The skillpoint cap is way too high (New player retention/Quality of life)

Expecting the newbies to pay more than market price for structure and fuel, then locking them out from it, kicking people from Corp, and raising the tax to 100% isn’t you carrying them, it’s you blatantly exploiting them.

Also I love how you’ve presented zero.evidemce to defend any of the other points and instead are trying to appeal to emotion here, I even have you the opportunity to not dig yourself deeper by pretending it was other people’s fault…

But you do you and embarrass yourself

Stop pretending like we dont know what you mean by “a specific demographic that is the one of the last bastion in the industry”

WE both know you intended the egotistical kids who desire complexity and pvp-related abuse. And we can confirm that with your resistance to change the game in any way that effects that specific player audience.

Please do not insult my intelligence or telepathic abilities like that. You are not fooling anyone.

Ok, Glad we agree eve does not need its long duration training, and stupid levels of complexity. (that was sarcasm btw).

In the end, my statement ends this debate. You are a minority, the flood gates are overfilling with people. Your opinions, your positions mean nothing as long as that 16,000 sits there waiting and wanting to play this game.

All of you, Literally every last one of you would be replaced in a month. That is how meaningless your positions are.

You will get over it.

And even with faster training rates and reducing the training time from 25 years down to 5, it will still be that way.

What? It takes 10 secs to enter Supercruise and if you are travelling insystem about as long to go from a to b as in EvE? Unless you are in a ludicrously large system like Alpha/Proxima. And going the .22 LY to Hutton is far far far from the norm.

In what way? These objects or their analogues all exist in Elite. While there are no Gates, there are Nav Points, Stations, Mining Sites, Conflict Zones, and Surface Sites. And everyone enters a system for the same place, the Primary Star.

Thats not a strong argument for doing it :wink:

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My brittle soul feel offended by your post. Here I fixed it for you…

How kind of you, thanks!

No worries. Always here to help and kill newbies in T1 frigs.

Are you talking about EAB? (btw, this died because of EA not other reasons, it was on track to be the wow of its time).
It’s not the only MMO iv worked on. Iv also worked on two others, which are currently still active and populated (actually, they are well known).

Some of his post is from this article:
Retention Rate, Churn and Duration - Gamesbrief

And as usual he picks out one sentence without understanding or comprehending the rest of the article, which directly contradicts his own points. Oh well, can’t expect much from him really.

There are literally no games at all with 80-90% retention rates, unless you are picking the ‘retention between account creation and character creation’ period (meaning less than Day 1 retention).

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Well you obviously don’t, others probably will.

WE both know you intended the egotistical kids who desire complexity and pvp-related abuse.

I intended what?

And we can confirm that with your resistance to change the game in any way that effects that specific player audience.

By that specific player audience do you mean the people that inflict PvP on those doing PvE?

I’m their prey, your suggested changes affect EVERYBODY, not just those you have a hardon for.

Please do not insult my intelligence

That would require you to have some in the first place.

or telepathic abilities like that.

More believable than the claims of being a games developer.

You are not fooling anyone.

I wasn’t trying to.

Ok, Glad we agree eve does not need its long duration training, and stupid levels of complexity. (that was sarcasm btw).

No it wasn’t, that’s you inflicting your opinion on me. Sarcasm would be you agreeing with me.

In the end, my statement ends this debate.

You wish.

You are a minority

Which minority is that?

Yes there is. There are many, actually.

Sources? Your credibility here is below zero. So produce some actual sources

Are you saying their success is because of your effort? Cause, your “Holier than thou” attitude, seems to suggest that maybe you think a smidgen too highly of yourself.

Man, I’d hate to be your coworker.

Could be worse, could actually be him.

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Do you think that i care about your opinion of me, or how you think my credibility is scored?

hey btw, did you see local is going to wormhole space? Yet another one of my idea’s ccp is doing. It seems i do have credibility.

image

The above is a graph of the retention rates of players for the respected mmo’s.
As you can see, all of these mmos are over 60%.

Omg, do you believe CCP are implementing anything based on your feedback alone?

:rofl:

You truly are lost.

Yet again you fail to understand what a source is. A source is not you posting some graph which can’t even label both axes, has no clear title or context.
Its you providing a link to a peer reviewed or verifiable fact.

Also a source would match your claim of over 90%. Which your own evidence shows you lied about.

You have the evidence you need. Im not interested in your childish games after the evidence is presented where you say “oh its from so and so! it cant be valid”.

Light years a head of you, in the end your wrong.

Spend 10 minutes of your pathetic life pushing the google button, you will get your answers.

I wonder…

We could base popularity of MMOs on how many radio stations they have :slight_smile:
As these cost money to keep up, and are community funded…

Just thinking.