I’ve seen player sit a high sec (0.8 to 1.0) gates and gank players, and get away with it without Concord or local NPC forces doing a thing about it, due to they players having an 5.0 SS.
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That is factually incorrect. Educate yourself about the game before you make false statements.
War targets are legal targets. You see many players camping those kind of gates waiting for witless war targets to jump through and then die.
Concord will and always responds to illegal acts of aggression. As in suicide ganks.
As for ganking being a problem for new an old players. It is not an issue for many people nor for me (as an old player and a new players with a new char)… I fly bling ships fitted to the extreme, but I also fit my ships properly. Yes I have had a gank attempt on me by 6 nados… I just lolled as less than 30% of my armor was gone in the attempts.
You are making a lot of assumptions with what appears to be very little game knowledge.
I think EVE asks for a lot of free time and people have less and less time for such activities…
EVE is also really complex, in a era where people wants simple things… New games need to have a simple, short Learning curve and this is not what you get with EVE…
So the turnover must be really important… For 100 people installaing the game on day 1, how many still play it everyday on day 30? Probably less than 5…
I started late October and really liked the game from the beginning… I spent hours reading any kind of informations about the game (wikis, videos, etc) to learn the game and really almost learn everything by myself… When I joined my first corp, most people wouldn’t believe that I started the game only one month earlier because I knew more about the game than most of them… But for sure, I’m an odd electron as only a few people would dedicate to the game like I did when I started…
#1You effectively finished the game, and after eight years. Count 'em. That’s 2922 days. A pretty good run before you got fed-up, surely? So why nay-say someone else’s ability to perhaps do the same?
#2 “Strangers suck”, in RL and in EvE ? Sorry, I don’t agree.
#3 I’ve been soloing for all of nine months now. Mainly 'cause you (and your ilk) say no … can’t be done. My observations so far? Stuff that. Just do it.
#4 Pay for omega? [shrug] I do, so no opinion on whether alpha works for others or not.
#5 See #4 ie again, no opinion.
#6 Isn’t this implicitly (explicitly?) why alphas were created - not for new subscription creation but content creation ie cannon-fodder for the jaundiced?
#7 Most of the info in players hands is crap anyway. Take an absolute fundamental like always “fly aligned”. Ever tried mining whilst flying in a straight line? Have you ever tested alignment, from a dead stop? Try it, with the heaviest ship you can find. Point it in any direction(s) you like, time it to warp, then report back.
#8 … to be frank, by this point I’d given up caring.
The main reason to not play eve is that CCP is working hard to create tons of silly mechanisms to induce every player to create an even sillier huge amount of characters.
A new player enters the game probably already knows what they were getting themselves into.
But really its the thrill that Eve has, the moment someone intrudes in your “little comfort zone” you don’t anticipate that. That is one reason i could imagine why a player should consider playing Eve. That alone sometimes outweighed the other reservations I had when i started.
In December I tried it again after five years, it didn’t seem all that bad. Random encounters depends if you want to meet said recruiter, fall for that scam, get shot by that jackass and fall for the womandude. As an Alpha Clone you still have access to content, you can create content to your fellow player too. If some player has billions of isk, they can only use 1/100th of it to smack you, normally.
The only real reason I find not to play eve online is that it is very life consuming a trait common to all good video games. The added anxiety that something is going on while you are not there if you dare log out but that is common to the newer developments of multi user interaction. In it’s simplest form a high score on arcade machines even pinball machines is where that began and players would try to beat each other and enter their name to prove the score they got. Technically that is multi user interaction. You can possibly put it down without putting it down if you get the two/three different meanings of that.