I’m suggesting other alternatives, in the interest of being flexible:
Make dying more fun, or at least less unfun
Showing me my toon’s naked corpse means different things to me than it might to you. I’d prefer a Team Fortress 2 style rocket gib of my character model. The imagery just means different things to different people and it might be a blindspot. It really fucks up my time playing. Is this a hill everyone wants to die on? Why are my boobs always out and totally untouched? A real simulation would just display a text box describing how a power failure caused your clone to flash liquefy under inertial pressures of space combat. Can my clone wear less sexy or long underwear? Disable the cutscene? Not a deal breaker, just listing a pain point.
Instead of showing me essentially how I would look in a ditch on earth as the victim of a serial killer… Kick me back to character design with some options on the new clone depending on the home station.
Consider a system where station owners can install clone modules that let you buy something at respawn that makes you feel like you are making an immediate gameplay adjustment.
Let players form insurance firms with contracts.
Give a small non-stackable temporary learning bonus for any skill that your killer had that was learned higher than your own. Learn from your mistakes bonus. So getting killed by someone with all the skills actually let’s you catch up.
Make players feel like they have some chance of beating anyone at PvP by pitting them against other new players doing dumb things. This let’s new players form their own communities. I quit EVE after no one I knew in real life said they would play with me, after I described my gameplay experiences.
Add a manual piloting tutorial and explain traversal with a basic visual representation in game. I learned the basics of gameplay AFTER I had gotten tired of losing all the time and left FW.
Opaque design isn’t difficulty and EVE feels like an empty piñata.
All PVE content is solved.
All PVP is inaccessible to someone who is starting at the bottom of the violence pyramid.
Add mechanical challenges to gameplay with immediate corrective feedback.
Give your voice actors some work:
Give me more voice cues and information.
“Warning, there have been 8 craft lost and 4 capsuleer deaths in the last hour in most dangerous system on this route.”
“Warning, this craft loadout has been killed within 5 jumps of here in the past hour.”
Give me a couple in universe propaganda videos explaining the big factions. Let NS corps make their own, post them to the client. (Within reason, Goons)
The lore is not exactly…visually immersive. The lack of outfits and interesting options makes the sea of square-headed sunglasses pvp capsuleers all with the same clothes and face seem more like an NPC faction than a group of real humans. I don’t blame them, there aren’t that many cool cosmetic options. Even then, most people won’t be able to see the work you put into your avatar. Nothing feels good about character design in EVE after you’ve made 1-2 characters, because they all wear the same 20 outfits with reskinned color pallets.