Triglavian Battleship Fit Speculation and conjecture

I have 2 chars lined up for leshaks I plan to use them with RR exclusively and forget local reps

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I just did it today. On two characters. Total 320M isk in 4 hours+2 research bpc + ~80M loot on the final mission. Total if I’m not wrong is ~600M isk for 4hours

  • “their loss, our profit” bash the structure from 100km, mjd in, grab loot, warp out.
  • “light theatrics” get a fast hacking frigate, hack the site, align out with mwd, when mission is ok warp out.
  • “right tool for the job” get in a vni with mwd+data analyzer, let your drones chew the rats by the can while you hack it, then open the can, warp out.
  • “the last mission with lots of freaking BS elite” stack the kinetic hardeners, mjd in then drop mtu and get back with mwd, when at 100km range drop sentries and kill frigs, then the freaking jammers cruisers, then the target, then the BS. I had to OL my rattle invuls, because the DPS was going through otherwise, also had to recall small drones because the frigs chew them (did not use sentries, nor a kinetic hardener). My alt was in an idle drake (doing nothing), and still died when all the room aggroed it (in 30s from “I get shot” to “warp my pod”)
  • every other mission in a fast inty.

Basically I have a rattle in poinen for loss/profit, and last mission, a VNI two jumps before sinah, a frigate for theatrics, an inty for everything else. When I start the arc I buy caldari prisoners of war. I change clone when I start “two steps in hell”, I change back after I finish “forewarning”.

I honestly didn’t keep track of the ISK on that run as I had periodic interruptions, but you could certainly be right about the ISK total (I took a few of the cheaper options so I don’t think I got the BPCs).

And I do the amarr epic arc and make similar isk.

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In that Leshak fit, what is the range with that Disintegrator?

60k with the tracking comp using optimal range script…anyway enough arguing with you. People have forgotten the purpose of this thread. to discuss the leshak. not argue about PVE/PVP and who makes more isk than who. its not a comparison of male genitalia its a discussion of the possible uses of a particular ship.

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I just asked what the range was with the Leshak fit you posted. If you don’t want to discuss your fit that’s fine…

its funny you mention that cause i posted my fit then all you and the other guy did was argue. in fact we even argued.

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did you know the leshaks have killmarks?

:smiley: how cool is that???

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[Leshak, Leshak]
Damage Control II
Corpum A-Type Energized Adaptive Nano Membrane
Corpum A-Type Energized Adaptive Nano Membrane
Entropic Suppressor II
Entropic Suppressor II
Imperial Navy Capacitor Power Relay
Energized Explosive Membrane II
Corpus X-Type Large Armor Repairer

Thukker Large Cap Battery
Imperial Navy Cap Recharger
Shadow Serpentis 100MN Afterburner
Tracking Computer II

Large Entropic Disintegrator II

Large Semiconductor Memory Cell I
Large Auxiliary Nano Pump II
Large Auxiliary Nano Pump II

Valkyrie II x5
Hammerhead II x5
Salvage Drone I x5
Hobgoblin II x5
Vespa EC-600 x5
Hornet EC-300 x5
Acolyte II x5

Occult L x500
Optimal Range Script x1


Occult: 700-1295 DPS 16k
Mystic: 595-1000 DPS 60k
on the test server i killed a harbinger and a punisher.
now…discuss…

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You should include the DPS specs for each charge and the maximum range.

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I’m not clear on the DPS ranges you listed. Are those the base/spooled up numbers for each or the maximum base DPS based on skills? I would add a third Entropic Suppressor and a second tracking computer.

bump from the depths of…space?

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Good lord the amount of pointless smack talk in here. About the wrong things, amid a pervasive inability to grasp the basic math of anything as basic as stacking penalties, webs, or multiplication. Give it a rest.

TG ships do reasonably good damage flat footed, with somewhat subpar range and good tracking. After spooling through tens of thousands of damage dealt they can approach truly amazing amounts of damage if firing continuously.

It’s not known when or if the ammo will ever be practically priced for PVE. The ship hull, active tanked, will certainly be a gank magnet for a while but prices are likely to drop somewhat over time, it is unknown by how much. Killing valuable hulls is largely unprofitable without good modules onboard.

The resists and bonuses are underwhelming for solo active tanking, and the slot layout unsuitable. The range is also likely to be annoying.

They won’t be terrible for all PVE, but they aren’t likely to be optimal for anything specific any time soon except maybe structure blitzing, which isn’t the sort of thing you usually buy a whole ship for but you do you. By and large they will shine most in PVP, where a clear niche is far more likely to exist and be practical.

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Dude i know. Thanks to that crap what would have been a civilized discussion turned into a troll infested crapshoot.

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well they will find their use in incursions , I think.

And wormholes.

Until ammo alone costs you an arm and a leg

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