Triglavian Battleship Fit Speculation and conjecture

Sure, just need to login to SiSi… It’s a PvE fit (obviously). The only weak resistance in PvE is kinetic, hence the kinetic membrane (since Guristas can hit you at any range with missiles). All other damage types are fairly easy to tank (especially with the RAC).

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thank you sir. just so you lnopw the CPU is 92 over on my character. and i just checked even on the test server Sebats engineering skills are up to par…let me check with an implant.

Well, V skills (no CPU implants) - so I assume that’s where the difference may lie. You can always drop a Drone Link Augmentor.

even with a 606 implant its 40 over.

Look, here’s my point (and it’s a valid one). This is not a PvE ship. Best-case scenario against the worst type of enemy for its damage type it spools up to maybe 1000 DPS at a range of 36km (that was with 3x range-scripted tracking computers, btw). And I got lucky by not being ECM’d by the Guristas.

Any other type of long-range weapon will give you in excess of 80km range with 900+ DPS from the outset. And for short-range weapons, we’re talking 1100-1600+ DPS from the outset. This is going to deliver DPS in the mid 500-600’s.

It doesn’t have a great tank, it doesn’t have great resistances and the weapon is nothing really spectacular. Considering the cost of these hulls will no doubt be in the billions to start with (let alone the weapons, skill books and modules) I was quite honestly expecting something a little better.

The Triglavian ships appear to be nothing more than the latest effort by CCP for “niche” ships following the Monitor Flagship.

yeah the barghest isnt a PVE ship either and i turned that into a PVE abomination XD cap stable. 900 DPS. i m not saying you are saying this but ill fly whatever tickles my fancy.

last night i ran a forlorn hub in angel cartel nullsec and cleaned that clock in my leshak. it was fun.

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now what does someone have for PVP?

I agree 100%

I’ve been doing PvE content in this game for almost 10 yrs and that’s pretty much how I fit my ships.

First of all that ship is meant to be an up close brawler which explains the web being fit. I don’t know where you got the idea of having 3x damage mods is the rule for PvE, especially since they have stacking penalty.

Being Cap stable ensures staying power when doing up close in your face brawling tactics, especially when tagged by multiple ships doing Tracking Disruption, Neut, Web and Scram. Like what I’m currently encountering in the level 4 Amarr Epic Arc. Also flying with those tactics and ship fits rips through missions rather quickly so don’t bother saying it’s wrong.

It sounds to me like you’re describing a PvP ship fit, trying to do kite action with all gank and little to no tank. Just because players have different approaches to achieve the same goal doesn’t mean their fit is incorrect. In fact that’s what makes this game great, there’s multiple ways to fit up ships.

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No, I’m actually describing a PvE fit. There is no stacking penalty on two damage modules and the loss from stacking penalties on the third is minor.

You don’t need to be cap stable on PvE fits, and in fact if you do you’re generally doing it wrong. Far be it for me to point this out if you’ve been doing it this way for 10 years, but whatever floats your boat. I know some players do run cap stable fits but this is primarily to deal with unexpected disconnects.

Neuts are fairly easy to contend with, less so with tracking disruption (unless you have a Marauder, that is). Webs and scrams from NPC frigates are easily taken care of with a flight of light drones. You need a minimum of 2 stasis webs to hit an orbiting frigate anyway, so one just isn’t going to cut it. Hence why the rare mid real estate is better served with something like tracking computers.

The typical PvE engagement range is anywhere from 20-80km (with a few exceptions below and above this). I pretty much run L4s non-stop so I’ve fine-tuned what I needs in terms of minimum fits in order to maximize ISK/hour.

I’ll echo my earlier statement: The Triglavian ships are not designed for PvE.

I totally disagree with you on all points…

And you should check stacking penalty stats before making a statement about them.
1st mod: 100.0% effectiveness
2nd mod: 86.9% effectiveness
3rd mod: 57.1% effectiveness
4th mod: 28.3% effectiveness
5th mod: 10.6% effectiveness
6th mod: 3.0% effectiveness

Sure, taking out those EWAR effects is easy when done one at a time, but try it when you’re tagged with 3 to 5 of each effect at the same time. A flight of light drones is usually targeted fairly quickly by Frigate and Destroyer NPC’s. As for web, I’ve never needed one let alone two of them to track and hit close orbiting NPC’s. If you do then guess what, you’re doing it wrong.

Obviously we must be talking about different defensive tanks cuz in Shield Tanks, running a Tracking Computer in the rare mid real estate is not a high priority, especially when dealing with a low amount of mid slots.

Tell you what, I’ll consider your advice after you’ve solo completed all Cosmos Constellations and Epic Arcs in a Battlecruiser or smaller hull class ship. Until then, what you state as a factual rule of PvE is nothing more than just your own opinion.

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not into pve/pvp.those new gift ships are just junk to me.

Actually, you’re incorrect about the stacking penalties - you’re just quoting the base effectiveness. You forget that attributes multiply.
https://wiki.eveuniversity.org/Stacking_penalties

Take the following example:

Drone Damage Amplifier II
20.5% damage

Thus, the formula is as follows:

• 1 Module: +20.5% damage
• 2 Modules: (1 + 20.5%) x (1 + (20.5% x 86.9%) = +42% damage
• 3 Modules: (1 + 42%) x (1 + 11.7%) = +58.6% damage
• 4 Modules: (1 + 58.6%) x (1 + 5.8%) = +67.8% damage

So in actuality, the real effectiveness is:

• 1st Module = 100%
• 2nd Module = 105%
• 3rd Module = 81%
• 4th Module = 47%

There is never any reason not to run at least 2 damage modules, and only a -19% penalty for running a 3rd. The ideal combination is in fact 3x damage modules and a T2 damage or rate of fire rig. Some players run 4 damage modules or 4 damage modules and a T2 rig (but this last one is heavily penalized).

Tracking computers give superior range bonuses to tracking enhancers, and while I appreciate that mid slot real estate is at a premium - effective range does translate into higher DPS (which equates to faster mission completion times).

Your last comment is akin to mining a trillion Veldspar in a Kestrel. Just because you can or have a desire to do something that way doesn’t mean it’s the smartest. And I actually have run all the Epic Arcs and the vast majority of Cosmos missions (most in T3Cs before any of the missile buffs).

Not sure why you’re really arguing about the Leshak. Even the Navy Apocalypse has superior tank and DPS.

Dude, I got those stacking numbers from Uniwiki and I’m done debating that issue. I definitely don’t agree with your math. A third module only has 57.1% effectiveness. That’s it man. Oh and increased range translates into higher DPS? That’s a good one man, gonna have to remember that.

One thing is for sure, you got a lot of nerve saying I don’t know how to fit ships or know how to do PvE content correctly. And quite honestly, I don’t believe you’ve actually ran much Cosmos. And when exactly was the last time you ran the Epic Arc’s? Nevermind, doesn’t matter cuz I wouldn’t believe what you say anyway.

In the past I usually appreciate and agree with what you have to say but right now dude, you are way out there.

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But it doesent matter. My cap stable fits are great isk per hour machines. It boils down to skills.

And no. The leshak does actually out do the navy apoc in dps.

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A man convinced against against his will is of the same opinion still… The math was right from that site - but don’t take my word for it. Fire up Pyfa and see what the % drone dame is on a Domi with 1-4 DDAs. You’ll see the numbers bear out.

Yes, increased range does translate into higher DPS. In some instances its the diffrence between scoring a hit (within falloff) or a miss (outside falloff). Tracking also increases DPS (allowing you to hit faster moving offset targets). Boosting your scan resolution increases DPS by allowing you to lock (and subsequently shoot) targets faster. Even splitting your guns into pairs increases DPS because you’re not overkilling smaller targets.

Actually, I did run most of the Cosmos agents. I had a nice stockpile of named blueprints at one point, too. I had to contact GMs on more than a few occasions to clear or reset a number of Cosmo missions, though.

I ran the Caldari Epic arc last week, as a point of fact. It took me the better part of an afternoon to run but I probably spent too much time looting and salvaging wrecks. I think I netted several hundred million ISK in total and I don’t run them that often as there is better ISK to be made with less travel.

If you want to run cap stable fits for PvE that’s fine (disconnect, ease-of-use, etc.)
If you want to run ships with less DPS for PvE that’s fine, too.
If you want to run a totally-blinged fit that attracts CODE like the plague, that’s totally fine (ill-advised, but hey - your ISK).
It’s even cool if you want to run the slowest, tankiest and bullet-proof fit for PvE (even if it takes you twice as long to run the same mission as I do).

But there’s no way that with the current stats these Trig ships aren’t sorely lacking. The Navy Apocalypse and Nestor both have more base EHP for a Fraction of the price, and in a PvE environment (as I’ve demonstrated) you’ll never spool up to the highest damage for any NPC ship. Which means you have to take the average DPS - which is going to be considerably less than any comparable hull.

But feel free to hit me up in-game and we can run a sample mission on SiSi. You take your Leshak, I’ll take my T2 fit Kronos and we’ll see who rakes up more bounties.

Dude, you’re like a broken record, I don’t have to do the math, it’s all there in black and white. 1st mod gives 100%, 2nd mod = 86.9%, 3rd mod = 57.1%.

You need to jump off that soap box already and give it a rest. Oh and sorry but increased range does not increase DPS, doesn’t matter how many times you say it, doesn’t make it true.

But hey, you can believe what you want, if you need to fit up 2 webs so you can track and hit NPC frigates then good for you. If you wanna fit up MWD and 2x Tracking Computers so you can hit NPC’s at range then that’s your prerogative. Just stop trying to make it out that your way of fitting ships is the best and only way to do it.

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Just dont use that in highsec. People will gank you with concord.

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dat DPS at 16k…B)

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By the way, you only need one cap transfer and can use 3x large armor reps.