Triglavian Stealth Bomber

Triglavian Stealth Bomber

[SHIP BONUSES]

Triglavian Frigate bonuses (per skill level):
20% bonus to drone corruption chance
20% bonus to chaining chance
Covert Ops bonuses (per skill level):
10% bonus to Torpedo flight time
15% bonus to Torpedo max velocity
Role Bonus:
99.65% reduction in Torpedo Launcher powergrid requirement
50% reduction in Cloaking Devices CPU requirement
• No targeting delay after Cloaking Device deactivation
• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Triglavian Bomb Launcher
• Cloak reactivation delay reduced to 15 seconds
• Can fit Extraction Rift Generator

Uses a unique Triglavian bomb launcher and Corruption bomb that instead of applying damage to a target or targets, affects drones loyalty (turns them into rogue drones/NPCs.) Also, rather than applying this effect on every drone in an area on detonation - it works like chain lightning. With max skills, the corruption bomb would have a 7% conversion chance and only chain upto 10 times from point of detonation.

Trig bomb launcher can use Lockbreaker, Void bombs and FVBs but NOT damage bombs.

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[ITEM STATS]

Corruption Bomb

Description
Hacks nearby drones in rapid succession upon detonation

Attributes
Corruption Strength:
3.5 %
Chaining Chance:
5

Extraction Rift Generator

Description
Extraction Rift Generator permits the ship to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.

Attributes
Maximum Velocity Bonus:
-100 %
Activation time / duration:
30s
disallowEarlyDeactivation:
1
Cannot Auto Repeat:
true

I aint good with mathing so here’s some claude probabilities with a pool of 50 drones:

  • 15 players × 10 chain links = 150 rolls, and 150 × 0.07 = 10.5 conversions.
  • 50 players × 10 chain links = 500 rolls, and 500 × 0.07 = 35 conversions.

Claude factoids:

  • Chains only pick unconverted units: about 34-35 converted. The pool rarely runs low until you’re near 40 converted, so almost no links are wasted. The standard deviation is about 5.7, so most rounds land between 29 and 41.

  • Chains can pick already-converted units: about 25 converted (roughly 51%). This is the same wasted-link model that gave 9.5 for 15 players, and it saturates much faster with 50 players.

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So, I can’t decide if chaining should only select drones that haven’t been converted or if there should be (as claude said) a wasted-link model where every link-chain counts as a try.

Let me know what you guys think…

1 Like

I love this idea, but it will probably be an AT ship.

why? the idea is not even Lore credible…you and other like you need to stop with crap…

maybe they make it to combat the conquest engines, or it could be another SoCT hybrid

K, thanks for the input.