There were no changes made to any of the ship bonuses for the Porpoise. I’m looking at it and I’m not seeing anything that would indicate a change to the drone mining yield.
Can you be more specific as to why you think this to be changed?
Also, for the others experiencing this if you have any EBR’s can you reply them to me? I’ll take a look.
the bonus to drone yield is gone. my mining porpoise with mining drone rigs was 222 per cycle before your patch, if no changes was made. why is it now 148 per cycle, mining drones tech 2.
what ever got broken it was 50% of their yield per cycle.
I’m looking in to the reports of the 50% Mining Drone Yield trait of the Purpose not working.
The last remaining ore/ice/gas anomalies which were not re-spawning correctly should most if not all as of downtime today respawn. It’s possible that the very last ones won’t until after DT tomorrow.
Moon ore output is now severely depressed, since you did not double the size of the rocks and we now have to deal with about 37-38% waste (T2 strips with A crystals and aug drones).
Any idea when you are planning to actually do what was supposed to be done day one?
Has someone looked into the damage of these new crystals? T2 B-types seem to wear down exceptionally fast in some cases. I haven’t even mined for an hour and they are already at 30% damage. That takes away quite a chunk of the rewards in addition to the waste.
Does the waste play a role in how much a crystal gets damaged? I am mining with 2 B-Types. One of them has more damage than the other. That’s odd and not exactly a good experience. Is this also considered a “meaningful choice”?
for the love of god how long does it take to sort this out… ice belts worked a week ago now they dont… ffs fix it if it takes another week ,.perhaps you need new staff that know what the ■■■■ they are doing…
To reiterate what others are saying. Ice is still broken. We have cleared anoms that still have not despawned. It seemed to be somewhat fixed the other day. But is definitely still broken. Please figure out what you guys are doing.
It’s a combination of B-Type’s higher natural Volatility (at least at T2) and the fact they B-Type reduce the cycle time.
So you’re more likely to cause damage per cycle and are getting more cycles per hour.
I guess this is just another trade-off to their vast yield, alongside their larger residue waste.
T1 A-Type and T1 B-Type both have volatility 10
T2 A-Type is volatility 12
T2 B-Type is volatility 19.6
T2 B-Type on a hulk only last around 3 hours.
3 1/2 on a Mack.
4 hours on a Skiff.