Ok before we get started please have an open mind. This is just my thoughts put into a post. I’m not complaining and it’s just something that has been playing in my head for nearly 2 years.
Ore Distribution in the game
When I started, we had this: https://eve-files.com/media/corp/wlds/roid_grid.jpg. It seemed to work for me but I could be wrong. We had people spread out over high sec and low sec more due to the scarcity of specific minerals and so the mining that new player did, helped the economy because the minerals were needed to build things. If no one mined in Minmitar space then there would be a shortage of a specific mineral on the market and created issues. I remember Zydrene being like gold dust when building things because you could only get it in low sec (or so I thought at the time) and that was a scary place. Miners or manufacturers would still try and ninja mine it. This created great content for the low sec entities as a bit of cat and mouse was going on and was fun.
I feel this is missing in the game and I know CCP did away with the Moon Ores having all the null minerals that should have never been allowed in the first place but I think they should go further.
You currently have 8 Minerals and 9 Gas Clouds which is 17 resources for creating items minus the trig stuff.
CCP you need to look at your regions of space that you have as separate entities: Amarr, Minmitar, Gallente and Caldari. We select a character based on this when we start the journey into New Eden but that has no consequence in the game. High sec has 4 regions, Low Sec has 4 regions, Null Sec has 8 NPC Null secs and WH has 6 classes. You should have specific ores in them that can only be found in that specific region and security space.
The biggest issue is that we currently have massive stocks of Minerals correct?
What if you could only mine Omber in Minmitar space and Omber gives you only Isogen and very little Tritanium. Mining would have to be done in Minmitar space because if it does not happen, we as in everyone will have a shortage of Isogen in some time. The lower your sec status of the system is the better Ore is and the bigger the rocks get.
1.0 to 0.9 you get Omber
0.8 to 0.6 you get Silvery Omber added
0.5 to 0.4 you get Golden Omber added
If you can get Golden Omber in 0.5 why would you mine in 0.4?
You see just like with High sec there is a very specific Ore in low sec and just like in High sec it also scales. If you mine in Minmitar Low sec you get access to Golden Omber but you also get access to Jaspet.
0.4 Golden Omber and Jaspet
0.3 to 0.2 Golden Omber and Pure Jaspet Added
0.1 Golden Omber and Pristine Jaspet Added
What this does is simply help push Industry people into actually wanting to go into low sec and form friends with Low Sec groups because there are better ores out there. If you only want to AFK Mine then sure do this in High sec. It also means that every high sec and low sec is important to the grand plan. If low sec entities kill every miner coming into low sec we will have a shortage and so more in-depth gameplay has to happen. Low sec entities will have to start helping specific indy corporations or even have an industry wing that they must protect to extract the resources.
Of course, other pirate Alliances might attack your miners and Indy people so you naturally create Conflict in low sec between the low sec entities.
Moon Mining in High sec
High sec moon mining should be removed completely because no one will do it with the new cores coming in and also you cant compress it so it is a logistics nightmare. I run a 500+ Corp in High sec and most of my pilots are indy people. They hate having to lug the moon ore to trade hubs and have since stopped mining moon ore completely.
Example: We used to have 20-30 Orca pilots online at any time of the day mining 23/7. Moving from one Athanor to another. We had spreadsheets with people Athanors POP and Pull timers so that we can mine other peoples Ore before they could mine it. This has completely stopped to the point we mine only in Astroid belts now and most of my big Orca guys have stopped playing the game.
Let’s be honest here that AFK Moon mining should never have been a thing in High sec where you can’t kill an Orca unless you bring shocking loads of Talos to kill it. It was broken as ■■■■.
Remove Moon mining from High sec and only allow Moon mining in 0.1 and below.
WHAT!
Just like the jump required from 0.5 to 0.4 mining question, there should be one for Low sec into Null sec. There should be an incentive.
Why would you want to live in a 0.1 when you could live in a 0.2 or 0.3?
It is because you can Mine Moon Ore and you need moon Ore because Capitals and above can only be built with moon Ore minerals.
WTF This dude is nuts! Capitals only with moon Ore?
CCP want conflict drivers correct? We have been asking for conflict drivers correct?
We all said there are too many Capitals in this game that we can simply create more and more and people have been asking and always I read about how fun it was when Capitals was used on a last resort sort of thing.
People saying that they miss the old days of Brawling BS battles…
Imagine you a Null sec entity that wants to make capitals or supers. You need Moon Ore that is only found in 0.1 low sec as part of the material requirements. I am talking about the 4 Ubiquitous Moon Ores that can only be found in the 0.1 of a specific region. 4 Ubiquitous Moon ores = 1 for every region and so creates conflict drivers.
If you a low sec entity like Snuff and a small Null sec Alliance like Goons come to try and take your regions 0.1 systems to get to your Minerals… You have conflict. Shoot or talk but there will be conflict.
Minmitar Moons only have Bitumens as an example and no moon ore gives you any of the 8 base minerals.
4 Minerals in high sec
4 Minerals in low sec
Ships from Shuttles to BS that are T1 to T2 use only core Minerals and PI as is now but getting those minerals means it’s going to be tricky and hard but good fun to figure out.
T1 Ships and Items used in the region should reflect this in the Mineral cost. If you build a Minmitar ship and in Minmitar there is a lot of Isogen then that should be the main building mineral required. This goes with Items like Ammo and with Guns.
Caldari can have launchers
Gallente can have blasters
Amarr can have lasers
This means that each region is important to the game and it feels organic.
Pirate NPC NULL
I have always thought that as a new player sitting in a high sec NPC station, being able to just produce a Nightmare because I got the minerals and the BPC is just ■■■■■■■ stupid. These ships in my day where rare as ■■■■ and OMG if you know a guy in corp that had one… dude that person was super cool. They were rare.
I feel having a Pirate anything should be seen as a statement of badassness.
How you do this is very simple. Make it very hard to make Pirate ships unless they made in the NPC Pirate faction space.
Give the NPC Null areas a specific Mineral that can only be found there and so you have to move the mineral you get to a trade hub to make it in High sec. I feel that doing this you will make the use of Pirate ships in Null doctrines obsolete unless you live in or very near a region. You will have Null sec alliances that only fly Nightmares vs another Alliance who only can field Bhaalgorns because of where they are based out of.
This again creates conflict. You can even go so far, that you are not allowed with a pirate BPC in high sec and they can only be created in the NPC Null manufacturing stations. You can only make a frigate if your status with that NPC faction is 1.0 or 2.0 and so as your faction standing with pirates increase it opens up the bigger ships and items as a manufacturing possibility. This creates interesting conflicts because if your alliance has lived in an NPC Null region for let’s say 6 months and you are producing Nightmares as an example. If another entity comes into your space you will want to defend it. Conflict created.
As you can see that this could be a very interesting EVE. Different for sure. Wrong and no way possibly is most likely the biggest issue. But I think it would be a cool way to do it. It will create conflict and slowly pull the game back towards what I think most people want. More simple gameplay where BS and below are the normal and capitals are seen as escalation tools and have value. Where flying a fleet of Pirate BS is seen as an OMG these guys are nuts and also super cool.
WH
Living in a WH should be hard but what you get is even better ships than Low and High have to offer. They should be seen as the boogymen of EVE. They the people that pop in and out after killing you. We need something that WH Alliances would fight over for. NO! You will not have our technology because we want to make sure we have the upper hand. Making T3 only manufacturable in the WH should be looked at and so as the WH Class scales the ships size scales.
- C1 can make T3D
- C2 & C3 Can make T3C
- C4 & C5 can make T3BS
- C6 can make T3 Capitals
Again it’s about what is in the WH now that can be used to provide the means. You have Gas and so each Class only has access to specific gasses. WH Corporations and Alliances will have to work together to get what they need from the lower classes and help with protecting them from other entities.
There needs to be a reason to want to live there. There needs to be a reason to want to defend it. Only if that is there will we have conflict.
Conclusion
Each area and region should be viewed and thought about as an individual. How that region affects the ships and items used in that regions lore is crucial. It builds a sense of belonging and so means that the race you pick in the beginning is really important. Your race and what you do matters greatly in the game. A true sandbox.