I figured that would be your response.
In that case, can you pick some lotto numbers for me?
Itâs your pattern. You ask a question and if you get an answer you donât like, you retroactively add qualifications to it.
As a super new player, that is not afraid of the game, nor the trolls that seem to make up the veteran players in this thread, addressing the lack of fresh blood and keeping it in game.
You better believe that I was indeed blown up my first jump out of my station by Trig invasion stuff, before I had even finished the first Agent career mission. And in case you arenât aware, a GM messaged me soon after, offering so called support. My response was to ask about the story line and Iâll bet you canât imagine what I got for a response⌠Go ahead, try.
He left the chat, with not a word of input, a link to forums, nor anything.
I imagine my lack of a request for free stuff was the problem.
Donât sit there and say it doesnât happen, it does. Everyday.
You forget its all a game, its meant to be enjoyed. I guess its just not meant for anyone other than you to enjoy, or get a chance to try. You that feel this elitist attitude is your armor.
EVE is not for everyone, that is true. Some people think it is stupid to play a space game. They wouldnât like EVE.
For those people that come here to try, they donât come to find hateful elitists, they come to try something new. Something said to be super cool and fun.
When do you think its ok to let them see the fun?
What do they have to do to deserve that option when they already went thru the process of downloading and installing and making the character. Should it take weeks? Days?
One of you mentioned other games and dying, and how people shrug it off. Sure, its easy to do. You rarely lose anything in the beginning of almost EVERY other game. So you want to compare this to Minecraft on Survival? I mean, thats really all it is, but with better graphics in space. Both are sandbox games. Why can ANYONE log onto Minecraft, at ANY AGE, and have fun instantly but they should be tortured and harassed for the desire to enjoy EVE?
You all make veteran players on EVE look like a bunch of Sh*itheads. Its a game, its all fake, even your big bad pirate that has 20,000 kills. It doesnât really exist. Its pixels in RAM.
You as people are not fake. Many of you are already abused in life yourselves. I donât understand why you can be this way to others, especially to the vulnerable, the confused, the dreamers. You were them once, before you got to taste a little perceived power, in an imagined game.
So, yeah, go on tell us new players how we need to suck it up. While you make it harder, seem less worth it, instead of showing you are human.
As you/we do not yet know the long term consequences, this Post is literal garbage, get back under your bridgeâŚ
You better believe that I was indeed blown up my first jump out of my station by Trig invasion stuff, before I had even finished the first Agent career mission.
Maybe you should post on a character that actually happened to, because according to zKill, this smells a lot like âToday on Things That Never Happenedâ, and the rest of your post is just a rant of loosely connected bitterness.
And in case you arenât aware, a GM messaged me soon after, offering so called support. My response was to ask about the story line and Iâll bet you canât imagine what I got for a response⌠Go ahead, try.
He left the chat, with not a word of input, a link to forums, nor anything.
As I spend most of my time in Triglavian contested systems, I often find myself explaining whatâs going on to new(and old) players running in to trigs for the first time. Did you ask in Local or Rookie Help for guidance? There are plenty of help channels, itâs not really a * GM *(ISD,CCP,etc) job to explain the on-going storyline of New Eden in-game, you probably got someone whos job is strictly reimbursement for technical glitches(if this happened at all).
When do you think its ok to let them see the fun?
As soon as they log-in? Thatâs when I started having fun, and I would have much rather had something interesting going on like this than the boring slog I waded through as a newbie. I made it all the way through low sec deep into null, and I was looking for something to blow me up. If someone isnât having fun, perhaps they should try a different activity.
So you want to compare this to Minecraft on Survival? I mean, thats really all it is, but with better graphics in space. Both are sandbox games. Why can ANYONE log onto Minecraft, at ANY AGE, and have fun instantly but they should be tortured and harassed for the desire to enjoy EVE?
No one is being tortured or harassed, and Iâm not even going to engage the insanity of comparing EVE to minecraft. In EVE, everything you do matters, in Minecraft, nothing anyone does matters.
You as people are not fake. Many of you are already abused in life yourselves. I donât understand why you can be this way to others, especially to the vulnerable, the confused, the dreamers. You were them once, before you got to taste a little perceived power, in an imagined game.
And after re-reading the entire thread, I still have no clue what you are talking about here. It really reads like you have some sort of âperpetual victimâ complex and just wanted to go on a rant that fits more in an anti-ganking thread.
Iâm half tempted to flag it as off-topic, as the only part even slightly on-topic seems like an obvious tumblr-quality lie.
In EVE, everything you do matters, in Minecraft, nothing anyone does matters.
Apples and oranges. There are things that matter for EVE server or for Minecraft server.
You better believe that I was indeed blown up my first jump out of my station by Trig invasion stuff, before I had even finished the first Agent career mission. And in case you arenât aware, a GM messaged me soon after, offering so called support. My response was to ask about the story line and Iâll bet you canât imagine what I got for a response⌠Go ahead, try.
I sympathize with you, I really do, but what youâre describing is a CCP problem, and not a player problem. Holding our support for a new feature against us just because there are some oversights that need to be corrected isnât rational. Do I think the invasion is a good thing for EVE? Yes, I do. Do I think that it happening in or near rookie systems is a good thing for EVE? Of course not.
You forget its all a game, its meant to be enjoyed. I guess its just not meant for anyone other than you to enjoy, or get a chance to try. You that feel this elitist attitude is your armor.
EVE is not for everyone, that is true. Some people think it is stupid to play a space game. They wouldnât like EVE.
For those people that come here to try, they donât come to find hateful elitists, they come to try something new. Something said to be super cool and fun.
When do you think its ok to let them see the fun?
What do they have to do to deserve that option when they already went thru the process of downloading and installing and making the character. Should it take weeks? Days?
When is it okay to let someone see the fun in a game like Dark Souls? Or, god-forbid, an old-school classic like Battletoads?
The answer is âwhen they realize that the difficulty is an inherent part of the journey.â
Not all games are alike. I can, right now, randomly click in Steam, and chances are that it will be a game that I can open up and start having âfunâ instantly. But not necessarily.
This has nothing to do with elitism, and everything to do with choosing the right product by doing a tiny bit of research. If you saw a banner ad for EVE and decided to download it on a whim, thatâs kind of on you. Just a cursory look through the gaming media or player reviews paints EVE as a difficult, open-world PvP game with long-term goals and rewards. And thatâs exactly what some people are looking for, so guess what? They will enjoy it right away, because their expectations have been properly tempered for EVEâs payoff structure.
One of you mentioned other games and dying, and how people shrug it off. Sure, its easy to do. You rarely lose anything in the beginning of almost EVERY other game. So you want to compare this to Minecraft on Survival? I mean, thats really all it is, but with better graphics in space. Both are sandbox games. Why can ANYONE log onto Minecraft, at ANY AGE, and have fun instantly but they should be tortured and harassed for the desire to enjoy EVE?
I wholeheartedly disagree with you about Minecraft, having spent hundreds of hours playing that game. The torturous screams (sometimes my own) of people falling into lava while carrying a stack of diamonds they just spent two hours farming still haunt my dreams at night.
But the point is, if you put EVE on a difficulty spectrum, itâs is going to be all the way on the right in âshitfuckâ territory. I understand your argument that games have to be fun, et cetera. But why canât EVE be EVE? There are people who are looking for games that will beat the brains out of them, so that when they reach some level of success, they get a genuine feeling of accomplishment.
Is that not the kind of experience youâre looking for? If not - and this is a genuine question - then why did you decide to try EVE?
You all make veteran players on EVE look like a bunch of Sh*itheads. Its a game, its all fake, even your big bad pirate that has 20,000 kills. It doesnât really exist. Its pixels in RAM.
Everything is fake. You donât get to take your white picket fence and brokerage account with you when you die. So my 20,000 EVE kills are no less significant or meaningful than your trophy wife or Ferrari. You are going to die, maybe even five minutes from now, and all the â â â â you think is more real than other â â â â will cease to have any meaning to you whatsoever.
So itâs not about how real or fake something is, but how it makes you feel when youâre alive. My 20,000 EVE kills make me feel happier than having a beautiful, manicured lawn, for example.
You as people are not fake. Many of you are already abused in life yourselves. I donât understand why you can be this way to others, especially to the vulnerable, the confused, the dreamers. You were them once, before you got to taste a little perceived power, in an imagined game.
So, yeah, go on tell us new players how we need to suck it up. While you make it harder, seem less worth it, instead of showing you are human.
I started playing this game when itâs already been out for almost two years, so I definitely wasnât in a position of relative power when I was new. Do you know what I did on my second day, after getting used to the UI and running a few missions? I took my Thorax into a low-sec system in Placid because I heard that there was a pirate there. Well, those people were right, because there was. The meta back then was to snipe at gates out of sentry gun range, and my ship popped like a cherry on prom night. We talked some â â â â to each other, and I told him that Iâll be coming for him one of those days. My friend had to bail out my pod by pretending to jump fast tackle into the system.
A week later, I tried the same thing, but in my Brutix. This time he was the one that warped off, and had to come back with a buddy in close-range setups. But I managed to make it back to the gate, with deep structure damage, and claimed victory because I managed to embarrass those guys so badly. They actually respected me after that, despite the fact that I was just a week old, and they were there from the beginning.
So donât tell me what I was and wasnât. Donât tell me that I was âvulnerableâ or âconfused.â I knew what I was getting into, because I read about this game before I tried it, did my research, and had realistic expectations. I loved how difficult and unforgiving this game was, and felt happy that I finally found one that wasnât holding my hands. Not everyone is afraid of their own shadow, and needs to be gently eased into the gaming experience like an infant being coddled while tucked in for a nap.
This is obvious, new guy have to be beaten repeatedly till he converts to omega or leaves the game. âConvert or dieâ. Alphas were never valuable to CCP in other terms as potential omega, and how to make it feel like you are mising out and losing? Shott the guy so he dies reapeatedly. Can be by NPCs.
I like how people these days view a subscription fee as some kind of punishment, instead of, you know, paying for a product.
Sub or not, there are games that dont use that tactic, but they are not PvP games mostly. In PvP its really obvious when you are there to play to lose or pay to win.
Pay for convenience I think is relatively new. when devs make people grind for something, then put in shortcuts for cash. Actually Black Desert is famous for that. Pearl Abyss game. Its no surprise that EVE changed since they aquired CCP. Grind is future. Sadly.
They will need to make money somehow. You can either pay a sub, or buy boosts, power-ups, items from the item shop, keys to open loot crates, etc.
Just be thankful that you canât buy CNRs directly from the EVE store.
âŚYet.
Unlikely they would do that as it would probably crash the market.
Actually I noticed something. War definitely changes things
How many years did it take you to figure that out?
By far the most on-point response on the Topic so far.
This sums up the point of view very well and I recommend everyone read this response so they may better understand the approach.
For your ease of access click here:
I sympathize with you, I really do, butâŚ
Personally I agree with so much of this reply by @Destiny_Corrupted.
On the other hand the point of the original post is to bring awareness to an obvious fault in the consideration towards the new-player experience of the Triglavian Invasion in general and Chapter 3âs implementation in particular, where it was much more ânew-player friendlyâ before than it is now.
I enjoyed the âdifficult learning curveâ as well. I also wasnât thrown off by getting blown up the moment I entered a system, even though at the moment I had no idea why it happened (turns out Gallente NPCs donât like it when Caldari Militia enter their High-Sec). High-Sec ganks, Gate-Camps, getting blown up by NPCs the moment I land on a âForgottenâ relic site⌠the list doesnât end, but as a New Capsuleer none of this threw me off⌠then again, I am far from conventional and am aware of this. Most of the community we have at the moment are rather unconventional gamers. I have yet to run into a player-base more populated by PhD and Master Degree brandishing individuals, CEOs of irl companies, and people who hold a âprestigiousâ position in their company, not to shame anyone who flips burgers at McDonalds (this is by far not a display of intelligence), but it is interesting that these are the type of people I am surrounded by and the conversations I have with my peers in EVE are far more âenlighteningâ than those I have with members of different gaming communities.
We were OK with whatever BS was thrown at us at the start because we were enticed by the âend-gameâ and possibilities.
Still, EVE is too cool for me to be OK with the doors being too narrow to invite enough people to take a proper peek inside. Just want to bring awareness to the situation and how even if âcarebearsâ (as some would refer to this play-style) were to become the main population, this wouldnât be such a bad thing, rather more of an opportunity to share some enlightening rounds of Caldari Navy Antimatter to hopefully show the deeper layers of EVE.
Just to point us back to the original topic:
This post does not serve to push a subjective opinion on âwho should you fight forâ, rather possibly shed light on an overlooked aspect to something essential in any game in general, and the health of EVE in particular.
Closing Points (the above summarized):
- The Triglavian Invasion has been great for Seasoned Capsuleer engagement.
- The Triglavian Invasion has been detrimental to the New Capsuleer experience.
- A hostile first experience does not promote as much new-player retention as an experience which rewards effort in a somewhat less chaotic environment than what the Triglavian Invasion is.
- A healthy increase in New Capsuleers (actual new players) will result in a more beneficial situation to CCP and the current player-base than the short-sighted long-term in-game world changing effects of the Triglavian Invasion.
In grim future of EVE online, every system has been invaded and outcome was established. The universe is static again and complete rubbish as people cant warp two systems ahead without opposing faction shooting them.
More like the Caldari State is annexed by the Triglavian Collective, Gallente is 50/50 like you suggest and Amarr/Minmatar space is controlled by EDENCOM.
Thats assuming nothing changes in balance. But you may be right.
I beg of CCP to consider and do what is needed to ensure that a New Capsuleerâs experience be one that promotes that they remain in New Eden or at least (as I have attempted to do so far) promote that a New Capsuleer receives a less hectic and slightly more forgiving experience so they may remain for at least enough time to make a more educated decision on whether or not EVE is something they might (and likely will) enjoy.
This post does
This narrative is so dumb and played out. Most people just donât like/canât handle EVE Online and thatâs fine.
The idea that people have to be babied until they ~see the light~ of EVE Online is some of the dumbest **** I think Iâve ever heard.
This game is amazing and that fact is easily recognizable to the people who actually enjoy it for what it is.