Training time issues we are 2019 now, CCP is back in 2004 still

Then put your points here. Your last half dozen or so points (and most of your posts in the thread) have no points. Just rhetoric about how someone else’s logical argument somehow makes a point that you haven’t even shown let alone backed with any facts.

P.S. I’m complemented that I am so scary to you that one of me counts as an entire pack in your mind

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They have the character bazaar also so you can buy a character with many skill points if you don’t want to wait. I realize that I won’t be as ‘good’ as if I sornt all thise months/years training and learning, but it would allow you more skills/ships, etc., and is allowed by CCP.

And this is a problem, ccp too much favors old players and that attitude prevents new subscribers from entering the Eve …

So called “spiral of death” …

Skill progression is not based on playing the game (unless one wants to use skill injectors, and even that does not require actual play if one chooses to buy plex and sell it in-game). However, that is not actual progress in the game.

Progression in EVE occurs through you setting goals for yourself within the game and then going out to achieve those goals. It is self-directed play, which is the best kind of play I think. You are not a slave to someone else’s limited idea of what is or is not fun.

All games are limited by their overall concept and mechanics, but EVE is more open-ended than a lot of games. It is not pre-structured, pre-defined interaction but rather relatively unstructured. That’s a big part of what makes it great.

It sounds like your friend wants a game in which they are told what to do, a list of concrete tasks. They want the game to boss them around every step of the way, providing a very specific structure but limiting what they can do. They want the game to think for them to decide how they should play rather than making those decisions for themselves.

There are games out there that are more like that, but that’s not EVE as a whole. The mission-based PVE content offers a bit of that, but one can abandon those missions at any time without any serious consequences. You are free at all times to decide what you want to do next in the game, including changing what skills you want to train.

The NPE start and career agents do offer some initial structure to introduce players to the game. While there’s always room to improve those, I’ve always thought that the career agent missions were a relatively decent start. The SOE epic arc (i.e., Arnon) is a good extension if a player wants more than that, but I don’t see the need for much more structure than that.

EVE is an inherently unstructured game. Some initial hand-holding is OK and necessary, but at some point players need to be introduced to the real EVE. That EVE is one in which players need to make decisions for themselves, guided by their own interests and imagination. That’s not a flaw but rather a great feature. It may not appeal to everyone, but that’s fine. It doesn’t need to, and no game will ever make everyone who tries it happy.

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It’s agonising since 2003, i’ve seen faster death.

I really don’t see what you think is preventing new players from joining the game. By all accounts it’s easier to get started than in many years past, and I’ve seen improvements just during the several years I’ve been playing.

What are the specific obstacles that you see stopping a new player?

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The new npe in the agency kinda does that. Gives you skills relating to the tutorial thingy you’re doing.

Before i even thought about training ship,missile or gunnery skills i purchased the learning skills to increase the attributes and save time in the long run. If CCP would change anything i would like them to change the neural remap so that it is active all the time and i could juggle the attributes when ever i like to suit my training, One remap a year is a bit of a pain at times but it is what it is.

To update something that is unmodern and outdated to the needs of today is NOT bad for the game and this “real life training thing” is outdated to the max…

I mean they already give free skillpoints to noobs why not make the next step and introduce beta,gamma, delta and so on clones ,each 5 euro + and 5 million skillpoints higher(for starting chars.after that they turn into omegas)?

Me as a noob would NEVER buy a char at the bazaar because you cannot know what the owner did with it and what the reputation of this char is.
Or would someone of YOU buy Balos?

See…:slight_smile:

It’s better to steal more money from the noobs…this char bazaar thing is only half baked :slight_smile:

“God bless you Balos!. You are very good man!”
Dont be afraid that there is more letters. Triglavians language is simmilar to Ents language. English is shorter.

No my friend, this wrong way, Dont do that again beacuse that translation is… weird… very weird

Don’t blame me…i had no other chance :stuck_out_tongue:

Competition, there is better games around, gamers today do not want loosing time and money on relic from 2003. …

I agree with this. It’s not a perfect start (and I haven’t checked the latest iteration even though Aura keeping bugging my newest alt) but it does give some purpose for a player new to EVE.

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That’s not a specific obstacle but rather a very vague one. It’s also not specific to EVE: every game competes for time, attention, and money with every other game. Also "better’ is a very subjective term; if you want that assessment to actually mean anything, you need to provide a list of specific game traits that these supposed players are looking for. Then we could at least start to see whether EVE has some of those traits, what other games may have those traits, etc.

It would also help to provide market surveys showing the data distribution of gamer interests as well as trends over time. Whether or not it matters, however, depends on whether the specific subset of gamers that would be most interested in a game like EVE is growing, shrinking, or staying the same. Gamers are not a uniform group that all share the same interests.

And “relic”? Yes, EVE was released in 2003 as I understand it and has successfully developed, evolved, and grown since then. That doesn’t make it a relic though. It has gone through a lot of changes over that time as long-time players can attest to. I’ve been here long enough now to see at least a portion of those. EVE players can debate to what degree those changes have improved the game or not, but I don’t think it would be fair to describe the game as stagnant.

As for putting money into the game, if it’s fun and engaging, does it really matter when it first started? I’ve put money before into very new games that probably didn’t have a snowball’s chance in hell of surviving much more than a year or two. I did it not because I thought it was an excellent long-term “investment” but rather because it was fun and a good use of my time and money at the moment.

However, if I were looking for a game that I wanted to put serious money into, I would probably want one that’s been around a while, has a comparatively stable or growing player base (EVE actually does have a stable base from my observations despite some variations over the years), and is continuing to develop new content. EVE has all of those qualities.

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Then leave.

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Damn, it reminds me someone, but i can’t remember his name…

Repeating it does not juice more sense out of it…

So stop repeating your crap. Very few people think that you’re right, and for the most part those that do are trolls.

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I did, just stop by at forum to tease you a little :stuck_out_tongue_winking_eye: