You claimed you could be immune from PvP in a blockade runner with nullification and cloak. I showed you you wouldn’t be immune. Now you need an escort to be immune?
Do you want me to find kills where people were killed even with an escort? I have no trouble finding such a kill, but what would it prove? And what would the point be? You would come up with yet another way to ‘be immune to PvP’.
You’ll be immune to PvP if you stay docked. That’s it.
None of the “We” crowd has stood up and owned low and null sec for the disasters they are. No shouts of the glory for Nullow (I like that “Nullow”). Kinda rolls off the tongue.
Do you as a concerned player without self interest want Nullow to stay as is or can you maybe see that “We” is desperate for a change and can’t stand to look at where the fault really lays.
“We” screwed up the game and can’t get up, in my humbe opinion.
There are many things in many parts of the game that could use improvements. Low sec and null sec included.
I wouldn’t call low sec and null sec ‘disasters’. I have little experience in low sec so I won’t comment on that, but I have lived the majority of my EVE-life in null and it is a really interesting, varied and fun part of space to live in.
I wouldn’t mind if null stays like it is now, but I’m usually happy about new changes from CCP to shake up null gameplay, such as the recent introductions of metaliminal storms and ESS.
You and I get that lopsided PvP is no honorable victory. This group does not. They can out gun some one 10 to 1 and after the end they are proud and say gf, no gf, no gf, no gf to you. They go to the kill mails and the endorphins run…
Do not try and convince them otherwise or allow them to vex your spirit. There’s plenty to like about this game elsewhere. Well I’m having good time tearing down “We”'s propaganda false narrative Orca campaign.
When I was brand new and got my very first Vexor I noticed it had bonuses (or something, I forget exactly what now) for mining. I was really really confused and then Sarah, the lady who made the really popular overview blew me up and that was the end of that. I never did figure out how to mine with it.
This was right before I never did any mining again…
Sometimes I wonder if Sarah saved me from a career of being afk and bitching about gankers.
It’s also very killable though, doesn’t that make up for it’s apparent usefulness? They get killed in highsec constantly, sometimes at gates sometimes in astroid or ice belts, but the number of losses is pretty high as is the cost of the ship and it’s modules (correct me there if I’m wrong, I can’t fly one so I really don’t know what it’s capable of or what the total cost would be).
Being a good target is a form of ballance I would think, but this does make me wonder:
How long with good skills would you have to to mine to pay for one and all of its stuff?
Heh, removing Concord from High Sec space would just remove those little blue bumps on the map. You want more little blue bumps on the map, then CCP should do the flip side of your suggestion and add Concord to Low Sec space.
Wouldn’t increase the blue bumps on the map, it’d just spread the hi-sec ones out. You’d still end up with less blue bumps overall.
Regardless, that isn’t @Hans_Devin issue. His argument is that if all the blue bumps are in one place it would suggest the areas without blue bumps are a failure.
But that requires some baseless assumptions. Not that we should let that get in the way of course…
Yes it would increase the amount of little blue bumps because there’d be more people in-game due to having more Concord patrolled systems.
About the other sectors, if there’s nobody playing there then yes, those areas are a failure. Just have to find the reason why which shouldn’t be too hard to do when compared to the areas that have active players.
You know what, I’m going to take that as an insult, doesn’t matter if it’s directed to me or not, it’s an insulting sarcastic innuendo.
That may be the case for you and your social circle but it definitely isn’t the case for majority.
If you’re going to post that as fact then you need to post proof, otherwise you’re just posting your own viewpoint based on your own real life social status.
No, CCP is the one who is creating a piss pore NPE, not High Sec. Also it’s CCP who is making High Sec boring due to all the nerfs they’ve recently implemented.
And you’re also wrong about why CCP implemented those NPC’s in High Sec. Mainly it was done for free advertising and because that’s where the majority of players conduct their gameplay activities.
For years CCP profited on free advertising from 3rd party blog and game news sites about Alliance Wars. That type of free advertising always brought in a bunch of new players and brought back old players as well. CCP’s free advertising stopped when those big Null Sec wars stopped happening on a regular basis due to big blue donut politics.
Since CCP is cheap and won’t invest money into anything they can get players to do for free, they started implementing a lot of new content that was guaranteed to bring in free advertising as well as bring in both new and old players. They tried implementing that new content on Null Sec but quickly stopped it after Alliances threatened to quit the game.
As a result, CCP has constantly targeted High Sec space with changes since then, mainly because that’s where the majority of players conduct their gameplay and CCP can live with a small exodus of players from the game compared to a large amount of players all leaving at the same time which would have gave them negative press…
Also due to CCP’s narrowminded view, they feel more destruction stats will get them more free press so they went overboard with each new change. Now if Alliance Wars were still happening on a regular basis, I highly doubt we would have seen all these changes and content done to High Sec space.
Anyway, I know you’re going to disagree with everything I just posted and more importantly, I highly doubt we will ever agree on anything so continuing to converse is a waste of time for both of us.