Didn’t ccp release an announcement that finding ways to warp to grid edge is now an exploit?
I wont fall for a cheap bribe and most of the community wont either. CCP you BROKE THE GAME with your ill thought out, poorly implemented and stupid changes. Even good ideas have failed because you don’t listen to the players. Now you’ve lost a MASSIVE and IMPORTANT piece of your player base and you are trying to lure them back… wont work.
You have a choice CCP, and its one should definitely act on if you want an immediate bump in your player numbers.
ROLL BACK YOUR CHANGES.
If you were to end scarcity, return mining to where it was pre-redistribution nerf, roll back the industry changes and the WCS patch you’d see an immediately jump in the PCU. Guaranteed.
An even bigger bump in you fire Rattati btw, and anyone else responsible for the disgraceful way you have treated the player base in the last two years.
I personally would like it if you fire @CCP_Rattati if he really is the one in charge for these changes because he then made his job poorly. But I would also accept a apology in form of really working with the community and listen to them. Maybe you would then get more attention from the whole gaming community, wouldn’t that be great? If CCP_Rattati is not in charge of this changes and he is just the frontman (?), the person in charge should really be ashamed!
Hope you all have a great day!
I don’t want to contradict you but I think that there is still a difference between selling Plex (items) and isk (in-game currency) because the value of Plex is controlled by the players while the value of isk is uncontrolled the players.
Not true the value of isk is controlled by players cause the vast majority of items are sold by players. They can raise or lower the price of various goods. That’s how inflation works.
That’s correct but how can I really raise the inflation? Tell me. I actually am curious because I then see a big opportunity to make money…
No, I don’t.
I don’t see the difference between clicking on a rat and getting a ‘bounty’ vs clicking on login and getting a ‘reward’. There’s actually no difference whatsoever.
Ther is a difference:
Risk vs. Reward
From a player perspective sure, but from an economic perspective it is the same, just slightly slower to account for isk being destroyed when stuff blows up.
Exactly
You alone can not really raise inflation. Inflation is defined as an increase in the price of goods, not as many people think the loss of purchasing power, although it is similar. To raise inflation you would have to either give everyone a lot more money, or raise the price of things like minerals and whatnot.
Funnily…
Yet initially you were trying to distinguish the difference between discount and airdrop.
And I can use the same explanation, when you click on a rat (or being just next to a hostile rat):
- You need to undock
- You spend time travel no matter how far or how long the trip is
- You don’t always find A RAT that worth 85 million ISK bounty
- You most likely don’t simply F1 insta-blap that rat.
- In Eve, when you undock, RISK automatically associates with the undock status (assuming no perma-tethering)
- 85Million Bounty Rat tend to fight back (unless design flaw)…that airdrop of ISK doesn’t, though potential economic implications can backfire to the whole ecosystem, it might be too hard to understand with individuals holding narrow personal perspective.
We dont even know what the ■■■■ goin on …
I disagree, for those able to rat effectively, 235 mil isk while a lot, is not game changing, but for new bros it’s huge. It took me 1 to 2 months to get over the 100 mil isk hill. Granted I wasn’t playing in the most effective fashion or that much, but it took a while. Getting that kind of an isk injection would have saved hours of in game time and let be get a better ship to do better things and make more isk. I know this is the case cause my second 100 mil were loaned to me by a friend and I was able to comfortably pay him back by the end of the week.
He is, he came to EVE with an already written manifesto of all the things he wanted to nerf and make worse.
He literally stated his intent was to punish the player base and we should just shut up and take our medicine.
I do wonder if he still thinks all the players he has driven away will come back once they see how great he has made EVE.
@AshenShugar01 @Somebody_s_Alt @Induce_Deadline
Of course, many people loved the age of abundance/empire building because it meant high incomes and cheap ships. However, that doesn’t mean that everything was in a healthy state. Mining incomes were slowly turning to crap due to an oversupply issue, and cheap caps were becoming quite oppressive to subcap PvP (people were also complaining about structure spam, but one man’s spam is another man’s content). So, insisting that CCP roll back changes is essentially insisting that CCP return the game to an unhealthy state.
Of course, resource scarcity sucked for a lot of people, but I do firmly believe that CCP is moving the game in a positive direction. Of course, that is not to say that I agree with everything they’ve done, but I’ve actually been quite pleased with some of their changes. For example, I think that detethering cap prices from subcap prices was a capital idea (pun intended). And I love how they changed ratting so that it incentivizes fighting, as is less conducive to afk ratting and botting. Obviously, this has made a lot of people angry because they can no longer get the same rewards from the same minimal amount of effort, but that doesn’t mean that it’s bad for the game. It just means that it’s bad for the evolutionary hold outs who get less reward in exchange for their deprecated strats and low effort. Don’t let all the complaining fool you into thinking something is bad. Quite often, the complaining is more indication of the caliber of player making the complaints, and how he responds to change and adversity, than it is an indication of the quality of the change. Case in point, some ratters are making even more money and having more fun with the DBS and ESS than they were before. But that certainly hasn’t stopped anyone from complaining.
Yeah, scarcity was hard on a lot of people, but it wasn’t hard on everyone. The people willing to chase new strats and opportunities actually came out ahead. So, I don’t think the problem was with the changes, but with how people responded to them. Of course, I feel sympathy for casuals and newbros who feel like the rug was yanked out from under them, but I have none for the bitter vets who would rather complain than adapt. See, I used to be like you guys. I used to respond to changes with complaining, and the only thing that managed to accomplish was to anger and frustrate me. But then I changed my attitude -I started asking myself how I might use changes to my advantage. As a result, I not only managed to benefit from a lot of changes, but I’ve also had a hell of a lot more fun. Naturally, I strongly suggest that you try doing the same.
BTW, Inflation in an economy is the general increase in the price of goods (commodities), it does not make one rich, rather opposite, that it makes people money rich, but overall poorer because it leads to the devaluation of the currency and the reduced ability to obtain goods they used to be able to afford pre-inflation.
Also, 2nd day of ISK Airdrop has immediately reverse the trend of PLEX price by quite jump for just over 24 hour period (which was going down every single day for the past week).
Most commodities must have all increased in price as my accumulated EST Asset Value has also instantly rise more than 2% Day-to-Day.
Assume 20T is only for the SKS, then depending on the number of active Omega subscription, let’s say, 50000*235M will equate to an extra ~ 12T worth of ISK injected. Or even if CCP is being modest on the estimation and 20T is accounted for the entire event, given current Money Supply is about 1000T, that’s a 2% boost short term.
Eve’s economy (with steady decrease of ISK Velocity over the years) is almost reminiscent of a economic recession, this IF coupled with unmanaged inflation, could really spell disaster.
To quote Professor Joydeep Bhattacharya of Iowa State University - Department of Economics
yes, there can be a short-lived stimulative effect of printing money.
Bottom line is, no government can print money to get out of a recession or downturn. The deeper reason for this is that money is really a facilitator of exchange between people, a middleman in a trade. If goods could trade with goods directly, without a middleman, we would not need money. If you print more money you simply affect the terms of trade between money and goods, nothing else.
Food for thought…for those that bother to think.
I wasn’t arguing the paycheck being too big or too little for different group of players or player demography.
I am talking about RISK FREE Money and it’s implications on the Eve sandbox.
Ratting is a form of PVE, one of the very basic form in computer games, not just MMO, so I’m not sure what you are disagreeing with here as it is consistent with my claim that all ISK generating activities involves players to interact with the environment. To go ratting, you participate in some form of RISK vs REWARD activities. You spend time…clicking on claim reward button (2 mouse clicks) doesn’t however qualify.
glad you paid back your loan after “1 week” of ISK making…you just did what I said…you did…
CCP spent so much energy and loss of players removing isk from the game in the name of balancing the economy for the future only to now offer isk straight up as an Omega login reward.
Roflmao what a joke.
We are not in disagreement, I perhaps could have phrased it better, all I meant to say was that from an economic perspective free money is not significantly different from ratting because it increases the total isk supply. From a player perspective the short term injection is insignificant to most established players and a huge boost to smaller poorer players that can’t afford a drake to do l3 mission sites.