those who want no stake to opt out and stay small and grow at their own pace, and those who are willing to risk don’t get utterly crushed by the big fish out there.
I heavily doubt it. Willing to be proven wrong though.
I remember a time when FW held that ttile head high… Good times.
Being station-camped into disbanding your corp is fun? Mining forever is fun? Being bumped to death is fun? Missions are fun???
I am sorry but we might actually disagree on what fun means.
It’s not so much the amount of conflicts, it’s the lack of meaning of them. Oh great, you suicide-ganked another miner, you infiltrated and brought another corp, you wardecced another dozen of corps…
Now what?
All other zones have a story to which everything happening there contributes:
FW and the overall war between Gallente/Caldari and Amarr/Minmatar
Null-Sec with the building of Empires
W-space with the exploration of the unknown and the creation of your own little world/hole.
High-Sec? Just a land of lawless brigands murderhobbing each other for no other reasons than “you were there”.
I think a waaaaay better story could be:
The Creation and Growth of the Forces of tomorrow.
And the conflicts there could be made into the tools to accomplish that.
Anyway, I still working on the FW post. Real-Life is getting in the way though, but it will definitely be done this week, hopefully.