Gotta bit too much hyper in your bole there, friend
I have been playing since July 07 and one of the main things i loved playing in this game was belt ratting in nul.i know there isnt many players(I might be wrong) that find belt ratting boring and time wasting but I loved it for the reasons of faction drops,officer spawns etc while waiting for a neut to come in so i can try and kill him.All that has been taken away from me and others who did the same.I dont think I will be playing for much longer,maybe just wait to empty my yearly sub.
Thanks for for wrecking my enjoyment CCP.you guys have no idea about the players now
Thatâs what I did 2 yrs ago with all my acctâs. Unsub, keep your stuff and hope CCP will get better.
Fixed an issue where the expected increase of Mykoserocin gas sites was not functioning correctly. These sites can now be found in low security solar systems and additional null security locations as intended.
Two weeks to fix this issue and yesterday this muppet Paradox talks about how Phase 2 arrives⌠What the hell is CCP doing? Does anyone know there what the are doing?
Screenshot by Lightshot why nothing write in pachnote about it change?
Since some people at CCP think that preventing editing posts is contributing to âthoughtful discussionâ, a new post has to do: There is no mention in the patch notes for today that phase 2 went live.
Wasnât there something about an anti-cloaky camper thingy?
So @CCP did you deploy too much or document too little? And what about a SDE which reflects whatever state the game should be in?
âAdjusted all T2 ships to no longer return basic minerals as materials when reprocessed. Materials removed from all T2 ships reprocessing are:â
Why did you remove basic minerals from t2 ship reprocessing? You still need t1 minerals to build the base ship, then you have to upgrade it to t2 with another bp.
This seems really heavy handed âŚ
well looks like CCP missed the patchnotes for the capproduction⌠Oh and BTW the MARKET is â â â â â â jita market is down just in case nobody recognized it alrdy from ccp
patch notes do not contain all the changes, please can you make sure you make patch notes that include all changes and information for additions/changes to the game.
Patch notes contain all the changes. Everything else is an accident.
I and many others who i have come in to contact with over the years have done the same. More nails in the coffin with each update. Every aspect of the game is being wrecked, except pay per arcade style play.
Dragging a ship from the Selected Items window will now link to the ship dragged rather than the shipâs type.
I just had the pleasure to make use of that for the first time. My fleet switched from broadcasting to linking the targets in fleet which is 100 times more reliable than hoping that broadcasts make it through the server.
Very much appreciated UI change.
Feeback for todayâs patch ?
Dat pricing of the new bpoâs âŚ
(old) Advanced Capital Ship Components: 15M per bpo
(old) Advanced Components (for tech 2 battleships): 5M per bpo
compare that with âŚ
new Advanced Components (a.o. for t2 BS and faction ships of different sizes incl. cruisers): 40M per bpo
new "Protective Components (a.o. for tech 1 battleships): from 150M (for t1 BS) to 3B per BPO
Someone up there loves inflation. He will get it.
Removed empty Asteroid Belts that have no asteroids left available.
Did you guys forget to maintain the ore refresh script ?
Have you found how to turn this off yet ?
these BPâs have been seeded for quite some time on TQ.
Belts have been eliminated from the game, that had no ore in them, due to resource redistribution. Why not replace them, with asteroids common to that area of space? - (Pyroxeres seems to work in other parts of NS) - They are important warp-to beacons, officer hunting grounds, resource gathering spots and places to be hunted. They provide content, when there are no other anomalies in system. They are a classic element of the Eve Eco-system, and should be elevated, not eliminated, imo.
I believe CCP really just wanted to clean things up a bit, as empty belts look a bit âbrokenâ. But theyâre removal effects other types of game play. Now they have attached Officer Spawns, in those areas, to jump gates. wtf? Iâm assuming that means Faction Spawns as well.
The game play at gates in NS, is so very different than that of asteroid belts. Now these Officer Spawns will become the bounty of Gate Campers and Structure Gunners. Not much work for an elite spawn, imo.