True sov

You can’t prevent cracks in your Sov status, otherwise it could never be challenged and owned by another Alliance.

Owning a system is a reward won with your IRL time, if you don’t have IRL time why participating in Sov warfare?

If you cant prevent cracks then the space cannot be developed and used properly. Thats why there doesn’t seem to be any great wars among other things.

WH space is the safest space.

It’s not a matter of opinion, it’s a matter of fact.

In that case we should remove local from High, Low and Nullsec to make it safer? Not paying bounties any more so you have to secure the wrecks if you want money? Disallow MoObs so you can’t decloak long-time lurkers? Allow bubbles and bombs everywhere? Remove AssetSafety so you have to evacuate structures you can’t hold while the enemy knows it and will try to catch you?

Please, go suggest that, for sure the population of those areas would really like the increased safety you’d offer them.

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I don’t mind if Local gets removed and none of the other stuff affects me so whack away lads

Bakster Kane | Character | zKillboard

hmm… and you, as the only known nullsec expert, will tell everyone what´s the best about nullsec ? oO

haha xD he´s a WH master aswell :stuck_out_tongue:

Do you even play the game?

I was in this battle

And this one
Both are filmed from the viewpoint of the opponent

not anymore because its to easy … and you want it easier aswell so …

i´m sure you were there, afk on station or safly cloaked in space :wink:

So youre the guy in null with a cloak, cyno gen and filaments to teleport to safety

Well this has descended several social orders hasn’t it.

The infernal bleating of the “didn’t get what we wanted” crowd never dissipates.

In a central location, ready to jump to a cyno and delete the moron that messed with the krab in question. Some guy flying around in a shuttle isn’t a threat.

:thinking:

You can make your wormhole relatively safe for a few hours by rolling off all connections, that doesn’t protect you from a new wormhole appearing in your system with a Leshak fleet on the other side of it.
By the time you notice the new sig, there’s a prober, and possibly a bunch of sabres already in system with you. If that prober is worth their salt, those sabres are in warp to your site in under 20s of the sig appearing.
If someone seriously wants to evict you and they have enough resources and patience, there’s almost nothing you can do to stop it.
Hard Knocks was evicted out of Rage by INIT in an operation that ran for almost a year before the shooting started.

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Not even counted how much effort it is to keep your WH safe for a longer time. Yes, you can “roll in” for a single OP and with luck nobody rolls in and catches you. But with bad luck you prepared everything and 5 minutes after you started a new WH appears and you can start over. Even if just a scanner/scout comes in and no PvP fleet: All your connections are compromised, you don’t know if you got reported already when he saw your mining/ratting ships and if a gang is already coming your way. And the resources spawning in your single home WH aren’t even enough to feed 2 or 3 guys. You permanently have to farm on the chain, outside your home system, if you want to make significant amounts of money for a larger group.
You need a rollingcrew at all times, people who know the mechanics how to close unwanted WHs quick and without rolling out someone.
In every fight you risk your pilots getting “podded out”, which means they can’t reship. A major disadvantage when trying to defend against an eviction by a larger force.
You permanently have to do good hangar management to prevent the assets becoming too large to evacuate. You always have to teach every member to know a proper EVAC doctrine and have ships for that ready at all times
You have to be extremely careful if leaving your home hole with your entire combat fleet, because even a small gang that has waited for this moment can take over hole control and if you can’t take it back with the members you still have inside, even a smaller crew can burn down all of your assets in there if they can prevent you from bringing your fighting force back in.

Yes, WHs can be safe for smaller operations. But they require exorbitant more effort and knowledge to hold them over a longer period of time. Especially as smaller or medium group who can’t field a 100 man fleet if nessessary. And even then, if you step on someone bigger’s toes, he will burn you out sooner or later.

my main corp is a well known C5 outfit.
me and two corpmates have a C5/5 Magnetar bearhole.
We need to consistently log in, roll off excess connections and try to keep the static VoC.
I keep a minimum of assets in that system and have a PI alt trained into a panic logoff freighter.
WHs can mean great ISK. They also entail great expense.
During the recent War In Heaven, our farmhole fort got reff’d three times. The agressors never came back for the timer, but we still had to respond as if they would. Log in early, roll off all connections, maintain hole control until after the timer.
It was a grade-A PITA for three guys to manage.

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How many people would quit the game if Sov hubs got an upgrade that prevented cloaking? And assuming it wasn’t prohibitively expensive

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