To be or not to be

So one thing i now notice about the new npe that i didn’t before,

No one time small sp injectors.

So in the beginning you started with racial frigate to 3 out of the box. Then they changed it to zero but you got a free skill book and an injector that got you to level 3 with a little sp left to spare. Now though, you get level 1 insta-injected for doing the agency turorial but that’s it.

I admit, that should change. I start with a higher industrial skill and mining frigate skill than i do racial frigate skill. We should go back to starting of with racial frig 2 or 3 and then the agency bump that up one level or another skill like repair systems (see below).

Another thing that seems missing, repair systems. I’m sure this used to be given out of the box but now starts at level 0. This is made even weirder by the career agents. Who give me an armour repair system module to use but not the skillbook for it. And stranger still is that the career agents give me the remote armour repair skillbook but a civilian mod that requires no skills.

I think this should change to having at least the skillbook for repair systems given out by career agents but it’d probably just be better to have the agency inject racial tank at skill at level 1 like it does racial weapon and racial frig.

Career agents also used to give you a skillbooks for destroyers near the end but that is also no longer the case. (they still give a destroyer though).

So yeah, not crippling but training racial frigate to three is a bit crappy for an alpha.