While there may be some validity to that. I’ve never ganked anyone. Well I’ve popped some newbies in a WH once or twice if you call that a gank. But every time I talked to them about it, taught them how to use dscan, and gave them enough isk to replace their ship + fittings.
However at least going from the thread subject (its too long to try and catch up) it would seem we are talking about roaming triglavian popping new players. That is a bit different. NPC’s don’t talk to them afterwards to explain how to get better. They don’t help explain that their overview was f**ked and thats why they never saw them. Getting popped by trigs just leads to frustration. for a new player.
Getting killed by another player will drive some people to quit, but a lot of those are the people who don’t belong in EVE anyway. The sort of person who is likely to become a long term player is likely to take that death as a challenge and swear revenge and/or try to figure out how to become a ganker. And, more importantly, EVE being the kind of game where PvP is everywhere and unavoidable keeps its market niche intact. So there are obvious advantages here to offset the loss of new players.
Getting randomly killed by NPCs has none of that. Getting RNGed to death is much more frustrating than being outplayed by another player because there’s no agency involved. You didn’t go up against an opponent and lose, the rules of the game randomly killed you in a way that you don’t understand. There’s no revenge to swear or opportunity to exploit because it’s just an NPC mindlessly following a RNG script. And the more this kind of thing happens the more it pushes EVE away from being a player-driven sandbox and into yet another inane PvE-focused farming game.
In short, adding powerful NPCs randomly showing up to kill people was an unbelievably idiotic decision and it needs to go away. And I’d be taking a serious look at the continued employment of whoever was stupid enough to come up with such a bad idea in the first place.
Wow, you’re really dense, you keep citing something that happened years ago which is no longer relevant. And you keep portraying it completely out of context. That whole CCP Rise presentation was for a new NPE. And he was talking about new players who only had 30 days or less in the game.
TL;DR You’re saying that there’s a correlation, you’re not claiming a causation.
@DeMichael_Crimson, while you’re correct that the presentation was 4 years ago, CCP Rise explicitly opened it with a 4 question survey regarding how the audience perceived suicide ganking and how it affects new players; hence @Galaxy_Pig isn’t technically using the quote in an out of context manner.
Whether or not it’s a relevant presentation today is a matter of opinion, just as an individual’s perception of the presentation itself will differ from that of others.
That could mean alts are used as ‘free tools’ and do menial tasks inside the npc station and abandoned after the 30 day trail.
Linking this study to ganking is far fetched. People try and explain you how scientific studies work and you -representing gankers- even started to claim you just cited it without making conclusions.
I wonder how many players just left the game due to low effort forum posts. In before you start posting “Hahahaha I am not flat-earth believer kind of special I was just trolling for hundreds of posts”. Look up to the comment where you specified ‘no one gets a ban for posting lies.’ that is technically true, but trolling is not allowed. CCP gave up on these forums long ago. Try the same on r/eve…
First off, after reading so many threads today, I really needed this solid LOL, thank you!
Admirable, and welcome back. I’m trying to catalog the effects and opinions of the triglavian hi-sec impact on players myself.
Agreed, having your multi-million isk drones insta-popped is a pretty ugly thing. I couldn’t even recall a Mining Drone II that was 1km away quickly enough to save it in my experiments today.
I have to agree with this sentiment. As someone who skulks around low sec and blows up newbies, I ALWAYS engage with them in a convo before popping them to see if they’d like to join our little crew and if nothing else, give them some money and a bit of advice. The triglavians offer nothing but frustration after they destroy a newbie.
Player ganking, yes I would agree. Triglavian ganking? Seems a bit out of whack still…
Agreed, I’ve never ever felt cheated by anyone when the ganking is done by players.
Overall I like the triglavian addition, it will kill or at least frustrate botters, but there will be collateral damage in the form of upset players and bye-bye newbies. I think further tweaking is necessary, and if these entities are going to remain in the game for any amount of time, the new player experience should include warnings and information about them, along with info on the less common but far more deadly FOB rats.