TRIGLAVIAN INCONVENIENCES

Could be; Deltole certainly rings a bell. Ah well, at least I didn’t miss the sites. Pity about the lack of mining. That was all I was interested in.

Yes, there is a guy who input broadcasts 40 rattlesnakes in HS incursions. He has been reported to CCP literally hundreds of times by the incursion communities, and they have never taken any action at all. In my 9ish years of eve I have realized the only time CCP ever does anything is if it blows up on r/Eve, otherwise the deliberately turn a blind eye.

On topic, Havis I ran incursions with you for a while, I also have alts currently in a corp who set themselves up to be an invasion focused corp, I agree with all your points. Incursion communities are very active, as someone who lives in null, I would say the high sec incursion communities contribute more to the game than most null alliances.
So far the invasions have been incredibly underwhelming, and to hear they nerfed incursions even more makes me sad. CCP can ignore these communities if they want to, but I can guarantee it will hurt the game as a whole.

3 Likes

This invasion has killed many player ships, just check zkills first 24hours on the invasion.

And even good shield tanker in Rattles have been give a run for their isk when they get swarmed by a fleet.

Ive got friends that love this, though not to happy about the ninja gankers and looters. But have come up with new tactics for these.

We’ve seen argo BS’s completely ignored by fleets as soon as a maruader fires up its Bastion module, and even seen the weirdest fleet responce, where my person Battlecruiser with shield burst cause completely trig fleet agro, pulling agro off all other ships between BC and fleet just by activation of shield boost burst. The BS agros in our fleet were hammering the trig fleet hard, and the trigs just flew around them and blined it to the BC, luckly the BC was twin passive resist tanked, with a T2 rig mod’d armour repair.
Lost 50% armour but no more, lost none of its drones, while our fleet refocused its attacks.

I can agree, first time around we lost a few ships and heaps of drones, but now next to none.

Its a case of adjusting tactics and fits. Once you have this, the ninja’s rethink their plans. And fleet survival increases.

1 Like

A lot of you guys are failing to realize that this isn’t everything that’s happening with the invasions. A number of CCP sources have said that they’ll be ramping up week-by-week, culminating in the appearance of world arks.

Predictions here - definitely betting the next stage begins tomorrow:

May 28th - Stage 0: Invasion release, roaming scout forces appear
June 4th - Stage 1: “Minor Conduit” sites start to appear
June 11th - Stage 2: “Major Conduit” sites start to appear
June 18th - Stage 3: “World Ark Proving Grounds” sites start

5 Likes

That’s not really the point. Even if they do slowly ramp up, the high sec incursion community will be having to fight over the single high sec spawn, while waiting and hoping that the escalated invasions provide them content. There is absolutely no way the new spawn rate for incursions can sustain all the communities, what are those players, some of whom literally only play eve for incursion, meant to do?

2 Likes

Oh no that point has been totally fair - I was speaking more to those saying the Invasions are a bust.

It absolutely does suck that incursions have been reduced - I used to run them a lot, I can imagine how aggravating this change has been to the communities involved, and I hope something changes.

That said, I’m pretty confident the current trend is that CCP wants people to try out the Trigvasions - but them having to ramp up also makes that a harder thing to convince current runners to try out.

2 Likes

I have no faith in that, and here are the reasons

  1. We see different stages of weather effects already happening in the system, however no actual stage change. We see the text that states “world ark no longer presence” in the Agency window, despite it never appeared. This means they did not even have a separate line of description for only having stage 1, which is a sign of f**k up and not planned missing deadline.
  2. The only article about the invasion is here and I guess it is the source of “intensify weekly”:
    https://support.eveonline.com/hc/en-us/articles/360005796699-Triglavian-Invasion
    However here CCP not only says “A triglavian invasion will intensify during subsequent days and weeks”, but also " If left alone, each invasion will also end and move onto other systems on its own after some time.". To me, this is clearly reference to each of the single invasion will go through the stages, not the invasion overall will intensify with time.
  3. CCP arranged a 40 hour live stream right after the invasion launch. This is too strange for the current invasion which is 1st stage only. On top of that there is some significant amount of time where there is no invasion going on during the 40 hours. It is very likely they just ■■■■■■ up.
  4. Hoboleaks shows they just adjusted some localization text for invasion, including changing the previously 1 to 2 people content to 1 to 3. This is basically a sign that they have not even decided the content available in the next stage(s). Not to mention the recently added new set of triglavian NPCs.
  5. When your trailer features the “world ark” but the content does not, this is basically a fraud or at least misleading advertisement. There is no argue around that.
5 Likes

I can’t say I agree with the cadence of the release either (technically things “ramped up” with the progression of the World Ark construction sites in the last few months, but that’s not totally visible to everyone), but I’m very confident the update on SISI today will be pushed to TQ tomorrow, and will bring with it the Invasions’ ability to progress to stage 1.

As for the new NPCs and changes - the Trigs will definitely be “learning” from how we take them out, same as the Drifters did in their early days, changing and adapting to match our own tactics repeatedly.

Also, see this tweet (among other sources):

So I’m very confident they’ll be allowing Invasions to progress further each week, leading up to Xordazh World Arks showing up on the tuesday before EVE North (Toronto event).

(I will say, though, that the strings ingame are messy as a result of this weeks-long plan; locking invasions at the scout stage, then having them skip to the retreat, uses the same end-text regardless of whether or not the Arks have appeared)

3 Likes

Fine.
If this work then maybe it is still okay.
CCP can surely defend themselves using this approach because no one promised a full feature released by 28th May.
To me it is just they realized they cannot finish the feature, and was forced to buy time with this approach.
:slight_smile:
Also if this works, the thing we will pay attention to will be if they can keep their promise and release content weekly. :smiley:

2 Likes

Yes, this is a huge disappointment. From a lore perspective, why would you invade a series of systems, including setting up a beachhead in one, in order to eventually let them go? Unless the invaders were going to do significant structure bashing on the way through each system (to reduce the production capacity of the enemy ie us), that makes no sense. They could in theory also bash planets to extract resources, but not sure why most capsuleers would care if the odd planet disappeared?

1 Like

Even lore-wise, the only ones we see right now are “scout fleets”, and the invasions end when we push them out. Assumedly, if no one interfered, an Invasion could continue without end (i.e. not retreating on its own eventually after x amount of time) - but that’s obviously not going to happen with capsuleers forcing them back each time, as we’ve been doing.

I’d love to see an Invasion set itself up in Null eventually, somewhere out where no one cares to end it for one reason or another, and have the trigs just stick around there.

2 Likes

i think CCP look for ways to decrease the ISK income in eve
after the carrier nerf incursion is the next one
71T payout with bounties
11T payout with incursions (its not so much i guess)

but cpp should not decrease the highsec spawns from 3 to 1
its to much
the triglavian thing is nothing to compensate the losing of 2 high sec incursion spawns
what happened when we only have a spawn on a HS island? i will not fly through low sec each time and risk my ship

okay 3 HS spawns were a little bit to much i guess. smaller communitys needs to follow larger one because a VG fleet cannot drop the influence alone

CCP should set the amount of HS spawns to 2 and we can handle this
otherwise some commuties that do not fly every day will die (including our one -> F.I.N.) or merge with larger groups

all incursion community together have at least hundrets of pilots. perhaps eve will losing some of them (and the plex price decrease xD)

and at least: if CCP force me to play this triglavian ■■■■, i will intentionally avoid it!

4 Likes

That is what I was hoping for. Unfortunately, that is not supported by the direct quote from the CCP post:

There is no capacity, within that statement, for an invasion to last indefinitely.

That is exactly what I was hoping for. But, still with consequences. LIke ALL structures would eventually go. Like stations. Without being replaced. Ever. Now that would be a radical change in EvE, especially in either low or hisec.

1 Like

hrr, yeah, my bad then. In that case, maybe that’s why we’re seeing Invasions last only a short time before despawning and having another appear somewhere else - instead of having a short period of “scouts”, then moving through the full three stages (minor conduits, major conduits, world ark) before eventually hitting “in retreat”, it just jumps right from scouts to retreat - drastically reducing their duration, as they can’t move through the stages.

We’ll see what happens, I guess~

And yeah, I’d absolutely love for this sort of thing to play out

3 Likes

Well, but why nerf an activity which provides for an ISK faucet 1/6 of the size of (mostly carrier and super) ratting proceeds even after that - not so big btw. - nerf?

See Apr 2019 economic record - ratting proceeds down by 11T and quite a bit might be due to month length as the then unnerfed incursions are also down by 2T or 18%.
Btw where is the May report?

An activity which also happens to be one of the few social activities and which is also not really bottable - unlike carrier ratting.

So we can conclude that CCPs vision for EVE is that everybody and their bots are ratting in Null?

And some piece of free advice to CCP for how to do sth against the runaway money supply without alienating your player base:

Look at the commodity NPC market (second largest faucet) which is mostly sleeper blue loot. And please do not nerf it and mess with the wormholers but just make recipes for some desirable stuff which need blue loot to build. And presto, you have removed a big ISK faucet when the blue loot gets bought by industrialists. You can even leave in the NPC buy orders as a lower limit at the start.
You can also have these new recipes take some more ingredients sold only by NPC vendors to remove even more ISK from the economy.

But why am I giving free advice to the people who are destroying the game I love?

Zoltan

1 Like

So, again half-arsed implementation of pve content, while “accidentaly-on purpose” nerfing one where players actually participate and have fun?
Why are you surprised, ccp is in bad need of rectal craniotomy, since 2011.

Nexus

5 Likes

With the imperium deployed and people picking off the krabs in Delve I was hoping to see a noticeable drop in bounties in the May MER.

If you add to that a 30% drop in incursion income that could be a significant reduction in ISK flowing into the system for the month.

With a little bit of null sec war destruction added to the half trillion in invasion losses, I think there could be some interesting things happening in the market before long.

1 Like

I thought PI was required for a lot of T2 production, it’s certainly used for manufacture of citadels and mobile structures, so there would some impact if planets started being exploded (or imploded, i guess), but I can’t see this happening, unfortunately… also what happens to moons when the planet they orbit is no longer there? Do they just hurtle off into space and collide with whatever happens to be in the way?

But more importantly, is there an atmosphere/surface/crust timer so we at least have a chance to save our planet?

My predictions of site locations based on your prediction start times:

Stage 0: Invasion release, roaming scout forces appear - High sec (testing capsuleer response), little bit of low thrown in for fun

Stage 1: “Minor Conduit” sites start to appear - Mostly low sec, little bit of high thrown in for fun

Stage 2: “Major Conduit” sites start to appear - Both low & high, with a little null

Stage 3: “World Ark Proving Grounds” sites start - Mostly null & low (majority of capsuleer forces, i.e. capitals, are based here) with a little high

Regards,
Cypr3ss.

1 Like

If CCP did nerf incursions due those numbers it would be completely retarded. The amount of botting in ratting vs the amount of botting in incursions is not even close to comparable. Isk income from incursions might be high overall, but it’s an even playing field, it’s all active pilots going out and grinding incursion sites actively, unlike something like VNI ratting where you warp to site, drop drones and orbit.

2 Likes

its prob confirmed by now hs shrinked to 1 spawn…

@topic ccp tries something out fine by me they did with drifter incursions they do with trig incursions
i thought they would be harder, i hope the next extension will be like in the abyssal sites and not that garbage thats only worth killing because the materials were high in prices at the release…
if not i will say @CCP_Rise this invasion cant replace sansha incursions… where u are used to be AT LEAST 20 ppl introduced as end game high sec pve content and obv replaced by something not worth even undocking just for the short thrill and some ?rewards? i miss them completly to be honest most of the time u loot scrap metal and if u want to be efficient u just blitz them

i can only repeat the past u removed lvl 5 missions from hs… u nerfed sansha incursions to 50% … drifter incursion weren’t even introduced to high sec (i get this lore and stuff… and none of the fluffies wants drifter in the spawn system… like u did with tiglavian incursions)

so what are your plans to make high sec great again?

or is it more “isk efficient” if ppl who not grind heavens all day long in a super need to invest real money to even affort a month of game time nowadays?

dont give me the “we dont interfere its sand box” with the buffs and nerfs in the past u proved urself wrong because activ and passiv interfere does not matter in a sandbox (for example if u changed the rorqual meta)

ty here is some cheese for my whine

anyways i hope i got the main points… hs is dead for everything bigger then a cruiser with 1month of skills mostly

if u made it this far my “english” did not scare u off great success

3 Likes