So, a recurring misconception I see from people is that Plex is bad for CCP, and that removing people who farm ISK to Plex accounts is good for their bottom line.
This simply isn’t true for one very simple reason that these people continuously have a serious logic failure with: every single Plex in the game is only brought into existence with real world money. All people who Plex to play consume those Plex and they cease to exist in the game. So while a Plex consumer didn’t pay IRL money, someone else did.
CCP also doesn’t want people to stop consuming Plex - if no one consumes them, then demand plummets, and Plex creators don’t want to purchase them or sell the ones they have, unless they’re desperate for ISK, bad traders, or both.
What CCP is trying to push is for the insane amounts of wealth that a few players have to be whittled down a bit. Titans are supposed to be actual strategic assets, not ships of the line.
Also, High sec was never supposed to be the land of carebears and unicorn farts, but more like trade havens and training wheels. AFK activities that generate ISK were never healthy or intended; as it encourages low effort botting and RMT. The game should be fun and engaging, no matter what space a player is in, or activity they’re doing.
Lowering ISK payouts in null sec is a long time coming. Frankly I feel that all automatic bounties should be completely removed, and income be solely what you pick up in loot and salvage. Then the values of mods and salvage can increase, to make up for it - right now most people don’t even bother with loot other than faction or officer, the rest is trash that you leave for scavs.
Having trade made a little more difficult also makes it so that the glut in materials that currently exists - which enables things like titans being ships of the line - is lowered by piracy whether PvE or PvP.
In the end, the core concept of EvE had been and always will be conflict. That is why high sec isn’t the same as world of wank towns, where you’re 100% safe. Instead, the conflict is still allowed, but the aggressor is punished - either by loss of a ship, or by loss of ISK from WarDec.