Its not the resulting value, its the increase, how its done and what downsides it has.
If i look at my Mission Battleship i get an increase of ~40% just by adding some hardeners. My Base HP stays the same, so that increase simply reduces the damage taken making it easier to support. For Freighters this is different. You get 33%, this is not bad, but you simply increase the health pool while still taking the same damage. Thats a huge difference. Also you cant realy support a Freighter since remote supporting is mainly for shield/ armor which you cant tank at all. As a result it is a small benefit as you cant realy get anything out of it gameplaywise.
I wouldnt call “logging in 10-30 characters per player” efford to begin with. But yes it would change something. Alone being able to fit an MWD would reduce the possible attack window down to 10s from the 20-45 you currently get. This will not help always, but i have no doubt it will help here and there. In addition to that adding some propper modules could improve gameplay overall. If they feel good about it they could revamp the way tehse freighters are tanked to a classical way where you simply trade in cargo for tank and can get propper logi support if you want.
So yes, i think there can be done alot to improve it, even in the field of getting gankers into putting actual effort into it.
Not for all, but maybe for some.
Its mostly lazy, not greedy. And to add to the 1 vs 30. Its not 1 vs 30. If i look at some of the Killmails CORE posts its more on the lines 1 vs 3. With 3 players simply logging in 10-20 characters per player to gank. And thats the core problem here. Even if freighter pilots would use additional characters you would still end in the same pit. You cant realy support a Freighter and teamplay in terms of remote supporting or guarding it. Its highly limited while at the same moment it becomes easy to log in dotzens of characters and put them on the ship. The only effort for gankers here is the multitasking required to get the login done.
What you realy need is a change of freighters from hull tanks towards armor/shield tanks with real tank modules that take away cargo for tanking capabilities (like Bulkheads currently do for hull and specific for freighters) making them armor/shield tanks like every other ship in the game. This would allow support fleets for freighters and these fleets would add some depth to it by enforcing tactics to gankers. They in turn would be required to gank away the support ships or risk failing, which would make ganking less lazy and would reduce the “hey my job is so easy i can operate 10 characters at once”.
Im thinking more about current Freighters with ~250k m3 in full tank mode that can be externally supported.