Why, does it worry you that your hate-boner for CCP is being pointed out for all to laugh at?
Havoc has objectively raised the PCU count so your moaning is objectively in bad faith.
Why, does it worry you that your hate-boner for CCP is being pointed out for all to laugh at?
Havoc has objectively raised the PCU count so your moaning is objectively in bad faith.
Eve Online and thus CCP have a unique position in gaming you yourself clarified by using USD in reference to in game events, more specifically in game losses connected to a battle.
This tendency coupled with the persistent gameworld we all enjoy makes losses and gains about as close to real world as you can get while still being classified a game. While a legal argument would be hard to make, it wouldn’t be impossible to get this before a judge in some jurisdictions where CCP operates, they might be laughed out of court, but the damage might be considerable.
Then there is the moral obligation to at least try to not repeat harm caused by similar games design in the past. There is a reason CCP went with a vulnerability timeslot for structures after some trial and discussion. It is a compromise between the attackers being able to attack and the defenders being able to defend. Something that was lacking in the Triglavian Invasion content and is lacking in the Insurgency content.
The choice for Triglavian Invasion content and Insurgency content is between defending 24/7 for a period of time or losing. As such it misses the nuance and ability to dictate time spent that is available everywhere else in Eve. And for highsec rewards? It’s not a good look. The metrics will support this. CCP can clearly see what effect the changes had on time spent playing outside of the normal time spend for the people involved in defending. Having those metrics makes the choice a moral one for CCP. Do you actively champion a harmful new mechanic or will you tweak to cause less harm?
The rest of your posting boils down to
And all manner of fanciful ways of deadening valid discussion. Of minimizing the experience of the other. It might be hard for you to imagine other people having vastly different experiences in game, I don’t agree with you tossing those aside and only championing your own truth and I invite you to make a few alts and go undercover to experience the parts of Eve you haven’t yet. Or, you know, not act like the keeper of all truth when you have mainly been in your little corner of Eve for as long as you have.
CCP is walking a tightrope between new ways to burn stuff while not facilitating burning everything so just a barren wasteland is left. People don’t generally enjoy hunting a barren wasteland. People don’t enjoy a static experience either. So changes will upset, and change is generally interesting. It’s why I am not advocating for a static experience, but a dynamic experience where there is iteration to keep everybody engaged without burning out and leaving the game. So, walking the tightrope as best CCP can to keep people entertained and engaged while not bleeding subscriptions due to player burnout.
40.164 players online on the 19th of November 2023 is still well short of 63.170 on Januari 15th in 2011. Player retention for Eve has always been hard and these numbers reflect that. The tightrope is real and CCP should dive deep in what players they actually retain. What playstyle, what content, how much of this content and most importantly, in what group size.
You stating “Embrace the change, it’s only a game.” runs wide of CCP putting in effort to retain as many players as they can manage by offering them all an engaging experience.
Neither here nor there. The two are not comparable without a detailed dissertation finally concluding that the experiences offered aren’t comparable unless you zoom in on minute aspects of Eve while ignoring the vast majority of what makes Eve.
Never attribute to malice that which can be adequately explained by stupidity.
Hanlon’s razor
As I don’t consider CCP to be actively seeking to be malignant the only other and well demonstrated option is naivety.
The Dark Patterns you quote and the attention economy that goes with it are definitely something to be concerned about, just not something I, at this point in time, attribute to CCP.
The thing is, from where I am standing, these quotes are probably both right at the same time. Player count can be up shortly while driving others away. These are not mutually exclusive. Bleeding players after a change ticked number up for a short stint is very real in Eve. Novelty wears off, but inability to continue a loved style of play after a change is harder to shake.
Daim Is is one character in a long line of anonymous forum alts who rotates in order to repeatedly harp on the PCU ad nauseum and claim the game „is dying“ and generally give CCP for anything they do. They’re solely here to post and hijack any thread possible (including yours) to just spread misery. He delegitimizes real critiques of CCP by „because PCU“ and will make your concerns subservient to his, namely just trolling. The guy behind these alts hates CCP and each day of Eve Onlines existence is a slap in his face that he personally goes out of his way to try to spread „it’s dying look at PCU“ trolls.
Do not enable this guy. You can make strong arguments for changing the game mechanics without appealing to PCU (20 years worth of evidence worth of a lost cause) and without appealing to mental health reasons. And I would be inclined to agree. But you’re at risk of losing your thread — why ISD tolerates this guy‘s repeat behavior these past 3 years I don’t know why.
If you need Io Koval to tell you what to think i dont know what to say
As a health care provider, i have to disagree with anything the OP is concerned about. Personal liability. You are responsible for your own actions. Dont put blame on a video game company
CCP has pretty much total power over the game rules and therefore they are capable of causing exhaustion among people who play the game when they change them or dont. Not recognizing this as a dismissal of responsibility and there in lies the problem.
Still a players responsibility. Even when ccp drops downtime, its still a players responsibility to themselves to get up, take a break, and chill out.
Spoken like someone who has had zero interaction with any legal systems. Let me TL;DR it for you - this costs money. Unless you’ve got unlimited money and just feel like suing for the sake of proving you are correct, you’re going to be hard pressed to get this in front of a jury in Iceland - which is the choice of law you agree to when you login to the game.
You keep saying they caused harm in the past - do you have anything beyond anecdotal evidence to demonstrate this is true? Again, until I read this post I had never heard anybody argue that the Trig invasion content had “harmed player health,” and so far nobody I’ve talked to about this argument has any idea what you’re talking about.
If you think CCP or any game company cares what the metrics look like beyond more people are playing the game for a longer amount of time - and that’s a positive metric they WANT to see - you’re kidding yourself.
Yeah, I’ll fall back on you don’t know what you’re talking about because it’s pretty clear you don’t. And you can throw in all your fanciful philosophy arguments, but in the end, you’re claiming the game design is hurting people, yet you have zero evidence this is true beyond you saying it. I don’t need to make an alt and go run an incursion to know that people have the choice about whether they engage in the content or not, and there’s nothing forcing them to take time off work or sacrifice their health to play the game - that’s imaginary nonsense in your head.
You are claiming the game is hurting people. Don’t make allegations like that without being able to back it up, dude.
Three years to convince CCP to revamp Faction Warfare?
DEAR LORD! Missions have no chance then. Although I understand. The PvP part of the game is the most important for CCP.
But thank you for the new FW stuff. Maybe one day you can write a book on those three years of crusading against CCP for FW.
You are pearl-clutching on behalf of a guy who has spent years repeatedly rotating through forum alts to shout „but the PCU“ (which is objectively up the past 365 days) and up every thread to make gullible people like you fall into his „troll everyone into hating CCP“ campaign, derailing and deligitimizing real criticisms and ensuring people who enjoy the game won’t speak up on the forums and participate in the community.
Is this repeat ban-evading forum anon guy really worthy of accommodation in the community and deserving of your white knight outrage over being sensitive to naughty words?
Congrats, you made me explain it twice. I’m not going to explain it again.
Missions, just like mouse cursor or pos’s are so entwined with spaghetti, its either easier to make new pve content or add a few new missions like they did for L2s a few years ago. With missions so entwined they could break something bad. Thats why drones are hard to deal with. They tried to change something and it broke something else
removed multiple off-topic postings.
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Yet the American Collegiate and University system have Doctors and Mental Health professionals to look after their Esport teams, Esport teams that are there on Bursaries?
Whatever, they have published many papers and dissertations about the players and how they do not look after themselves whilst playing and practising for days on end without taking time off for their personal needs when a tournament is coming up.
They realise that gaming up to a point can be harmful to their players. It’s similar to CCP expecting players to be online for 24 hours a day to take part in their events.
I suppose one massive difference is that the Esport teams just buy the game once, unless it was supplied to them, EVE players on the other hand pay not only a monthly subscription but make many in game purchases as well amounting to $0000’s of Dollars, Pounds etc.
CCP have a direct influence with events like this on the physical and mental health of their player base no matter how much you deny it. I wonder how CCP would react if a legal letter landed on their desk claiming damages and losses caused by their events?
On a normal day, with normal play I would probably agree it was down to the player to manage their own time and health, but this event isn’t normal play on a normal day.
I’m sure it would be an interesting time regardless of which way it went.
None of EVE’s events require 24 hours a day farming. If a player feels they need to, that is their decision or they should seek addiction help depending on the severity. Just like it’s not the grocery store’s fault that people buy too much food and become obese, it’s not a game’s fault for a player to play too much.
It can be.
Many games use addiction-inducing mechanisms, like
Those are specifically designed to make the players feel bad when they try to reduce their exposure to the game.
Daily login…requires only a minute of your time, limited events in EVE can be completed in a matter of a few hours…not exactly abuse behavior.
It’s not about being an abuse, it’s about manipulating players into playing more.
In some cases, it becomes the game’s fault when players play too much.
And this game barely employs those tactics…it’s has nothing to do with my response to the post claiming that CCP expects players to be online 24 hours a day.
It does employ them. CCP litterally paid devs to add dependency-inducing mechanisms in the game.
Please provide citation. What examples would drive a reasonable person to play for 24 hours a day.