The Drops on Ganked Haulers versus Items in Cargo

They’ve really gimped my Marauders. Maybe I should take a page from your book? I have been making a “ton-o-ISK” these past few weeks as well…

My mission will be complete when I can replicate Pochven income in high-sec…

Being greedy is the downfall of every EVE player. I paid by the yr for 3 accts. Far more fun than trying to plex the game.

They say you have won EVE when you don’t have to pay for your omega accts, I would rather pay and have the fun that I did without the worry. The game used to be worth it, not so much now…

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I’m not greedy. I make (now) ~1 billion ISK for roughly an hour’s work. That’s ~360 billion ISK per year - and I only need 25% of that to PLEX my accounts.

No idea what I’ll do with the balance…

I didn’t see how far your distance ( jumps ) is on your hauls into Jita. From the sound of it you are hauling it the slow and steady method, breaking it up into small loads. I lived several months inside a wormhole and mined gas there with an alt as my anchor. All wormholes have some common traits, most will spawn 3 exits, one each to HS, LS, and Null. The rest will take you deeper into J space.

I was patient and waited for a HS to open up near Jita ( 6 jumps or less ) and then I would run my ore and gas to there in one day. Unless you are traveling 40 jumps or more, I would take my time and haul it slow and steady. Rushing it to market can prove fatal.

Fly safe o7

I don’t know what to do with my greed either. I gave away my pocket change on the forums hoping it would make a difference. “Bitter old vet” gives away billions to new player for whatever reason, etc. And I admit that it was fun, but I should have just kept for all the good it did.

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Not having earned it, there’s generally no discipline in spending it…

you are better off paying red frog a few nickels to just haul it for you

I managed to haul almost everything myself. I have a little bit left, about 1.6 billion worth 6 jumps off Jita. That stuff is going to stay put, but using throw away T1 haulers, I could get it to Jita in about 7 or 8 trips. Thank you for all the friendly advice. The next time I might take a small loss by contracting it out to a hauler.

I did it myself, my estimate was correct about 3 days, and not one shipment ganked.

Oh by the way, it will now be put into PvP ships and builds, so easy come, easy go.

itym PushX :stuck_out_tongue_winking_eye:

Yeah, because war always needs the consent of both/all parties in real life too. Most of the time it’s one aggressor attacking a weaker one for resources, landgrab, stupidity.

What you’re getting at with such an option is a consented duel/contest, not a war.

Delusional. Symmertical warfare/fights in EVE don’t happen. If you find yourself in a symmetrical fight, you did something wrong. There is no ‘‘preparing for the PVP’’ and ‘‘game thriving’’ with that. Nobody in their right mind in this game is gonna volunteer just handing their assets over to the enemy and gladly watching their ships being blown up. That might happen on the test server but not on Tranquility where things cost real money. PVP and game economy are very closely linked to each other.

You’re describing some ‘PVP utopia’ where everyone is fine taking their blinged out Vargurs out to low sec and smiling when they get blown up in their mission pockets. It’s completely juvenile and unrealistic expectation. And nobody wants this. Game is fine as it is with non-consensual PVP.

Also this: I don’t have the stats, but I’m betting those players who haven’t ventured into null/low sec within their 1st year of actively playing EVE, probably never will no matter what you do with this game.

Or, maybe (just maybe)… the game’s mechanics are skewed so far in one direction that there’s absolutely no possibility of having anything remotely resembling a “fair fight”. Player brings one ship and gets instantly dog-piled with a 20+ person black ops drop. That’s not risk averse - that’s just massively overkill (akin to swatting a fly with a buick).

Remove local, cynos, fleets and warp-to’s from one low-sec region (heck, just a system!) and watch things dramatically change. I’m not saying it would be better or even change things in the grand scheme of things. But it would be… interesting.

Further, remove the ability to set red or yellow safety in high-sec if you’re part of a fleet. No more multi-boxing hijinks…

Let me remind you that in JSpace “arranged fights” are everyday business, at least among the high-class corps.
Means: one group meets another on their chain and they agree to fight later in the evening so both sides can ping for members. Then the FCs share what both sides can bring in numbers and sometimes the size of the connecting hole decides about the fleet composition. Can Capitals be used, how many Battleships can be used etc.. If one side has too much, they will most probably downscale so the other side can fight. If once side can’t afford to use capitals or has no experienced pilots or just a trainee-FC online, they can agree not to use capitals. Agreements about podding/no podding or reshipping are made.

Hell, even if “neutral” thirdparties try to bash the fight, more often than not the both fighting parties will stop and ally temporarily to beat up the attacker for disturbing the agreement.

So, those fights do happen. And nobody did anything wrong. In fact, those fights are among the by far best PvP experience one can have in EVE, because its pure skill in FCing, planning (setup, fittings, mass usage) and executing (individual piloting skill) you can get. It really doesn’t get much better than that and it’s a great way to play EVE.

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Bridge too far IMO. I say just give a suspect flag when red safety is set. That will introduce a counterplay other than avoidance, which I think is balance enough.

Sounds a lot like a rumble.

Yeah, you’ll never convince me on that one – that prearranged fights are fun. If you like them and enjoy it, good for you, people are different. I’m for naturally-occurring fights. The best fights in EVE are those which you didn’t even see coming. A dude in charge of fueling forgets to fuel one strategic POS. A vigilant enemy will scout it right out and take advantage of the situation. The best fights are those where there are a lot of the variables that are unknown. You have to have situational awareness and the ability to see the big picture to understand what’s going on. That’s what separates boys from men (or, the other way around).

Not implying anything in your direction, you’re a mature guy, and I respect you. But I will never see a prearranged fight for anything other than just playground entertainment to keep the line members ‘‘fed’’. We do it in null too, occasionally. They’re not really a big deal. Some guys are into that type of stuff, fine. Not saying such fights should be banned or anything. And I know why wormholers specifically have them.

But I’m also the guy who loves TiDi fights, so I am an odd one here.

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A suspect flag when you set red safety is a good idea. Ganked wrecks should not belong to gankers and should incur a suspect flag when looting. I’m still opposed to these mass multi-boxed ganking fleets (including the ability to loot the victim with no consequences). I still think removing the fleet option when under red safety would solve a lot of these issues.

Then why is the by far most popular EVE content on social media the AT Tournament?

Seriously, some of those arranged fights wage for an hour in a 30 vs 30 or 50 vs 50 testing weaknesses, trying to benefit upon individual mistakes or using chances that occur. That is when EVE becomes pretty demanding and you need deep knowledge about mechanics, abilities of the ships, ranges and performance of weapon systems, even cargoholds and cap-recharge rates.

It is okay if you like “everyone blobs as best as he can” more or even TiDi fights (you on the other hand will never convince me that this is fun, I have never had worse experiences than that), okay… but to claim “if you find yourself in fair fight then you did something wrong” is simply not true, nothing more, nothing less. And it should be at least adressed that the quality of such fights in terms of piloting skill, knowledge and experience needed and FC competence is way above the average “natural occuring” fights.

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Proving Grounds anyone…?

Proving Grounds were popular on media as well, but unfortunately badly designed in terms of participation potential for the casual player. Rich veterans could enter with implants and had the money to maxroll booster drugs, which no average player could afford repeatedly. So those seasons always ended with the same bunch of people on top.

Also they often had artificial modifiers for ships or weapon systems, which prevented many players from just trying it out as they couldn’t use their hard gained experience and intuition any more.

Proving Grounds - and in general regular “leagues / tournaments” - nicely embedded in into the EVE lore could be a huge success for the game. But only if implemented properly.

This is an old saying among EVE players, at least those living in nullsec. I don’t know if you ever did. It’s a bit of a joke, as in if you can’t outsmart your enemy by creating an asymmetrical advantage, then you are no good. A bit of a joking saying like that, but there’s also truth to it.

A prearranged fight by definition is excluded from that saying, though. You can’t ‘‘find yourself’’ in a prearranged fight. You arrange it. It’s an agreed upon fight with predetermined qualities (hulls, numbers, etc). You don’t unexpectedly find yourself in one. Thus, to reiterate, it only speaks of those fights which are not arranged in advance.

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okay, I can accept that explanation. of course I know the saying, it’s the same for smallscale lowsec corps which were my home for most of my early days.

But times have changed and since “good fights” have become rarer and rarer with the omnipresent threat of being cynoblobbed to death, many of those people actually interested in hard and skillfull engagements simply “fled” into JSpace to get those there where blobbing is pretty hard to do.

And yes, I tried to live in Null like 2 or 3 times in the early days, around 2010 or 2011. Can’t recommend it. And I believe its only gotten worse.

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