Vedmak level 3 fit?

any one that can share a Vedmak fit I was thinking of using a Derkavac but I keep readon Vedmak is better to use for mission running. So I was thinking any one have a good fit and could it be fitted with out the fitt costing 1-2bill.

Yes I want to use a Vedmak becuse I want something fresh im kinda sick of Myrmidon or domenix or Hurricane or drake I want something fresh that´s why I was hoping I could use a precursor ship.

trick is to have good range, active rep, resistances and drones.

so tracking computer is a most with optimal range script to get the extra range out of the meson ammo, and tracking script for the tetryon ammo for close fast movers.

RIG’s will be ether astrometric, engineering or armour, thus speed, cap/fitting or armour tanking Resist/HP/rep.

Highslots Veles Disintegrator is the best option, good range and has second best damage mod. Other options you be Remote Armour Rep, to drone heals, and maybe Nerco/Neuts for PVP encounters.

Midslot as noted above Tracking Computer, AB or MWD (personal choice on this one) and then Webs/Painters/etc (again personal choice).

LowSlots tank and maybe a Turret Sink to increase ROF, damage bonus is nice, but ROF is more important to get to better damage cycles.

If I get a chance to log on todate will post a couple of fits.

1 Like

Thanks allot I never been good with fit´s I tried to understand and I know the basic and I kind of know for your standard ships but these ships are very new to me.

key thing to remember is all Trig ships have extremely low shield HP for their ship classes, single turret, no falloff range and no alpha strike.

but have good drone capacity, great in Spider-Fleet setups, good turret tracking, and excellent long-engagement DPS (this requires @ 30 turret cycles on the same target to obtain.)

old fit;

[Vedmak, Missioner]
Syndicate Damage Control
Centum A-Type Energized Explosive Membrane
Centum A-Type Energized Thermal Membrane
Centum A-Type Energized Adaptive Nano Membrane
Centum A-Type Energized Kinetic Membrane
Centum A-Type Medium Armor Repairer

True Sansha Cap Recharger
Thukker Medium Cap Battery
Federation Navy Remote Tracking Computer
Gistum A-Type 10MN Afterburner

Veles Heavy Entropic Disintegrator
Centum B-Type Medium Remote Armor Repairer
Centum B-Type Medium Remote Armor Repairer
Improved Cloaking Device II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump II

‘Augmented’ Hornet x5
‘Augmented’ Acolyte x5
Salvage Drone I x5

Tracking Speed Script x1
Occult M x500
Meson Exotic Plasma M x1056
Tetryon Exotic Plasma M x995
Optimal Range Script x1

With good skills, running Meson ammo and range script you should be able to reach out to @41km, with starting DPS of 141.6

With Tetryon out to 16km with tracking still good of 65.63, and starting DPS of 194.7

With Occult I would only use on larger targets or slow movers with tracking script to help keep tracking high, but it’ll only get to 49.22 tracking and range of 14km, but DPS is high starting a 253.6

Personally wouldn’t use Occult with range script as the tracking drops massively.

If you’re faced with fast movers at close range the Tetryon is the better option, and maybe think about replacing the medslot Battery with a Factional Statis Webifier (there are a few that will fit in with that CPU limits)

[Vedmak, Web-Missioner]
Syndicate Damage Control
Centum A-Type Energized Explosive Membrane
Centum A-Type Energized Thermal Membrane
Centum A-Type Energized Adaptive Nano Membrane
Centum A-Type Energized Kinetic Membrane
Centum A-Type Medium Armor Repairer

True Sansha Cap Recharger
Republic Fleet Stasis Webifier
Federation Navy Remote Tracking Computer
Gistum A-Type 10MN Afterburner

Veles Heavy Entropic Disintegrator
Centum B-Type Medium Remote Armor Repairer
Centum B-Type Medium Remote Armor Repairer
Improved Cloaking Device II

Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit I
Medium Auxiliary Nano Pump II

‘Augmented’ Hornet x5
‘Augmented’ Acolyte x5
Salvage Drone I x5

Tracking Speed Script x2
Occult M x500
Meson Exotic Plasma M x1056
Tetryon Exotic Plasma M x1495
Optimal Range Script x1

The twin B-Type Med Remote Reps are more for keeping drones alive or if fleeting with others, so are really required, could be removed to allow for better midslot modules.

1 Like

Thanks allot good to know I will try it out and maybe improve my skills even more for it.

1 Like

have fun with it!

Core skills helps heaps, as you’ll find no RIG’s for the Turret like the other Turrets have.

1 Like

the Drekavac (sorry correct spelling) can be just as good if not better than a Vedmak with the right skills and fit.

The Drekavac gains over the Vedmak the following;

+4% to armour resist per level of BS
extra +5% to disintegrator damage per level of BS
can mount a command burst
+25% to optimal range of disintegrator

only thing the Drekavac is worse off on is losing the +5% to tracking per level.

but a good fit you tank much higher and gain more benefits;

[Drekavac, *Simulated Drekavac Fitting]
Corpum A-Type Medium Armor Repairer
‘Radical’ Damage Control
Corpum C-Type Energized EM Membrane
Coreli A-Type Adaptive Nano Plating
Corpum C-Type Energized Kinetic Membrane
Shadow Serpentis Energized Explosive Membrane
Coreli A-Type Adaptive Nano Plating

True Sansha Cap Recharger
Corelum A-Type 10MN Afterburner
True Sansha Cap Recharger
Shadow Serpentis Remote Tracking Computer

Armor Command Burst II
Information Command Burst II
Veles Heavy Entropic Disintegrator
‘Peace’ Large Remote Armor Repairer

Medium Anti-Thermal Pump II
Medium Command Processor I
Medium Auxiliary Nano Pump II

Hornet II x6
Light Hull Maintenance Bot I x1
Medium Armor Maintenance Bot II x3
Medium Shield Maintenance Bot II x1
Salvage Drone I x5
Acolyte II x5

Optimal Range Script x1
Tracking Speed Script x1
Tetryon Exotic Plasma M x1709
Armor Energizing Charge x492
Rapid Repair Charge x297
Sensor Optimization Charge x294
Electronic Hardening Charge x503
Meson Exotic Plasma M x1457
Occult M x457

this fit for example is an Trig Conduit fleet fit, but was used for missioning also.

With good skills, running Meson ammo and range script you should be able to reach out to @51km, with starting DPS of 169.9

With Tetryon out to 20km with tracking still good of 52.50, and starting DPS of 233.6

With Occult I would only use on larger targets or slow movers with tracking script to help keep tracking high, but it’ll only get to 39.38 tracking and range of 17km, but DPS is high starting a 304.4

the big benefit it the larger drone capacity and bandwidth, and the Tank.

Tank I get 69.65 kehp with 77% EX being the lowest armour resist, the rest are all above 80%, through an Armour Energizing Charge in that increases to 71.74 kehp and resistances increase. Through the Armour Reinforcement Charge which leaves resistances as it but increases HP and thus EHP to 76.74K. And of cause the Rapid Repair Charge boosts the active tank.

As for the second command on this fit, it’s uses ether the information or skirmish depending on mission or fleet.
Information helps ether getting faster locks or further target locks, or reduces ECM Warfare module effects of Sensor and Turret/Missile disruptors.
Skirmish helps with Evasive Maneuvers Charge by reducing ship signature radius and increasing ship agility, if a web was being used the Interdiction Maneuvers Charge helps increase range of those modules.

Both are great ships, so depending on skills and what you can fit you can do most things with these ships, on key thing forget to mention early on was Trig ships do make for good combat armour logi ships. So if you fleet missions, I would suggest running armour spider fleets and gain the benefits from the Trig ships Role bonuses.

1 Like

OKey thanks allot for the information and help I will be sure to train some logi skills. It will be a nice change to fly something else than the normal damn ships I spent years flying.

Way too much bling for level 3 missions…and no damage mods?

Loot pinata time!

Damage mods are ok if you not needing to tank/survive.

Remember Trig disintegrates only really gain from damage mods is ROF, as they automatically increase in damage per cycle. So faster cycle means reach max damage faster, thats yet if i get abyssal damage mods i go for the ones with the high ROF over damage ones.

Yes the each damage is nice, but with good skills you can alpha frigates and destroyers at range and kill cruisers before they get into close range.
Remember high damage if you can’t apply it is no damage, it you can land more hits with lower damage you can do more damage, and against fast movers high damage with low track means less hits.

As for the fit, those faction and deadspace can be replaced with lesser versions. You don’t need agro. drones, they just help.

1 Like

True…

Drones are for the frigates. Don’t need to tank damage from things you killed already…

1 Like

those fits normally kill frigates and destroyers fast without damage mod. and with disintegrator spec skill even at lvl2 can make a huge difference.

as noted if drone or fast movers an issue, just swap a midslot for a statis module.

but with the 20% reduction to resistance modules, it’s better for PVE missions not to worry about adding an damage mod, as if you can tank that extra 2-4 cycles will do similar damage. but like most things it’s personal choice.

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.