You make more from hi sec moons from actually doing stuff to the stuff you get from moon mining. Also, if I were to belt rat in Hi Sec and then come to the forums complaining about not being rewarded for my time as an enforcer/combat player would you think that is a valid argument?
The best isk is made by scamming whales in-game.
How sad is it when someone spends his time grinding for a fake currency in a game
I mean, I know we need isk to operate but hundreds of BILLIONS?? O.o
I don’t think it’s the game at fault, there are many different things you can do in Eve, even within mining and industry. If you aren’t happy with the money you make from moon mining, then try mining more profitable materials in lower security space, or refining/building things with your materials. If the issue is you aren’t having fun, then maybe change it up a little.
What is it you feel has changed?
Why is this detremental to gameplay?
What would you like done to fix it?
How will this impact gameplay.
THATS how you complain and get agreement, not just vague statements about things being broken.
Mhm, we can’t understand what you are asking to get fixed if you don’t explain. But I’d be happy to discuss if you can elaborate.
[Edit: sorry I somehow missed another post where you explained some of what you saw wrong with the game]
Just look at their posting history.
But they didn’t crash the economy. That decision was made to do the exact opposite. Highsec mining should always have less of a reward than lower security because of risk vs reward.
OP: mines crap ore in the low-risk space with no mining support
OP: Makes very little money.
Also OP:
Keep in mind that mining is something that can be easily multiboxed. A solution might be to make mining a more engaging profession so that multiboxing becomes more of a challenge. One idea:
Increase the number of asteroids in belts by a factor of X
Decrease the amount of ore in each asteroid by a factor of X
Reduce the cycle time of ore harvesters by a factor of X
Decrease the yield per cycle of ore harvesters by a factor of X
This change would only result in each pilot needing to switch targets and reposition more frequently. For the solo miner, not a big deal. But, for the multiboxer, this is a significant increase in APM that will affect efficiency.
The point is, 3.8M simply would not cut the omega cost per time. At this rate you might as well buy plex, but if I can buy plex what’s the point of mine.
Is it even healthy design of gameplay if they design then whole mechanic around multi box player and ignore the actual normal player who just want to chill in high sec.
I don’t think this was the intent. If I remember correctly, it was stated that the reason for the long cycle times on harvesters was to save on server load, as each module activation effects performance. A natural consequence of this is that mining is easy to multibox without losing efficiency.
Server capacity may have changed since then, so it may be worth looking into to make the experience more engaging for a solo player. And if it negatively impacts the multiboxer, that’s a plus (I mine with five characters).
Kind of sounds like you’re complaining about your own decision to deliberately play as ineffectively as possible.
I mine on highsec moons every week and make 100-200m isk per day doing so. Compression and boosts are a big deal.
If your newer, alpha, or want to maximize your mining as a solo pilot you will likely want to look into Gas huffing.
Their reason was to allow you to use more alts at the same time, as the longer cycle time gives your more time to alt+tab through your clients. The Hulk could only load two cycles into it’s cargo bay previously, too, which where shorter, so you were much more busy dropping ore into your intermediate store (Orca / Rorqual / DST) then you’re now.
Not to mention the lower amount of workload you now have with in-space compression vs DST or mining command ship hauling ore away every few minutes. Given the slow warp, the hauler was in warp or aligning almost all the time during a reasonably sized mining op. And if it was the primary command ship doing the hauling, you also had to consider the timings of the mining command burst on the barges vs. red timer that disallows unloading / docking.
Highsec mining is more dangerous then nullsec mining.
Obtaining resources is the point of it.
Otherwise there’s no point in building an item when you can just buy it at the market, either.
My own experience on R4 mining is that a skill maxed covetor with T2 type A mining lasers will generate 30-50M isk/hour, depending on ore composition, in compressed ore when boosted by a skill maxed orca. Take the orca away and it should still be able to generate 15-25M isk of ore-in-the-refinery every hour.
Highsec mining isn’t inherently more dangerous than nullsec mining, it’s because carebears are lazy and entitled and as such don’t take the proper steps to defend themselves. There are also a lot of people mining in HS; I’d guess that per-capita losses of mining ships is higher in null.
And you’d be guessing right. In fact, a quick search for hulk losses on zkillboard shows that in the last 50 kills, maybe seven were in highsec.
Not many players are stupid enough to undock a Hulk in high sec…