Anyone else see how it is unfair that you have to skill 2 different types of weapons for missiles to get the T2 variants for both, and that it costs the same number of skillpoints, as opposed to having to skill only 1 for turrets?
You have to skill XL Torpedos to 5, which takes like 24 days, plus XL Cruise missiles to 5, which takes another 24 days, to get XL Torp/Cruise Specialization. Whereas you only have to skill, for example, Capital Hybrid turret 5 to get access to both Cap Blast and Cap Railgun Spec.
Seems a little ridiculous, dont you agree. They shouldve cut it down to maybe even 2/3 of the skilltime it takes now, maybe 17 days for each skill, to balance it out.