This not the EVE I loved *Update*

lol - well, many of mine are so I’m told

Can’t wait! I’m so looking forward to that and the…um…“enhanced” line of “eve” mousepads they’ll start to sell!

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u know that everyone can read ur post history right?

u are just a troll! lol

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Please stop dodging the question.
What proof do you have that anything that happened to those games will happen to EVE Online?

just read my Posts :wink:

well enough troll bite for me in this thread, have a nice day scoots choco :wink:

I’m going to take this as you giving up and conceding the point that you have no proof to support your claim and have been making all of this up out of your rear end. :slight_smile:

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wow,… it really seems like u did win the game! eves population is growing again! :open_mouth:
(sry i could not resist, i will stop now)

enough spam, back to thread topic :wink:

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You are free and welcome to come back and provide proof at any time. :slight_smile:

You’re still missing the point and dodging the question.

I asked, “what proof do you have that anything that happened to those games will also happen to EVE Online?” You’re still dodging the question and just giving me examples of other MMORPGs that did something. But you’re not drawing the connection to how that actually applies to EVE Online.

There goes your credibility.

I think short and sweet is good in this case. No endless rhetorical questions need answering about what happened to a game that certainly had more life.
The VR thing that flopped, it was their new venture, 1/3+ staff laid-off? I think they only wanted eve as an automated money printer?

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This is getting a little off topic, but as someone who played a lot of Runescape back in the day I remember most people being upset with the Evolution of Combat “EOC” update. That update actually made the game less casual by adding in an advanced combat system instead of just “click on the enemy and watch your character hit it until it dies”. Their intention was to make combat more skill oriented.

The thing is it split the playerbase. A survey found 20% hated the change, 20% loved the change, 20% thought the change wasn’t bad but could use some work, 20% said they needed more time to decide if they liked it or not, and 20% said they liked both the new and old systems equally. How exactly as a designer do you keep people happy? The changes also completely messed up the market, which I think was the major issue for most. People who had hundreds of millions worth in items lost a lot of value overnight as their items were nerfed in the update. I also think a lot of high level players sucked at the new combat system and didn’t like dying to monsters they had no issue killing before. The change also came at a time where a lot of long time players were entering a different part of their lives. I had been playing since I was about 16 and this change was introduced when I was 20 and starting university. Saying you liked Runescape was like saying you liked Pokemon. of course it’s cool to like Pokemon again! Just like its cool to play Oldschool Runescape again.

In summary: More casual gameplay mechanics had nothing to do with declining player counts. An aging and changing playerbase that couldn’t agree on what was fun anymore is what did it and that’s what has affected all long-term MMOs.

Survey results

I know exactly how the OP feels. I still enjoy EVE but I always get the sense that on the road to ‘improving and evolving’ it over the years, CCP accidentally killed some of the things that made EVE magic.

And it was magic. A ‘game’ with no content, kind of crappy graphics, ugly ships, a bad UI and ‘gameplay mechanics’ that made controlling the ships a nightmare (I still remember all the times people came to the forums and asked how to steer their ship…). And yet it grew year after year, it had a fanatical following and it’s continued existence fairly stumped the professional gaming media.

Now the same game is much improved. Way prettier, way more new player friendly (complete with safeties that won’t let you mess up and jump into low sec when you do’t mean to, and won’t let you undock without cargo needed for a mission, and won’t let you accidentally shoot someone if your safety is set right), even the UI is better (ish). And people seem to be generally less satisfied.

I know I am, I’m one of those EVE fanatics but tbh sometimes it seems i’m logging in out of habit more than anything else. Oh there are flashes of excitement and wonder still, but they are fewer and farther between. Almost like the game is too clean now.

The very 1st thing that impressed me about EVE back in 2007 is that it treated me like an adult unlike other games I played. No hand holding, As if CCP were saying “here is a crappy starter space ship and 5000 isk now go #$%^ yourself”.

Last week I installed EVE on a new laptop. The 1st several hours of palying EVE that week was so painful for me it wasn’t even funny. Everything I did seemed to generate an “are you sure you want to do that” pop up (I tried to unfit a freaking tech1 rig i didn’t need on a ship I bought off contracts and got a freaking pop up about it…).

Ironically, I’m probably so spoiled with how easy everything is now that if I got a chance to play ‘classic EVE’ or something I probably wouldn’t like it. Damn lol.

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I’m thinking you just don’t like EVE anymore if “Are you sure?” confirmation pop-ups (which can be disabled) is what you believe killed the game.

Pre-retribution, Eve was a wild place. Full of fun people and those in the sandbox who made the game what it as. The neutral logi going away inspired me to adapt but many said byebye to a game that had completely changed.

It was the player, not content. I guess it turned toxic? no idea.

I could understand the quantum rise patch, outrunning missiles, etc.

JENN!

You’re still around??
How are you doing??

I know the answer to this.

You pick your target audience …
… and you stick with it, because changing target audience usually ends badly.

Exceptions exist, of course, with CCP being one of them. CCP can afford to do it really, really slowly though. They’ve started with Retribution and they’re still going.

In contrast to the above and current, this interview from 2010.

@Zachri has written tons of posts talking about this process.

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It has just about forever been advised that if you don’t want blanket wardeccers to maintain a dec on you, don’t give them easy (or juicy) kills. Effectively meaning, don’t try to fight back, stop playing for a week and they will give up. Seriously I remember hearing this advice at least since 2006. And generally I believe it also worked - wars that didn’t generate kills (and ISK) were usually dropped like a hot potato.

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We all used to accept things back in the earlier days of gaming though that we wouldn’t now because of the practical limits - many people gamed happily on 60Hz monitors who now would find it painful to play on less than 100-120Hz or so, etc.

In many cases a happy balance would have been possible though - take marauders for instance there was no real reason why the old style couldn’t have been preserved, maybe with some small tweaks, so that people who were attached to their old style ship could continue doing so while giving those who were happy to adapt or interested in things changing more frequently could also be happy. (This is actually something the bugs me quite a bit as I know a couple of people IRL who used to play Eve as an escape from real life issues who were heavily invested into and spent many hours playing with their ever more pimped out old style marauders and it was a huge loss to them when the changes happened).

IMO CCP has been shifting the balance away from the diehards who often stuck with the game year after year, often paying for an increasing number of accounts to a more fickle different breed of gamer who is more transient, will come and go as they please often ignoring the game for months at a time between fancy updates that might tempt them back for a short while before they move onto the next fad but I think it is possible to satisfy a broader spread of player types with a little more effort.

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Retribution

You obviously know what got your last few posts hidden, and clearly you can say anything that’s on topic without the kinds of references that caused those posts to be reported.

Just let it go.