Upcoming Changes to Drone Aggression

These “selfish players, whiners and haughty trolls” are people who pay their salaries. Js.

No one forces them to pay their salaries, it’s not like it’s a tax or anything.

And are also the people who got so lazy and so used to their easy money making schemes that they complain when they have to play the game properly to earn in-game currency, as they don’t want to bother trying anything else but their current method.

I’ll point this out again.

It’s still possible to generate inhumane amounts of isk by multiboxing, but now you actually have to actively alt tab between clients to engage targets.

Does it does sound reasonable to you if mining drones would automatically head to the next asteroid when one is depleted, and I multiboxed 5 orcas while doing something else IRL, or playing another game, just because mining is boring, and I need a reliable easy income to PvP and other in-game needs?

If not, then it also means that this change is long overdue, and a step in the right direction.

More and more the elimination of passive income. Keep going CCP, player base is stagnant already. Please focus on something else, unless you TRULY are in financial straights.

I am kind of the opposite. I have loved drones right from the start of playing oh so many years ago. I have been the drone bunny in incursions and even made a lesson video for how to use drones that I will now have to remake.

Will this change effect my gameplay? Yes, most likely. But I am an old player, I can adapt, recover, change fits to suit the latest meta.

As a CSM I try to represent players. Not just my own playstyle, not just the people with whom I fly. All the players. That is why I wade into threadnaughts and when I see a reasonable argument? I take it to CCP and see what they say. I don’t bother reporting how many are threatening to unsub or yeowling about how this ruins the game . . . CCP reads this forum, reddit, yeah they do listen to you folks, they just don’t answer back as often to you as to me.

so what do I think?

It is going to force some fitting changes, doctrine changes for pve folks. Abyssal runs will now have a bit more to do (Like they need it, sheesh). Maybe the Gila will be slightly less perfect. But will it ruin the game for me, personally? No. Do I see that it might be more impactful to others? Yeah.

Answer me this, though. Should people be able to play eve like a variant of AFK Arena? Should they be able to make isk without looking at the screen, interacting with the client? Can you park and orca and let IT shoot all the targets for you who spawn in perpetuity? PI, trading, those can be done asynchronously but actual combat? Yes I know there are players who have that play style, somewhere above in this thread we have heard from a few of them but they have not convinced me to take anything to CCP, yet.

It is a change. Eve has a lot of those, sometimes to make a balance better or to shift the gameplay. Other times I get the feeling one of the devs said ‘hold my beer, let’s see what happens when we do this’.

But I have always objected to passive gameplay. I hate autopilot for similar reasons.

We are making this change to ensure that NPC killing activities move closer towards attentive player interactions and rely much less on low or no attention gameplay. -CCP Paradox

Is what they said and this is a way to remove some passive npc combat abilities. One would wonder if fof missiles are next . . .

Now, did that answer your question, Na_av?

m

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I’d like to preface this with that I think a great deal of you Mike, and this isn’t meant to be a ‘gotcha’ reply.

Should PvE content be so boring that people prefer to not look at the screen while doing it?

Emerging Conduits were an excellent example of challenging, engaging PvE. They even drove conflict as they were public sites which often has contests. They were removed. We went back to existing PvE, and because it is as boring as watching paint dry, we paid less attention to it.

So we can’t have the active, engaging PvE, it was removed, and we can’t be less active for the boring, unengaging PvE?

I personally think that combat anomalies in hostile nullsec should require user input. But highsec belt rats? Level 3 missions? Level 4’s? There’s 25 NPC frigates in Buzz Kill, and you have to kill all of them. Currently, in a Machariel, that’s 35 seconds lock time per frigate. Even if you lock 5 of them simultaneously it’s two and a half extra minutes of locking while my Warrior II’s sit around and do nothing at all.

Drones as a weapon system in PvE have their identity anchored in auto aggression. It’s their trade off for flight time and the fact they can be lost during combat. Without it, they are essentially another Highslot weapon, except they lose any benefit that makes them worth using.

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Hellfire, that is not a gotcha, that is an insightful question and the answer is hell, no.

m

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Don’t you then think that what you should take to CCP is that removing a player countermeasure to their bad game design before resolving the underlying bad game design is going to cause problems?

At the very least this could be possible for nullsec, which by definition is meant to be dangerous. If what is required to prevent people walking away from combat anomalies in myrmidons is this change then honestly, I support it. It does not make logical sense for the game to reward “I’ll fully insure this T1 battlecruiser, throw Ogre II’s out in a Haven and then go bake a cake, because who cares if roamers get me, I’m cash positive.”

(A recruitment advert I got recently specifically mentioned how I could do the above in their space!)

But that is totally different from someone using Warrior II’s to clear out 15+ frigates in a Level 4 Mission. It’s totally different from a miner in a highsec pocket needing to answer their door IRL and having Hornet I’s clear out some frigates.

It might be completely maddening for some people to even imagine this, but I like highsec. I like the relative safety of it. I’ve lived in nullsec for many years on some characters. My main activity since 2005 has been to run missions. I like them. They are repeatable. I am autistic (not an Eve meme). I honestly cannot fathom how uncomfortable and annoying, and lore inappropriate this change is going to be for people who live in highsec - and they aren’t the main target of this change!

All the jackdaws, gilas and what not that bot highsec anomalies use missiles because they apply faster than drones and have better tracking - just another advantage of that weapon system over drones, which is losing essentially its’ only advantage over missiles.

Edit: I want to reiterate again, as a player advocating for preventing this change because it is anathema to me, I stopped running missions entirely while Emerging Conduits existed. I took dual RR nestors into them and kept rookies alive. I handed out Gnosises and helped newer players learn about remote reps, target priority, transveral etc. I loved the more active, risky and rewarding PvE content. I moved on to Minors and Major Conduits before all of this content was removed. If missions of any level functioned like those, this change wouldn’t matter to me at all, because I’d be training a newbie how to be a drone bunny while I remote rep them doing engaging, fun PvE!

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Nope, and hopefully that gets addressed eventually.

Would players come to the forums complain about the new engaging PvE content overhaul that’s been added to the game, which can’t be easily farmed for billions of isk anymore?

Yes, definitely.

Have you seen all the angry comments when the disparu marshal, angel and sansha enemies were added to abyssal?

Rather than adapt, people will always prefer to complain first, as that’s easier to do.

If it’s a complaint related to stuff like EWAR NPCs and how new drone mechanics will affect gameplay, maybe CSM members will see that and take it to CCP for proper feedback.

If it’s just people complaining they cba to press F, then it will just fade away in all the similar noise.

This is where the comment about being able to adapt comes into play.

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Of course they do. The problem is that they can’t make all the people happy all the time. If CCP cured cancer, someone would complain that they were putting doctors out of work. Indeed, I’ve seen players vociferously complain about changes that I really liked.

A lot of these changes were done in an attempt to address unsustainable economic activity. Naturally, these fixes haven’t exactly been fun, but the alternative is far, far worse. It’s kind of like chemotherapy. Apparently, it sucks… a lot. But that doesn’t mean that you should do nothing, and let the cancer grow unrestricted.

Now, that being said, they have been sticking it pretty hard to miners and ratters recently. So, I do feel sympathy for those that actually enjoy those activities. I know CCP has to manage things like inflation, capital proliferation, risk to reward ratios, and all that stuff, but it seems like it’s been a lot of stick and no carrot. I don’t have access to all the information that CCP has, so I can’t say whether or not they are right to be so harsh. But, I do feel sympathy for the people who seem to be getting it without lube.

Meh, they might be a little pricey. But I think part of the problem is that they were so cheap during the rorqual buff, that everyone got used to getting their battleships for a song. Honestly, I think people need to adjust their expectations. Its a battleship. I don’t think it should be a disposable ship for vast swaths of the player base.

Oh, and if you’re having trouble affording one, you should probably look into ways to increase your isk efficiency. And if you can’t do it with mining or ratting, look to other activities.

I’m with you Scoots, I really am. I have adapted for 15 years through an awful lot of stuff and I’m still here :smiley:

But I guess my reflection on that is, why are these people who are absolutely not the intended target of this change, having to adapt or die, when it is an entirely separate use case scenario that is being addressed by CCP? (This might be an assumption on my part; Do we not all think this is basically to stop people afking anomalies in null?)

It feels to me like baby with the bathwater. I’m sure I will be disagreed with :slight_smile:

Why are you using a Machariel for a frigate only mission…?

You can, and should have more than one ship for mission running, especially for burners.

They can always get on a procurer/skiff, and completely disregard rats.

Or even, you know, play with other people…

That’s where you’re wrong though.
CCP is specifically addressing all instances where Drones auto-aggress NPCs.
The two scenarios you raised fall squarely within that.

I mean, that’s definitely part of it. And these changes will definitely impact those more than other areas of the game. But that does not mean it’s intended to be the only thing impacted.

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You’re right, it’s all about intent and it’s all about nuance, and there is a fair deal of assumption on my part. I guess I just hope that in this instance they have thought about it carefully enough that their application of this change perfectly fits their intent. Knowing CCP for 15 years, I have concern this is not the case :stuck_out_tongue:

@Red-Sonja

I’ve gotten likes and replies from devs even when I haven’t at them, and outside of dev threads. And I’ve seen suggestions that started with the players that ended up in the game.

Naturally, they aren’t going to do what one rando says they should do, but ideas that pick up a lot of support have a shot.

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They’ve already stated that all of the changes they’ve implemented recently are attempts to fix the problems they see and that they have “many levers on the backend” to adjust things as necessary. It’s naive to believe that this “perfectly fits their intent.”

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Yes, and I am not naive, which is why I am making commentary to indicate that it is possible that the application of this change will not perfectly match their intent.

Okay, so some devs read some posts and give some kind of answers or do some things that some posts suggested. That’s good to know.
Thank you for informing me of that so kindly.
Fly Crazy o7

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Wait, I thought we were playing a PvP centric game with a full loot death mechanic? You know, I could have sworn that it was possible to make a living off of PvP. Oh well, back to doing PvE content that I hate.