Insurance mechanic has a low approval rating it seems. It might be time for someone to try and discredit the poll.
Removing listing fees and price change fees could lower the ISK sink. The insurance mechanic can be removed to compensate.
As pointed out its an arbitrary mechanic that causes inflation but it also has a low approval rating it seems.
By 15 forum readers out of hundreds of thousands of players.
You also didnât set the poll up correctly to produce any meaningful conclusions. âDo you like the insurance mechanicâ is uselessly vague. Does a ânoâ mean it shouldnât be in the game, or that the voter thinks it doesnât pay out enough, or that it should cover modules and gear and not just the hull? Or simply that they donât use it because itâs generally a waste of ISK?
If you had any clue at all about game issues youâd have covered some of those options, but the best you could manage was âDo you like it? Yes/Noâ.
Your posts are getting dumber over time (as hard as that is to picture), and reflect only your ignorance of both game and RL issues.
If you need the attention this badly, just seek professional help. It will work out better for you.
Not asking if players like something seems dumber. For example the insurance mechanic seems to have a high disapproval rating and you never even knew.
Why though? There are several reasons why people may not like it in its current form . A yes or no isnt enough to go on from 15 out of thousands of people
Thereâs a difference between not liking the current setup of something, and rejecting it entirely. I think ship insurance should exist. But the current system merely insures the hull.
In real terms, that means you can get 60m ISK insurance payout for a 20m ISK premiumâŚon an Eagle whose actual âlossâ including fittings ( which is the main part of the loss ) is 240m ISK. So really you are barely even getting back 1/4 of the loss of âthe shipâ. That is why I suggest an additional optional higher premium rate to insure the full cost.
The point of putting something for sale is to make ISK so when you are charged money before you have sold anything it kind of defeats the purpose of putting something for sale and just to be clear nobody knows what the price of something is and they donât know if they are going to sell what they put for sale until it has sold.
Incorrect, most people know the value of items they sell.
You can easily check price history, existing buy and sell offers and various prices elsewhere in the game with appraisal or market tools to get a good idea of the approximate price you can ask for an item to sell in a reasonable amount of time.
Or just try to sell cheaper than the other sell orders.
Dont tax a sale until it has taken place
You get taxed for setting up the order on purpose, the game has gotten so much better when that was added.
Clearly youve never tried to sell anything in EVE. For example i made drake navy issues and put it up for 189M, one of them sold, the other one didnt. Two days later the price was 162M.
So what would be a safe price to ask? Close to 160M or 250M ISK?
And what would be a greedy yet risky price to ask?
The market isnât that hard to understand.
Caldari Navy Anti-matter charge M price.. Somewhere between 400 and 875 isk..
Normal anti-matter charge price? Somewhere between 50 and 160 isk.
But dont let this evidence stop you Gerad
Evidence?
Youâre showing me the most obvious graphs that show items sell within price ranges.
Try to pick a sell price low within that price range if you want to sell fast.
The price of Navy ammo, modules and ships depends on how many mission runners are out there grinding LPâŚ
You have never tried to use a sell order it seems
First time interacting with a game economy?
Do people get a refund on broker fees if an item they put for sale didnt sell? Or should they have to pay a fee again to lower the price?
They pay the fee again.