Triglavian Stealth Bomber
[SHIP BONUSES]
Triglavian Frigate bonuses (per skill level):
20% bonus to drone corruption chance
20% bonus to chaining chance
Covert Ops bonuses (per skill level):
10% bonus to Torpedo flight time
15% bonus to Torpedo max velocity
Role Bonus:
99.65% reduction in Torpedo Launcher powergrid requirement
50% reduction in Cloaking Devices CPU requirement
• No targeting delay after Cloaking Device deactivation
• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Triglavian Bomb Launcher
• Cloak reactivation delay reduced to 15 seconds
• Can fit Extraction Rift Generator
Uses a unique Triglavian bomb launcher and Corruption bomb that instead of applying damage to a target or targets, affects drones loyalty (turns them into rogue drones/NPCs.) Also, rather than applying this effect on every drone in an area on detonation - it works like chain lightning. With max skills, the corruption bomb would have a 7% conversion chance and only chain upto 10 times from point of detonation.
Trig bomb launcher can use Lockbreaker, Void bombs and FVBs but NOT damage bombs.
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[ITEM STATS]
Corruption Bomb
Description
Hacks nearby drones in rapid succession upon detonationAttributes
Corruption Strength:
3.5 %
Chaining Chance:
5
Extraction Rift Generator
Description
Extraction Rift Generator permits the ship to travel from Known Space to a system in Triglavian space controlled by the Svarog Clade.Attributes
Maximum Velocity Bonus:
-100 %
Activation time / duration:
30s
disallowEarlyDeactivation:
1
Cannot Auto Repeat:
true
I aint good with mathing so here’s some claude probabilities with a pool of 50 drones:
- 15 players × 10 chain links = 150 rolls, and 150 × 0.07 = 10.5 conversions.
- 50 players × 10 chain links = 500 rolls, and 500 × 0.07 = 35 conversions.
Claude factoids:
-
Chains only pick unconverted units: about 34-35 converted. The pool rarely runs low until you’re near 40 converted, so almost no links are wasted. The standard deviation is about 5.7, so most rounds land between 29 and 41.
-
Chains can pick already-converted units: about 25 converted (roughly 51%). This is the same wasted-link model that gave 9.5 for 15 players, and it saturates much faster with 50 players.
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So, I can’t decide if chaining should only select drones that haven’t been converted or if there should be (as claude said) a wasted-link model where every link-chain counts as a try.
Let me know what you guys think…