The sense of mismatch caused by the ISK coefficient is driving players away from Sovereign area

I can feel pure hostility, which makes my communication with you boring. Inexperience means ignorance. This is the last thing I want to say.

Took you long enough.

And Ill take inexperience over being a filthy krab any day, thanks.

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Your losses are perfectly sustainable by doing a little bit of casual PvE on the side, like by ratting for half an hour per day at most. I bet that you have enough money and assets right now to “fund your PvP” for the next 20 years without touching any PvE content whatsoever.

I assure you that the reason you’re complaining about your farming being nerfed has nothing to do with funding your battle losses, despite your best effort to convince yourself that it is.

See, the thing about greed is that most greedy people try to convince and present themselves that they aren’t, because greed is perceived as a negative trait, and their minds try to protect them subconsciously from having to think about this. Look inward to understand your true motivations. I did that when I was barely in my twenties, and haven’t touched PvE since then in any significant capacity, because I understand how much I need to make in order for my gameplay to be sustainable. ISK is meaningless if you’re not spending it. Having the biggest wallet is not the end game.

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Compared with activities in sovereign areas, I can get income from Lowsec and pirate areas several times faster, and I can get income in Highsec at a slightly higher rate. In fact, production activities in these areas are even more lacking in interaction. At present., Does this match such a low security level? This is what I mean by mismatch, or inappropriate feeling.

To be honest, this is not the case. I myself do not produce in a sovereign area. What I want to emphasize is the feeling of mismatch or inappropriate feeling. Maybe I’m talking about the issue of income throughout the article, but the focus is on this sense of mismatch, which weakens the immersion of the game and further feels meaningless.

There is no “mismatch.”

Null-sec income has been getting nerfed because null-sec has been becoming safer and safer to live in over the years due to the way that players structured their ownership of the space. CCP is rationally addressing this issue by decreasing income in areas of space where there is less risk, and increasing income where there is more risk.

You seem to be under the impression that null-sec needs to have the highest relative income because it is hypothetically the most dangerous area of space, even if it isn’t the most dangerous area of space in practice. Well, that would be pretty shitty game design if that was the case (and it has been, for the last decade).

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I understand what you mean, the Null region is getting safer because there are too many large alliances, and the biggest advantage of large alliances is their super flagship umbrella. On the contrary, small sovereign companies rely more on Farm bounty income because they Rorqual cannot be used for a long time. I know that 2CP will strengthen the income of the small mining fleet, but in any case, the ISK coefficient hurts small sovereign companies more than large alliances.

But your original post was about how all your friends are leaving because the “cooperation” has been replaced with “competition” and “income is decreasing.” And you’re in like the largest single alliance in the game.

Now all of a sudden you’re talking about how this is hurting the little guys? Why are you changing the narrative like that?

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These situations are happening at the same time, and they are not contradictory. More and more small companies are forming alliances, aren’t they? The dependence on the super flagship umbrella contributed to this status quo, and the ISK coefficient only harmed players in the entire Nullsec region indiscriminately.
It will only make the originally inactive sovereign area more inactive. Now major alliances are working hard to control the pirate area, because there is more profit, but in fact, although the personnel there are mixed, the battle there is more difficult to trigger because of it. Depend on Probe. More importantly, the invasion of the pirate zone by the Sovereign Alliance is also a sense of mismatch.

Yeah, they are. You’re treating small groups as martyrs in order to extract concessions from CCP that would largely benefit huge groups like your own.

Your first post was literally a complaint that CCP is trying to replace cooperation with competition, which quite literally has the effect of breaking up larger groups into smaller ones, which would allow other smaller groups an opportunity to compete. And now all of a sudden you’re placing small groups on a pedestal and telling everyone how much they’re suffering from these changes?

Pick one.

My article is analyzing their intentions and acknowledging that they have achieved a certain effect. But in fact, these changes did not promote the decomposition of major alliances into minor alliances, but simply allowed players to leave the sovereign area directly, making these areas more desolate, without the more interaction they expected. I should be more accurate. The designer achieved his goal to a certain extent, but caused more damage.
It may be due to translation reasons, so my intention is not accurately stated in the article, and I have revised it many times.

Space isn’t going to just sit empty. Other players will move into it. They just won’t be players like you.

I’m sorry that you feel saddened by CCP nerfing your income, but the game is better because of it. EVE was never meant to be a PvE farming simulator. What you consider to be “causing damage” is in fact progress toward a more interesting game experience. You’re just too used to equating fun with income to see it that way.

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It has become more desolate. In other words, empty. Maybe our experience is different.

Good. Now maybe a solo player like me can go there and do things without having their battlecruiser dropped by 426 titans. And you can make your money in high-sec where you can get ganked, or in low-sec or wormholes where someone can warp in on top of you and kill you without giving you 15 minutes of advance warning via local channel intel.

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Welcome to Sovereign Region

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Prove it.

Cause all the data suggests otherwise.

Can’t please everybody, and when they add lots of things, people complain there’s too many things (for example the complaining about too many ships).

Everybody, EVERYBODY has something to complain about (including me). I guess that’s what brings us together, whineyfest.

At least you have support, unlike Linux gamers.

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I thought eve could be played anyway people want to. If someone wants to make isk who the @#$ are you to judge pal?

Reviews the last 10 years of the game…really man - get over yourself. You don’t know eve 1/8 as well as you think you do by the sounds of it.

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An interesting and detailed post my man. However, I think there’s something you failed to consider.

The longer it goes on - and particularly now that everyone is getting back to farming in earnest - the more I think the DBS system was put in place to try and limit the effectiveness of large groups holding many regions - and particularly to reduce rental incomes. A lot of the value of space came from the easy, limitless isk farmed. This allowed the mega blocs to cram 10,000 players into a small area, and have the income and resources to project power across multiple regions. Worse, the less honourable would then rent out the space they weren’t using for even more isk without risk, all covered by a supercap umbrella funded by this limitless earning.

The changes force large groups to spread out, and reduce the rental value of regions dramatically. As you said, they force players seeking maximum earning potential to leave nullsec entirely and seek their fortunes elsewhere. What is the net result? Less concentrated power in the blocs. Less players in those blocs. Eventually, less space cornered by those blocs (as their reduced player count, reduced power projection etc mean they can’t cover multiple regions at all times). This will lead to opportunities for new groups in time. Yes, they will be alliances. This is how it works - Bob, NC, etc etc had always formed from smaller groups coming together in common cause.

To me, that seems to be the aim of CCP in their design (as you put it). Will it work? Nobody knows! I hope it does, and at least it is trying to do something.

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