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I see what you are saying, increases ISK supplies they both does
but:

  • one increases ISK supply instantly and one over-time
  • one completely risk-free one isn’t
  • one have much more pronounced effect on causing spike in inflation while one doesn’t due to the “balancing” effect of sink that occurs over-time.

Eve’s rather limited economy scale means it’s more prone to be affected by sudden/shock changes and very speculative. Just look at the effect of the Industry Change in Apr, even though it was announced on March 27 and didn’t kick in until around Apr 20th, that is considered a shock. First, how long does it take for prices to settle to pre-announcement level:

  • Minerals - 1 Month
  • T1 BC and Below - 1 - 1.5 Month
  • T1 BS - 3 Months

And one cannot help to suspect that prices are falling fast not necessarily because things became naturally more abundant to obtain after months of player effort, but rather to the actual reduction of player activities - hence less demand (The market order volume at least indicate that, along with rather visible drop in PCU during the period)

An airdrop of CASH Stimulus is exactly a shock to the economy trend, it may have multiple targets it want to achieve (such as bringing PCU back up - no confidence from CCP about post summer-holiday bounce, bribing players to subscribe, attempt to revive economy from its current downturn/recession…etc). But like I pointed out, in a speculative economy, this shock can have amplified effect and always need time for things to settle, to counter the effect so it doesn’t get spiral out of control and destroys the sandbox by poor actions, management and judgement.

Can we trust CCP to treat this kind of event as a once off (or extreme rare occurring) desperate measure, or they will think it’s the cure to the problem they so caused over the past years of damaging decisions, that CCP might start doing this frequent enough on a whim or whenever they feel like it?

Almost like that Eve Sandbox is now a patient that’s on its path to suffer regular cardiac arrest (low player activity, low blood oxygen…etc) at times, and CCP is treating this patient like a lab rat giving trial, non-sensical medicine/therapies (such as AFK cloaking change, Marauder (Broken) Bastions of War changes) that are hardly well thought through. Now CCP found new weapon and is waving Defibrillators (like this airdrop) and just shock, shock, shock…How many more shocks can Eve’s Sandbox take if this becomes all too common, can Eve adapt to this kind of worsening “Abuse”?

We shall find out as time will tell, and when CCP got their Senior Monetization Designer hired.

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For the record, I advocated that the free-isk be tied to some kind of in-game activity, like “kill a rat, get 10 mil” as we’ve seen them do (and continue to do). They went this route instead.

That being said, this route is temporary - a one time cash infusion that most of the players I’ve talked to actually in the game are happy about. People like free money. It’s popular. What will the impact be on the economy? Probably not much. Given that there was an actual reduction in the money supply in the game last month according to the MER, the chances that giving the people active enough to log-in daily for a week a quarter billion isk isn’t going to impact much of anything, especially given that the cost of making the types of ships that this much isk matters most to have been dropping.

For newer players, that kind of isk is significant and will help them a lot. For older players, it’s nice to have, but not a huge deal. I’ll probably end up spending mine on skins.

The one thing that EVE players have proven over time is that they’re resilient, and I doubt sincerely that free isk is the kind of shock to the system that is going to result in anything negative.

Also, I have to note, I told CCP a few weeks ago that the player base was so mad about everything that CCP could hand out free money and people would ■■■■■, and I would like to thank you all for making me look prescient.

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Can’t say you weren’t surprised. They could revert back to 2003 and I’m sure most ppl would still moan and cry

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Hopefully the long term effects of Rattati’s two year nerf crusade will be that we can get back to the 2003 player count too :laughing: :laughing:

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this is golden.

How old do you think is my complete EVE account? Just asking because you might think I’m one of the old players.

Many high value items and/or services can be paid directly with Plex. Obviously that involves math, as the value fluctuates.
The point being, if you find yourself with a lot of Plex and not a lot of isk, you can still operate normally, even without selling the Plex for isk.

What is your opinion about the population cap of the sites? Do you intend to push CCP for an alternative? A site design where the first who can bring in a main and 2 alts wins, is not a conflict driver.

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I had asked for no population cap, honestly. I’m still going to advocate that the population cap be removed. I wanted these sites to be more about PvP than some random PvE mechanic, given that the reward is part of PvP conflict driver design.

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Well, if you can’t explain it, then you don’t understand it.

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You fixed the hacking bug today. Then it comes accel gate bug. No matter how many times you hit the activate gate button after successful hacking, nothing happens. You only have one chance to use the gate then the site keeps fcked and won’t disappear.

So just another untested patch.

Just to point something out that is often overlooked, if you genuinely want to help new players, you don’t restrict ISK supply, you increase it. The problem isn’t the faucet, it’s the sinks imo.

Notice how with each expansion Blizzard near doubles the gold reward from quests, a day 1 new player can reach enough wealth to be buying their own epics fairly quickly, a few weeks at most. The reason for that is WoW has a ton of sinks and each expansion releases more mounts/pets/gear available for ever-increasing amounts of gold. Epic mounts in WoW Classic were 800g, in retail today 250k+. Someone with 1000g in Classic was rich and it would take months to get that much money, in retail that’s like 10 minutes of questing to achieve. It’s all relative, it still takes a month to grind for an epic mount today as it did in Classic, the time hasn’t changed, just the numbers involved.

Another real world analogy, you could buy a house in my area for £1500 in the 1950s (hey boomers), today you’re looking at £500k+. The number is bigger, but so are incomes and mortgage terms are still typically 25 years. Governments didn’t try to reduce incomes to artificially reduce wealth, most western econs target c2% inflation (compound).

If Eve focused on new sinks whilst increasing isk from missions and ratting, you’d see new players able to reach parity with vets sooner, as the relative wealth a vet holds over the new guy is undermined i.e. changes from 10,000 mission rewards to 1,000 mission rewards to bridge the gap etc.

That’s why new players in WoW don’t feel like they’re far behind the masses whereas in Eve with very few sinks and thus virtually no room to inflate up, vets are almost unreachable at this point and that SUCKS!

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CCP stolem me 1000Plex i recomended to not join game where Scamming is allowed.

You’re absolutely right. I’m morally obscure.
I’m not logging in because I can’t log in - nothing to do with the current hue-and-cry.
Its a shame because the linux launcher got kiboshed the week I bought a new rig to run the client. C’est la vie.

Bah. I’m new to the forum mercenary core. I’ll get good eventually. It’s all I have left.

There are a plethora of differences between eve and wow.
That being said, epic riding hasn’t increased in price. It’s gone down, as has the level requirement to use one.
I learned a new term recently; powercreep.
Wow is chalk full of it, while eve is not (for the most part).
Every expansion has you starting from near scratch, while in eve there is continuity.

I do agree, however, that eve needs more isk sinks and to stop trying to artificially lessen isk rewards. It’s an 18 year old game, I still don’t have the monocle but I want it. We need more stuff like that.
Right now, avatar customization is pretty useless. Ccp needs to invest in changing that.

@CCP Dopamine

Hey man these sites are still bugged. Also concord standing loss upon killing the rats with no reliable way for somebody to increase it back? We’d get nuked going into HS lol. I’d suggest you guys do more testing with features. Gets tiresome when a new feature can take week-months before its usable after being implemented.

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What makes you think it hasn’t been in this state for 1.5 years already? lol

Heh, EVE Forever is how long it takes to get a feature fixed.

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By the way, @CCP_Rise (or @CCP_Dopamine or @CCP_Swift, if you guys can mention this to Rise): PLEASE take another look at module tiericide. At least where the fitting requirements of T2 modules come into play. Or give us a way to manufacture meta modules. A lot of your T1 hulls are extremely tight on CPU/PG, and when the entire game completely runs out of certain Compact modules, possibly because of reduced PCU/DAU counts, that pretty well screws people over.

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the switch from riding skill being the higher cost to mounts being the higher cost was a change made around 2005 in vanilla, or maybe in the crossover to TBC. It was an intentionally design decision, not econ related.

Power creep is spot-on, it’s what we crave and keeps people on the treadmill. IP is a great power creep mechanic for instance, skill training alone kept me subbed throughout content droughts in the past.