For some time now the lag that is caused by way too many keepstars - placed at them ca beacons - keeps getting worse and worse. Undocking a ship takes what feels like 2 minutes and when you warp to a beacon, you should see the grid from 20.000km away but you have to wait until all of them keepstars in system are loaded finally and by the time you are able to see the grid, you can warp back to the station again.
It is very hard to try out the latest changes and toys, when you can’t even undock or if you undock you have to wait for so long that a fight is over when you can warp.
I know you like to dock your supers in keepstars but we don’t need a keepstar for every pilot whom ever lived, lives and will live until kingdom come out there.
One freeport is plenty and everyone can dock their super there.
I propose that for the next mirror them keepstars will not be seeded for the Syndicate region and you place them somewhere else.
This citadel spam is too much, it really hurts the performance and is very unlikely to ever happen at this magnitude on TQ.
Having fps issues when undocking and then warping too ca’s is a joke, takes about 20 seconds too load into a ca, its even worse if the ca is loaded with people too. Atleast 1 or maybe 2 freeports are good for super pilots too use but have over 10 on 1 grid is a meme at this point
Not appreciating lagging into a combat area for then to die before I can do anything about it and all I can see is keepstars everywhere. Do something about them, probably like how other players have mentioned above.
Just wanna test some fits and have fun but lagging into a ca then dying, not being able to do anything until im in a pod because of the stupid amount of things on grid is so stupid. My computer is pretty decent too, I say do what other players have mentioned above because playing a game and not having fun is :FeelsBadMan:
Not seeding citadels isn’t the answer either. How would anything be tested? Didn’t we just test the latest moon extraction citadel? Get real.
The problem isn’t citadels, and it isn’t the rest of the universe, the problem is this system in particular and the people who think they are clever by putting up 3000 keepstars.
CCP should just put up one freeport keepstar in this system, and lock the system down for anchoring.
Don’t wreck everyone else’s ability to do things elsewhere.
Exactly. Refineries can stay and everyone can still spam their own keepstar in a different system. There are about 7000 of them, I guess one may find a place.
If you are concerned about the load time or low frame rate then please send appropriate bug reports, so that we can investigate this further.
I did a short check with my client and while the load time is slightly longer, it is pretty acceptable on my machine. I can not see any real frame time problems on my machine at all after everything is loaded. It would be great to get more details, so that we know what we need to improve.
Edit: Interesting to test would be if disabling the server overlay helps for your problems.