Version 19.11 - Known Issues

I’m very sorry, this terminology was an error on my behalf. The chance for a site to break in this way is quite low, but the broken sites stay around and accumulate, so it is now in total already quite frequent. :frowning:

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Unfortunately the fix did accidently not make it into the patch. :frowning:

Any comment as to why it didn’t make it in todays patch?

CCP, What about Endurance mass chages? is it wrong change? or missed in patch notes? plz any feedback

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I haven’t seen a single ice belt since the day after the update. Only the event ice. But it doesn’t make fuel. So it’s worthless to me.

Do we have any idea how soon we could possibly see a fix for this? Considering it’s snowballing into pretty much every ice belt in high sec pretty quick here, this should be resolved pretty darn quick here. The chance being low means nothing with the spawn timer for ice belts and the number of belts being hit by this increasing by the day.

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it was supposed to be fixed today, but looks like it didn’t get fixed properly

Vigliant have visible wings.

Patch notes:

  • Fixed an issue where bombs were incorrectly showing increased damage when a Ballistic Control System was fitted.

Live server : https://i.imgur.com/6Zlovgt.png
Ballistic Controll System still affect bomb. Not affect dps, only alpha strike.

I wonder if they intend to freeze all fuel consumption until the fix is implemented so structures don’t go offline? I can’t believe the ICE situation has not been hotfixed yet?

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It is CCP :smiley: Quality assured xD their priority is to change description of items and UI stuff. No ice in HS? No problem :smiley:

4 Likes

Haha you know what? I am starting to believe it lol.

T1 gas harvesters still worse than t1 gas scoops. can this be fixed?

If you had read my post completely you’d not have seen the need to post this. Plus, if you compare the visibility of the wings on the Vigilant/Thorax with other ships, you would also notice that the wings are badly placed and mostly obstructed by the ship’s hull. Placing them on the 4 large spots at the front of the ship would be a much better place for them to really shine.

But no, you had to point out what I had already pointed out.

REDNES

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really? even my hauler is getting 100m3 of gas per 120second cycle and a venture is 20m3 per 25 second cycle?

one thing that’s evident is that CCP of old tested stuff like this for upto 6 months and still had a handful of niggles to iron out.

you announce it, test for less than a month and then sling it at the players and then ask for patience while the economy goes into mayhem because the changes you’ve implemented previously means that everything above BC can’t even be built at any reasonable cost until you sort it out.

lets hope you can rectify all these issues before the economy has a real problem.

yes lv 5 venture mines more gas with t1 than a lv 5 covetor with t1 harvester. the cycle time of t1 harvesters needs to be changed from 200s to 120s. this will make 2 harvesters = 5 scoops. this is just like the case with t2 harvesters and t2 scoops

but if you consider that most barge fleets would have a mining foreman ship with them?

it drops the cycle time from 120 seconds to less than 80seconds

this is beside the point that the BPO for the harvesters aren’t even in the game yet lol.

Corp ledger doesnt show residue/waste.

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i dont know why yall cant fix the the simple alt G and alt N for hangars it sworks fine in npc stations bu tin citadels it does not