I know that suicide ganking took another hit recently but what I’m arguing for here is not that it should go away or be buffed or anything. Instead, I want to argue for why it is not interesting and how it could be made more interesting. Many of these points apply to pirates in general too, whom after like fifteen years of Eve, there is still often no meaningful way to try and get back at pirates who attack you.
IMHO, the problem with suicide ganking is not that it happens, the problem is that there’s usually zero possibility of getting revenge upon the people who do it. Most of these newbie alt fleets in their catalysts do not wear their corp’s name on their sleeve, so when you get swarmed by a ton of alphas and lose your time investment, it doesn’t feel like a player interaction, it feels like you rolled the dice and lost your ship for no reason. The problem is not in losing your ship, it’s in losing your ship to something that is basically not an element of the game that you can expect interaction from.
If you disagree with this, consider the following: if we had “warp storms” or something that killed 1% of ships going into Jita, how would that be different from suicide ganking? The reality is that from the ganked player’s perspective, it would often be no different at all, yet we should all be able to agree that such a mechanic would be lame. Suicide gankers are basically a mechanic like this from the normies’ perspective. Anyone who is not a pure griefer but does suicide ganking should be OK with their real identity being discoverable.
So, let’s imagine that Concord traces the funding of suicide gankers, pirates and criminals in general. We should be able to research who is giving a criminal character his ISK and weapons. Maybe there would be ways to try and launder the money, making it harder to find out who did it, I don’t think it’s for me to try and cook up a perfect system. What I’m saying though is that there should be some kind of trail that people can at least try to follow because that opens the door to more interactions. Otherwise, getting suicide ganked is like having a 1% chance of watching your ship explode for no reason when you warp into Jita, it’s just not interesting because it has no potential to lead to anything.