Thank you for admitting your ignorance of game mechanics. The time from logging in and putting your name in local to being able to apply warp disruption to a target is longer than the time required for the target to click “warp” and be gone.
Why is this so hard for you to understand? There is no general “no AFK” policy, only the removal of the ability to generate wealth or assets while AFK. Sitting idle while AFK is not an issue and is not going to be changed.
Again you proof you are bad … beacause when you reconect you use some timer , and if you are not bad you have set a little “surprise” on landing on pve ship. And yes you don’t catch people in range of d-scan of citadel where they are (buble in rock, my love).
All AFK gameplay must be remove. ALL.
No really ask some competent roammer in game, ok maybe if i give you some imperium name you will said grrr goon, but you have PL, snig, shadow cartel … and a lot of other great name who are genius to make trap without cloacking.
Are you honestly this clueless or are you just desperate to nerf the threat to your farming? As soon as you reconnect to the server your name appears in local and your target begins to warp out. It will take a few seconds while you do the emergency warp back to where you logged out from, and by the time you finish that process and gain the ability to lock a target and activate a warp disruptor your target has already entered warp and escaped. The ONLY targets you can catch with a login trap are the oblivious semi-AFK ones that aren’t paying attention. IOW, the dumbest farmers in EVE.
All AFK gameplay must be remove. ALL.
Nope. All AFK wealth generation must end. Sitting idle in space or in station while AFK is not going anywhere. You are not getting 100% safe farming, deal with it.
Maybe i repeat but … this change don’t affect men and i often farm with perma cloack in my system. So stop suppose i want a nerf for threat of my farming.
PVP and PVE garbage tier afk need to be remove. That all.
So now i stop to answer to you, i see the trap of speackign of cloack… you make a derivation of subject to avoid CCP to read interesting feedback.
Well, ■■■■ me. Because I don’t even know how this hurts active players. You’ll have to explain that one to me.
I doubt we’ll see that big of a population loss, and lower PCU’s wouldn’t necessarily mean that the game is worse off.
Casualization and broad appeal has helped triple A game studios to ship a metric butt ton of games… but it has also resulted in a flood of unremarkable and unmemorable titles. So, greater popularity with the casuals isn’t necessarily indicative of a better game.
some portion of the population lost from blackout was bots.
Based upon my current understanding of social psychology research (I’m not going to start hunting sources for a video game forum post, and it’s not like you’re going to read them anyway), I think it is quite reasonable to assume that much of population decline was a consequence of CCP stating that the blackout would have an undetermined duration, as this likely led to a bunch of players deciding to wait it out. Undoubtedly, we still would have seen a large population loss, but it probably would have been much less had CCP given the impression that blackout would be permanent.
Blackout greatly increased player risk. This doesn’t.
Get out of here. What’s your day job, spokesman for Donald Trump?
Players aren’t making a terrible argument, it’s just a meme. Can’t tell the difference between meming and an earnest expression of opinions? Sounds like a you problem.
Going to raise the BS flag on this one. I multibox 11 accounts, and I doubt that I’ll see any appreciable difference in my income. This doesn’t hurt multiboxing; it hurts bot aspirants, whether they run 1 account or 20.
Once again, this doesn’t hurt mining fleets, it hurts bot aspirants.
I don’t know dude. CCP specifically stated that they wanted to move away from low or no attention gameplay, and it certainly looks to me like they’ve taken a step in that direction without punishing more active forms of gameplay. Seems to me that the counter arguments are flimsy at best, and made in bad faith at worst.
That’s because you’re dumb. No I’m not explaining it again.
See previous response. Bots don’t care.
It increases tedium. Which reduces active accounts in space, which reduces activity as a whole.
Depends what your activity is with 11 accounts. If you’re running 11 miners, yeah its not going to do much overall. The term “bot aspirant” is dumb when referring to people who afk rat. There is nothing similar between afk ratting and botting on the mechanical level - and its important to point out that afk ratting is not against the terms of service.
Until you have a rat shooting at you from 50km.
People who run missions, abyssal sites, and other activities that rely on drone aggression to circumvent things like damps and ECM disagree. If they wanted to move away from “low or no attention gameplay” they need to make the content more engaging. “Warp in, shoot rats” does not present the player base with content worth paying attention to.
Thing is, they said the change to drones is for PvE
In December, we will be modifying the ‘Aggressive’ behavior setting of drones, making them respond only to direct offensive actions taken by another Capsuleer (player) or their controlled drones.
so this would not change the life if a PvP playstyle, their drones will still be automatically going after you, whether they point them at you or not (If aggressive)
The idea of the drones being more of a , well to use a generic game term, pet class that can attack without the player locking but WITH the player directing them to do so is an interesting thought.
Select on Overview, F
Yes yes, I know it could be easy to bot this sort of thing but catching bots is not the stated goal of this change. It is to remove a passive playstyle.
Now that is concerning for a lot of players and yes, I get that. I know players who have a second screen open or are at work, or doing house work, whatever and they LIKE to be able to still be ‘sort of’ in game. This will hurt them.
I will ask the devs what they think of it, the Select and F idea. (done)
Drone aggression was but one way to deal with ECM and damps, and it is the low effort/ passive way of doing so. I deal with multiple jamming rats in almost every wave of every site I run, and I never considered relying on drone agro to deal with the problem as that would hurt my isk efficiency. I use a combination of maxed out signature analysis and sensor compensation skills, sensor boosters, sig amps, infomation boosts, and smart target priority to deal with the problem. Thus, I minimize my chances of being jammed, as well as how long it takes me to relock all my targets if I do get jammed. And back when I used to run a bunch of serpentis content, I dealt with damps through brawling and smart target selection. Also, you do realize that you can now target the ship that jams you now right?
So, once again, how exactly does this hurt active gameplay? Because you seem to be confusing low effort/passive strats with active ones.
@CCP_Paradox why are you buffing botters so hard you do realize the chinese botter forums are already posting hotfixes to render this change unefective right?
Once again, CCP never said that this change was to combat botters. They specifically said that they are trying to move a way from low/no attention gameplay.
Wow, didn’t realize we were electing people because of their ability to select the more brightly colored crayons to eat.
Let me explain this for you in a way you can understand.
If drones aren’t automatically engaging rats (PVE) they will target an aggressing player after they kill their current target (PVP). Thus, systems that take advantage of the drone auto-aggression mechanics (ECM/Damp) will do less in a PVP situation. Ergo, drones will attack the ewar pilot much earlier than they would have given the status quo. Thus, an indirect nerf to target manipulating ewar in PVP.
Simply put. You’re wrong.
It is not inefficient for you to use drones to kill off small targets while you focus big ones or to kill ewar while you focus on other objectives. Furthermore, having 5 characters drone rat for 10m/tick is not inefficient compared to having a single character rat for a 40m tick. You’re just doing bad math.
I want to remind everyone that the best way to make isk is to play the market, and by your definitions of effort/passivity, it’s the least effort (most passive) activity in the game. So go reevaluate your standards.