It’s the number one recommended thing to do in our corp and in rookie chat to make isk…lack of knowledge is not an issue.
Elaborate using real examples
Millions. Millions upon millions.
In every single Eve Online advertisement, mining is shown to be a risky endeavor because of PvP.
I think mining is fun.
I also think the main reason that makes mining fun to me is the risks you take while obtaining ores.
Without risks mining would be fun for the first few times but after that it would quickly get repetitive and be like watching paint dry.
Luckily EVE offers risk to miners.
Not scripted NPCs that are easily ignored if you have combat drones, I’m talking about real risk.
The risk of adaptive enemies, ships with brains, people who wish to kill you. No NPC or random scripted enemy is going to fill that feeling of competing against other humans.
If you play well as miner you could earn decent ISK for your ores. And if you make a mistake you could lose your ship.
I think the ever persistent threat of PvP is what keeps mining interesting.
At least, it does for me.
Gankers, roaming groups and blops droppers make mining interesting to me.
And on the topic of ‘too many systems’: the game requires many systems so that people can feel the huge size of space and can find a quiet spot to do their activities without immediately being found by other players.
With a large enough game world multiple groups can exist and grow. Trade routes would matter, distance would mean something.
In fact, I think that because of the ease of travel nowadays with various projection buffs from filaments, ansiblexes, jump drives and wormholes the game feels smaller than it once was.
If a change in number of systems is needed, I believe EVE would need an increase, not a decrease.
^^ This.
This is the only reason i mine. Nothing else really matters.
When I found games boring, I made up my own events with prizes. I hosted the better D&D Halloween party in the online game. Somehow the developers thought knocking on doors doing trick-or-treat would be tons of dumb fun. Collecting tokens from jack-o-lanterns to buy a broomstick every year. I advertised my Halloween party in September and had others volunteer to help with real games and prizes. I set the date to happen one day prior to the official Halloween event.
User generated content exists here in this game. There is a once a year Frigate Free for All, where people blow up ships in low sec. If you can’t find the fun, you make it, boring is relative.
Have fun!
GERARD XAVIER AMATIN!
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@Gerard_Amatin Now you have to pay him 1 bil ISK. ![]()
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My pronouns are she/her as you have been informed several times.
You are in a null block. Brave. When was the last time you mined ore in highsec? You are talking about mining in general, but what you are really thinking about is R64 mining in null with Rorqual boosts and an army of alts, both in exhumers and in a standing fleet - because it’s profitable enough to have a fleet in the first place.
That’s the end game of mining, and something unachievable to many players for a very long time after they start playing, especially to those who are reluctant to join any player group until they either get a better grasp of the game or see if the game is for them in the first place.
Mining and risks of mining in null does not have any major issues right now. Mining and risks of mining for newer players in highsec does.
Literally all they have to do is join one of the dozen nullblocs which will recruit any bot. So it’s not exactly unachievable.
You can not change human psychology. There is a huge percentage of gamers who simply do not want to be invested in any player group, either ever or until they are comfortable enough. You may call them “undesirable” and instruct them to go play something else, but I see them as subscribers who produce content.
Providing a fertile environment to grow these types of players into active community members is what I’m talking about. One of the things that stands in the way of that is the toxic ganking mechanic. You are cutting their progression from solo experience towards being active in the community with a mechanic that the vast majority of them will react to with “Why am I even bothering with this stupid game.”"
That’s fine, but I don’t think the game developer is going to accommodate them, so they will have to either deal with the consequences or try another game.
That’s it! Now we’ve finally got to the root of the problem. Ganking isn’t the problem by itself, this exact mentality that you are describing is.
If the developers (or players themselves) want more player generated content in their game, more players, more subscribers,… then this mentality needs to go away. CCP has been catering to a small group of players like you for a very long time. It’s maybe time to stop doing that and try to expand their customer base.
I don’t think we want ‘more’ player generated content. Quantity alone is not a desirable goal. We are looking for engaged players who are not AFK and (ideally) are willing to cooperate with others. EvE isn’t for everyone, in fact it’s not for most people - only the most elite capsuleers will survive their training.
This is a multiplayer game.
The Rorquals are a rare sight, but I do indeed usually mine R64 or R32 in a fleet when I do.
But I’ve also mined Prismatic ore in a fleet, or mine Mercoxit solo (as far as you can call me mining with my alt solo), or just other ores I can find when I feel like solo mining. Or gas, I like gas.
Of those, only prismatic ore and moon mining are in fleets.
It’s very achievable to mine in a mining fleet. Just join a group.
I regularly see newbies in my fleet who I can tell about the different ships they can use for mining, or explain what mining boosts are.
Personally I was a bit late joining a group and took three weeks before I mined in null sec after I started playing the game, but anyone who wants could be mining with mining boosts in a Venture or the new Pioneer on day one.
Risks of mining in null are high, but indeed without any major issues: just pay attention and warp away in time once baddies inevitably arrive.
I cannot imagine mining and risks of mining in high sec are very different. One large difference is that you no longer need cooperation with others to avenge your mining ship’s destruction, but aside from that it’s very similar: you just have to pay attention and warp away in time when baddies arrive.
Or is there some unspoken rule that people mining in high sec shouldn’t be paying attention while they mine?
I always keep an eye on my surroundings for possible threats while I mine, why should high sec mining be different?
Elitism will get you nowhere in the gaming industry.
Besides, there is absolutely nothing elite in ganking gameplay. It’s the lowest form of involuntary PvP with minimum effort compared to an even half-decent lowsec roam. Practically, you enjoy shooting fish in a barrel and think you’re elite because fish die when you shoot them.
You can say whatever you want.
I think CCP has made their decision on this matter, and I’m fine with it. No amount of saying you think things would be better otherwise will ever change the facts. You are of course welcome to repeat your opinion endlessly, and since I’m the only other person in this forum, you’ll just keep getting the same response.
There are possibilities for mechanics that would keep the attention and keep the ganking mechanics, in some cases even in the form that it’s in now, while at the same time creating a healthier environment than we have now.
On the other hand, even the unspoken rule you’ve mentioned is only a couple of game design decisions away and can happen.
Every time ganking is the topic, two sides are going to extremes - ganking vs ban ganking, risk vs no risk, paying attention vs not paying attention at all. Reality is somewhere in the middle.