It’s suitable for eve online to have a total war type game like Total War: THREE KINGDOMS. eve online have huge enough map and lots of ships buildings out look. But not everyone can own it and control. What if there is a turn-based single player strategy game synchronize eve online’s world event? Won’t it be attractive? And of course don’t forget steam workshop, it might help you found some new concept new ships or buildings outlook design. It could be adding into eve online. If those mods exactly popular.
This could work if the ship roles werent all over the place. For example a Destroyer doesent beat a frigate. Most of the time a frigate beats a destroyer. So if you wanted to make a turn based STRATEGY game you would need to optimise the ships roles for actual strategy. Because at the moment its very random. A frigate can essentially tank and kill almost every other type of ship. But whatever
I mean i enjoy playing Direct Strike in SC2 at the moment. Its not strictly turn based, its wave based. But each unit serves a specific purpose and has a counter from another unit. So you need to be clever in which units you put on the field. This concept doesent exist in EVE online in the same way. There is no real strategy involved.
CCP’s shanghai office is working on an eve themed 4x strategy game (source: last year’s fanfest.) I assume it will be a mobile game, but I’d expect we’ll be able to play it on pc as well.
There’s a chance it will also be the blockchain (not crypto) game as well.
Sure there is a mods in Stellaris that have some EVE ships and buildings skin, but first it’s impossible to expect the provider update so often or even just keep maintain. Well if CCP own the game, they might not keep maintain too lol.
As we see, CCP are now developing a game called “Project M5”. It’s a multiplayer game and probably a mobile game with omega time. What’s different with Project M5 and this turn-based game? That must be Single player steam workshop and no omega.
I’m not a ships producer in EVE online, but to train a high skill character that could deal out tire 7 abyssal will need more time than produce a titan if there’s no skill point injector maybe? So the hardest part to make a fleet are ship modules and well trained pilots.
Why using Total War for example but not Sid Meier’s Civilization® VI? Because when engage enemy, it first need to deploy army then start a real time strategy battle.
Ship dodge won’t be a problem, drone operate might be problem. When playing EVE online, drone not so often dead, cause we know when shell we retrieve our drone.