I am curious why you envision shutting down the mechanics that allow individuals or small groups of people from entering null space will encourage more fights in in that space. Wouldn’t that lead to less conflict, not more?
Not all of null sec would become fully upgraded, but even if it did, there are so many systems that it would not be by the same organization, but even if that was the case, they would have a lot of systems to defend and sov hubs to run which is unrealistic and eventually someone will poke a hole in it even if the the systems are fully upgraded. In other words, there will be room and opportunity for individuals and small groups too who by the way can take advantage of the new upgrades as well.
“Lets implement upgrades that would allow the big groups to camp chokepoints and risklessly farm all the area behind them and force small groups or individuals to avoid these camps and only have access to non-populated empty space, because then there will be room and opportunity for individuals and small groups who can take advantage of the upgrades!”
“You, Sir, are a Genius!”
A) I reiterate my earlier statement that nothing inherently changes, if implemented as presented.
B) I do not feel you have substantially argued exactly what the benefit is.
Edit for clarity. Why is it beneficial for the system holder to move ‘indirect entry’ one system over.
You dont need to own null-sec systems to gain the strength to conquer it from others.
How can you not see it? The benefit is that small groups and individuals now can benefit from the upgrade that make large parts of nullsec inaccessible for them, which would clearly lead to more fighting. It’s crystal clear how it works, whats wrong with you?
I simply lack vision. I tell all my job interviews that it is my greatest weakness.
Hmm, in my job interviews I tell those miserly lying bastards from HR that my greatest weakness is blunt honesty.
Still not seeing the margin on this; the discourse so far has not gripped me.
Null should be the most attractive space in the game
If they were a big organization and they still lost all their systems except one thats a pretty good balance.
Of course not, it’s the worst space ever because of a design that attracts crabbers, massmultiboxers, botters, hotdroppers and bubblecampers. Ruled by egomaniacs who want nothing but their space becoming ever more safe and lucrative.
Oh well. Exactly what you promote with your ideas here. A safe crabland with no effort to defend your haulers and mining- or rattingfleets from being engaged.
I actually live in a space where I have neither CONCORD nor a local chat as free intel, no asset safety or Capital Umbrella. I don’t get direct ISK payments for ratting nor have I direct access to trade hubs. Every ISK I make, I make in a totally hostile environment where I can get attacked by others at any time. Not even knowing if they are there. And I don’t see a single ISK until I have successfully brought out my loot and products to HighSec where I can sell it.
And because I live that way, I know what works and what doesn’t, how to protect ones assets and how to mess up. And you clearly don’t know much about all of that.
Bro you live in a wormhole
No ■■■■, Sherlock? How did you figure that out? Was I too generous with the hints?
You are safer in wormholes than null-sec
Then why does the fewest part of the EVE population live there if it is sooo safe? Why are they sooo keen about keeping their little asset safety thingy which doesn’t exist in WH space? Why don’t they give up their cyno network if it’s so much safer to live without? Why do they claim they neeeeeed a local to survive and threaten with mass quitting the game if CCP does a ‘blackout’ again?
You Sir, are simply delusional.
Are you implying he is some sort of wh carebear or something?
Try and calm down. The only suggestion here is 3 new upgrades. 1 that prevents cloaking, 1 that prevents filaments from working, and 1 that prevents wormholes from spawning.
Not sure why you are rambling about local. Besides, not having local works more in occupants favor than a would be attacker.
moved this into thread into EVE Technology and Research Center > Player Features & Ideas
All achieving one thing: space becoming safer, less risks, more convenience for botters and multiboxers. Less effort, more profits.
Not a single one of these suggestions would be good for the game, as it would lead to less engagements, less escalation potential, more boring grindspace, more stagnation.
Crazy, you must be the Genius of Nullsec, because most ppl living there pretend that removing or even delaying local would be the worst thing that coud happen and they would quit playing over it. Are they all wrong? Are you the one enlightened? The onejwho knows better? I think you aren’t.