Hello everyone, this is my first time posting in the general discussion. I joined EVE around a month back and have been bouncing between various bits of content, i’v found much of it fun but also difficult and at times esoteric. The latest thing i’v gotten into is Pochven and the miniature community within it, but I have some pretty serious critiques of the design that I would like to share.
The most glaring and obvious problem is tied to the Triglavians and standings themselves. If you’ve been around Pochven then you’re probably familiar with the infamous grind required to use stargates and services within it, as well as the difficulty of penetrating Pochvens content. While a lot of EVE is difficult. often obtuse, there’s a certain satisfaction when you learn some new mechanic or understand how to fight a player/NPC in a specific way that maximizes your gains. This isn’t really true of Pochvens design, more then anything I have it mentally and physically taxing to go through the process of grinding in a safe way that would allow me to do the basic content of the zone. This is for two reasons primarily.
The actual way standing ticks work in and of themselves. When you kill an NPC that awards standings it often takes quite awhile for them to kick in, and they are only awarded for your highest kill, meaning that the process is by nature an insufferably slow grind. Even if you have the tools to kill NPCs en mass rather then tag them individually you’re rewarded a very tiny amount of standing, regardless of the size of the group you just slaughtered. As a result the most ‘optimal’ way to do this kind of thing is kill one big thing, warp out, wait ten minutes, then warp back in to kill another big thing. To say this is somewhat mind numbing would be an understatement, but to stretch it out even over the basic 3.0 standing is soul crushing.
The barrier to entry for the content: Anything short of a souped up Assault Frigate is going to have a hard time soloing things reliably, making the standing grind largely relient on either the aforementioned mind numbing task of tagging and warping, or having a group that’s willing to do content in Pochven or doesn’t mind tanking their Edencom standings in K-Space. There are certain tools, like Battleships, that you could risk to do soloing but i’m not comfortable taking that into Pochven given the zero sec status without backup, and Edencom NPCs tend to be pretty durable and hit hard, so even if you’re willing to go that far it’s an expensive risk and one that imo isn’t worth it given how slowly Edencom increases your standings.
Now, i’m not here just to offer critiques, I also have potential solutions that would making accessing Triglavian content a lot easier in my personal opinion. Some of them more difficult then others to implement, but all of which would alleviate the burden of standing grinds specifically.
Triglavian Agents: This is by far my favored option. Putting NPCs, potentially ones with very lucrative rewards, would make standings a lot more bearable. On the small scale you could have level 1 missions with small payouts, but till award standing and are reliably soloable inside Triglavian space, this would give some variety to grinding gameplay and significantly speed up the process. Larger missions would give more rewards and more standings, which would then inject more life into the system as people form up fleets to do agent missions. As a bonus it’s a nice way to inject lore into a faction we haven’t had much personal interaction with.
Re-scaling the difficulty and frequency of dynamic events: having combat anomolies show up more often in T-Space with weaker variations to grind for newer players. This would allow people to get into the action easily, and it would potentially provide interesting pvp content in Pchven itself. After all T-Space is still basically nullsec and it would create zones for people to fight over.
Boost the standing gain from killing Edencom: This would probably be the easiest to implement and would have interesting implications. After all the invasions were pitched on choice and consequence, what has more consequences then tanking the standings of one faction to bring the other really high? making dual positives rarer and easing the transition to either side.
That’s all I have for now. But I just want to end by saying that this doesn’t mean I don’t like Triglavian content, to the opposite I find it quite compelling and the faction itself is pretty interesting. But it’s very obtuse, and the design could certaininly use some ironing out.