Upgradeable personal WH

They still interact with others though, even if it is just through the market and going out and gathering resources that deplete, at least for a time.

Setting up a feature that drives interaction to zero is not a good way to retain players. The whole idea of this game is one universe (server) where we all interact to varying degrees based on our choices. This choice basically says, “Absolutely no interaction.” That will not, IMO, be healthy for the game.

You can’t scout or gather intel while cloaked at a safe.

Yes, that precisely is the problem. You have articulated my issue with this “feature” perfectly. Thank you. You see this as a Good Thing™ whereas I see it as a Bad Thing™. The issue is that we have a fundamental disagreement about what this game is. You think it is/should be:

  • I can do whatever I want…and nobody should stop me.

While I think it is/should be:

  • I can do whatever I want, but others may decide to interact with me, both cooperatively and non-cooperatively, and that’s okay.

It is the second part that separates us and why we will never agree on this.