Vanguard - Terrible WIP

It’s extremely work in progress, it really is an alpha, and considering I already know the end result is going to be an effective failure to engage the slim segment of the playerbase who a) actually want this and b) can run it satisfactorily combined with c) negligible outside draw, I feel nothing but complete apathy for it, and annoyance that the utter paucity of content for EvE-actual is the result of this daliance with yet another doomed project.

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The game failed the moment they decided it was going to be an extraction shooter. They’re not going to pull players away from more successful games in this genre. It should have been a game similar to Planetside, because there is no competition for it.

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We do need a Vanguard forum here since trying to get verified on Discord doesn’t work and keeps asking for a phone number.

Vanguard who eliminate 50 threats (which include NPCs, other Vanguard, or turrets) as part of a squad of two or more, will receive the Atron Arkombine Arisen SKIN. Any kills made by a squad will count towards the total for each member, but should any warclone in the squad die from friendly fire, all progress in the deployment will be void.

Does this mean that each person in the squad had to get 50 or more kills to get the skin or does the squad itself have to get 50 or more skins? It says that any kills made by the squad will count toward the total for each member.

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You personally have to kill 50 players or npcs over the course of your total gameplay during the test, while being apart of a squad.

Agreed, that would be ideal. Or just wave the verification requirement on discord.

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So you have to kill 80 or more to get 2,000 biomass for one skin and then kill 50 or more in a squad to get the other skin. Why not just get 130 or more kills by yourself and get both skins?

Ok, I looked it up so I could respond without having to rely on a second hand account: First Strike February Playtest | EVE Online

For the Atron skin:

Vanguard who eliminate 50 threats (which include NPCs, other Vanguard, or turrets) as part of a squad of two or more, will receive the Atron Arkombine Arisen SKIN. Any kills made by a squad will count towards the total for each member, but should any warclone in the squad die from friendly fire, all progress in the deployment will be void.

For the Talwar skin:

Collecting 2,000 units of biomass will earn players the Talwar Arkombine Arisen SKIN, but keep in mind that your progress will be void if you attempt to collect biomass by shooting one of your squadmates.

It’s not 50 kills and then 80. You just need to collect 2000 biomass, whether it’s your kill or not is irrelevant.

Also, I didn’t read what you posted last time properly, it looks like any of the 50 kills for the Atron skin can be accomplished by any squad member. “Any kills made by a squad will count towards the total for each member”

In both cases friendly fire will forfeit your rewards for the run.

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I don’t have any issues with it being an extraction shooter, it just also needs mmo elements and a large enough map that has a variety of environments.

The current map is ok for the crashed ship archetype of mission, but it would be nice to have some larger maps more akin to planeside, though it probably doesn’t need to be that big. And the reason for that is: planets are really big, and realistically, military installations are pretty far apart so each map should really only need to be the size of a single installation and the surrounding area.

Pi installations are a prime candidate for this.

As for the transition between maps, the devs could do a clever travel animation while the map loads. This is the same concept CCP does for the gate travel animation. (Back in the day it used to just be a black screen.)

That would give the illusion that it’s all connected, even if the physical locations aren’t. That only works if the performance is solid though. Having the video stutter because things are loading in the background is unacceptable.

And of course you’ve got these moments from the dust cinematic trailer.

and the nova trailer

That later footage is of a ship boarding pod, but the same in universe tech appears to be used for the orbital deployment pods in Vanguard.

As long as the experience is good, it will bring people in.

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What’s wrong with that and when did they decided? the game development direction is toward “sandbox shooter”. how one is supposed to get all the loot lifted out of the planet if she is pure information - an infomorph? the clone body is a FMCG kind of commodity almost like toilet paper. warclones do not own nor fly spaceships nor have hangars to stash stuff. all is converted immediately into credits upon extraction now.

Beside, (I dare you - prove me wrong) EVE Online is an extraction shooter too. You need to dock to safety (extract from space hehe) to make profit out of your loot (most of the times). You could leave stuff in space anchored in cans and hope you will get honestly paid for the content but I bet you just sell wares on market or through contracts at the station after docking.

I would wait with wailing it until Vanguard is at least one year old to see what has grown out of it. It is really too early to make any prediction how it will end or continue. Bets maybe.

I bet 1000 PLEX you will like the game more in a year. How it will be? Dare to accept the wager?[1]

You can see some new things (mining prototype and insurgency suppression) added since March playtest in less than 3 weeks. With more coming in June (new map with exploring/industry theme, weapon customization, more contract types).


  1. Bookmark this post to collect/pay the wager in a year :slight_smile: Possibly via Vanguard :stuck_out_tongue: ↩︎

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While I think you’re probably correct that Jisu will like it more in 1 year, I wouldn’t make a bet like that. Most people will just lie and take your plex. :stuck_out_tongue:

The biggest misunderstanding people who have been negative about this project seem to have, is the game isn’t anywhere close to being released. The first play test last December, they were still making sure basic things like movement were good. That’s an obvious signal it was early alpha.

We have at least an entire year of play tests with no release date for launch anywhere close to being mentioned. I speculate something related to Vangaurd will happen in the spring of next year due to the Fanfest date being then, but at best we’ll hear about a closed beta, if its even ready by then.

I do understand the need to curb expectations, but all this useless negativity is also baseless.

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This game has been in development since at least 2016. Last year there were layoffs at the London studio where it’s being developed.

The reason you’re seeing it now is because it’s due for some ROI before termination. They’re fully aware that they aren’t going to compete with Tarkov and Dark and Darker, and that the bulk of Vanguard’s player base will come from the small subsection of existing EVE Online players who play FPS games (ironically, like myself). Even if against all odds it turns out to be an actually decent game, the likelihood of it not turning out stillborn is very low.

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From Wikipedia Dust article:

On April 21, 2016, CCP announced development of the game Project Nova , a free-to-play first-person lobby shooter for the PC using Unreal Engine 4 set in the EVE Online universe.[37] CCP developer CCP Rattati emphasized that Project Nova was a project not a product; there was no guarantee that it would become a CCP game.[38]

Nova was a different game, using a different game engine (UE4.) The Nova trailer I posted above was from 5 years ago, which suggests they were still working on it in 2018-2019. And indeed the cancelation announcement came in February of 2020, and was blamed on poor reception of Nova.

So yes, while they’ve continued development on shooter projects ever since the inception of their desire to produce dust, the 2016 efforts you’re referencing are not the same as the current efforts.

From mmorpg.com:

CCP only laid off 6 people from the London office last year as part of a “realignment.” I’ve been watching their hiring board fairly regularly over the last few years and they’ve hired a lot more than that.

All this doom and gloom is nonsense.

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Same exact game, they just rebranded it in 2020-ish because they saw Tarkov blow up and wanted a piece of that pie.

No, it’s not. It’s not even close to what they had planned for Nova.

CCP’s dream of EVE FPS started in 2006 with PC prototype of DUST 514 :slight_smile:

Maybe so, but at the same time CCP London was activelly hiring through out the last year and this year. At least 8 differernt positions last year and few more this year

I’ve been checking this once a week since March last year.

I think it’s exactly the target audience for the playtests CCP is looking for. Hence the omega requirement. The target audience after release are players done with their last FPS game (other than Vanguard ofc) looking for something new. FPS players are the largest population in the world compared with other game genres. Just 1% of it will be enough for CCP …and New Eden.

If you look at historical EVE player counts and overlay dates of DUST opening then closing or anouncements of starting and cancelling of subsequent EVE FPS projects, you will notice a correlation: any news of start of EVE FPS coincide with numbers raising and their falling on axeing news. Maybe it’s coincidence but a very persistent one.

My working theory is EVE Online survived so long because of the FPS dream. Sustaining the dream state might be a means for CCP to extend the lifespan of EVE Online by keeping existing players who hope for EVE FPS. But the influx of new players will be much slower compared to the state when EVE FPS has corporeal form.

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None of the people I know who play FPS survival games have any comment on Vanguard aside from laughter.

I think we all know how this ends. We’re already seeing the signs with the “mining” they’re adding. The game’s going to come out, and for the first few weeks experienced survival gamers are going to dominate it. The forums will get inundated with complaints by people who just want to mine their biomass in peace. Lots of comments telling “griefers” to go to the Murder Heights or whatever section of the map, where apparently all the REAL FPS PvPers are. CCP, utterly confused as they usually seem to be, quickly adds “security areas” and “CONCORD bots” to the game, so that a vocal subset of players can sit in a single spot and farm NPC for progress/rewards, while other players are standing around them unable to do anything, either because their guns’ “safeties” are turned to “green” or because if they attack, the CONCORD bots will act as an instant kill trigger to punish the “criminals.” People in the wider survival/extraction community continue to laugh at Vanguard for being a garbage-tier product managed by a company that can’t even keep their cash-cow house in order. The game operates in maintenance mode three months after being released because the store pack income from the handful of players who want to pretend like they’re playing a hardcore FPS extraction shooter without actually playing a hardcore FPS extraction shooter barely exceeds the associated server costs.

EVE continues to “do well” because the existing player base keeps buying more alts to grind PvE content because PLEX prices are going up because players keep buying more alts to grind PvE content due to rising PLEX prices.

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This was in Vanguard early build already during the secret FF’23 playtest for a select few. It is not being added to cater to PvE crowd… It is simply being scheduled for the next phase of testing and officially anounced on the 6 month roadmap published after first playtest concluded in December. So i think you exagerate a little with suggesting CCP is already in damage control mode :slight_smile:

The rest of your “battlefield description” with safery, concord and such was seriously fun to read :slight_smile:

Vanguard servers are created on the fly in AWS (atm) and they generate cost proportionally to player numbers. So more players more cost. No players “no cost” for CCP to maintain the infrastructure.

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This version of the game was always supposed to have mmo elements. If you look at comments made by the devs when they were mostly hush about the project, you’ll see clues to that end.

I also expect CCP will be making use of dust and nova assets at some point, even if they have to be recreated to work in UE5.

Can I get you on record saying “EVE Vanguard” is dying? :stuck_out_tongue:

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I have a proposition for Vanguard naysayers who are generally positive about EVE FPS but see Vanguard is in wrong starting point atm.

Can you describe where it should go to be in the right place for further development?

Something that wasn’t alive in the first place can’t really die.

People have already commented on this. A mass-scale Planetside 2 type of game would have potential because there’s little competition in that field.

CCP needs to avoid the concept of perma-loss in their FPS game (as counter-intuitive as that might seem) because the majority of their potential FPS game players are inherently against that idea because they’re EVE players and not survival FPS players. If the game comes out as a war game instead of a survival game, it actually has a shot because it sets a different kind of expectation, because players generally don’t play games like Battlefield with the expectation that they’ll be able to farm points in peace (though I’ve even been surprised in that regard over the past few years—ask me about the Squad story I’ve mentioned a few times on the forums already).

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I hope it will get to this stage too :pensive: CCP’s “sandbox shooter” goal kind of hints it could be emergent gameplay playstyle especially if Vanguards would get involved in SOV warfare.

I think I don’t understand what you mean by “perma-loss” in Vanguard or generally? Can you elaborate more on it?

I can’t see any loss so far in Vanguard. If you die you only lose what’s on you …along with “unbanked” credits collected from the session (is that “unbanked” credit loss what you call perma loss?).

But the value of the lost equipment is not deducted from the “banked” credits amount :thinking:

So you can’t go bankrupt from loosing time and again. You can only get wealthy more and more atm.