They’ve hired ex players before, and look where we are now!
I guarantee you the Council of Stellar Management has made a lot of decisions about gameplay mechanics that you do not like at all.
The CSM has made zero decisions about anything.
Fair enough, let me parse that a different way: I guarantee the CSM have exerted their influence in ways that Wesfahrn would not approve of.
CSM is not more then a bone that ccp trow at us to keep us happy, pretending that “some” decision are “made” by CSM
Spolier: nothing CCP to complety ignore CSM…and they are doing it
You can be the best darn FPS person here. If someone sneaks up on you and gets the first shots you are almost always going to be killed.
Depends on the TTK, tbh, and the weapons. Games like Quake it is much easier to recover from getting surprised than it is in Call of Duty, but even in Call of Duty I’ve seen plenty of fights where a lucky 180 from a sniper or shotgun resulted in a kill.
This had me thinking about something unrelated though… should the whole idea of this project be to appeal to EVE players, or to appeal to a different group? What is success if you’re poaching your own players from one game to another? Maybe EVE players like the idea of “loss” in some form because it reminds them of EVE, but I think the goal should be to appeal to two different groups to expand on the EVE Universe. The idea that only EVE players should get to test Vanguard is kind of weird.
That’s not exactly the case with “only eve players”. More precise it is omega players.
To play EVE as an alpha you still need an account. This eve account will also be used for accessing Vanguard in the future.
Most of the top 20 players are DUST514 veterans. They still believe in EVE FPS. They know it won’t be DUST 2.0. And many of them play EVE Online or started playing to plex their 250 PLEX 14 day omega Warclone Pack when it shows up in NES. Last playtest PLEX rewards will incentivise them to play further Vanguard playtest - for free.
Players who like the idea of “loss” and other associated game mechanics (e.g. open-world, full-loot PvP) don’t play EVE. They play other games, like FPS survival games, BRs like PUBG, classic Runescape, Albion, WoW classic hardcore, etc.
EVE players, on average, are some of the whiniest bitches I’ve ever met when it comes to PvP and loss, which probably stems from the fact that since 2010 or so, most of the players coming into this game are casual mobile gaming transplants from the late-middle-age sheltered suburbanite demographic.
Seriously, some kid losing their geared-out level 60 in WoW HC that they spent 500 hours on cries less than an EVE boomer does after losing a barge they can replace with an hour of gameplay or twenty-seven cents’ worth of PLEX. So no, CCP won’t be poaching their existing players with an extraction shooter, unless they trivialize the concept of loss in it too.
Yeah I don’t pvp in EVE, or rarely did, so I wouldn’t know what most people are like. Some guy I talked to on Reddit said EVE players think Vanguard being an extraction shooter where you can take other peoples stuff is in the spirit of EVE… which I don’t agree with.
That’s how the spirit of the game appears as you’re standing on the outside, scaling the progression system, and/or if you fall off and quit. It starts to feel like you’re going out into a map, grabbing loot, and hauling your butt back before someone greases you.
For veteran players it’s not even close to that. Those people that stalk you for days in a wormhole? They couldn’t give a damn about loot or their wallet most of the time.
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