Please use our feedback threads to discuss the changes going live on Tranquility for the next month and you can keep an eye out for the Known Issues to see what our teams have already identified and are working on solving.
Before this patch, when manually adding skill points to a skill, the pop-up window would display how many skill points the skill had left to train, and ask the player how many skill points he’d like to add to the skill.
After this patch it just asks the player how many skill points he wishes to add to the skill, and says nothing more.
It was never meant to be on the gates. It was a bug that got introduced when CCP removed belts in null sec without considering what happens now with the rats that use to spawn at the belts. You have a lot of opinions but it seems to be based on uninformed ideas. These rats caused issues for small gangs roaming or defending.
I also find it ironic that it is indicated as a player idea to fix and not something that was caused by CCP indirectly because of a change.
- Indicates a change inspired by player’s feedback or suggestions.
Can’t trade more than one item between characters.
When I try to trade multiple items only one is shown in the trade window, and when you press Accept the character that receives the trade get an error message “trade failed because items have changed”
No matter how many times you press Accept the trade windows never synchronize and you can’t trade. I tried on multiple accounts and multiple stations, relogged, etc nothing work. Trading only one item works fine.
Workaround: contracts still work, so if there are less than a thousand items to trade you can use that.
So… no asteroid belts in systems less than .8 truesec, no npc rats on gates, only one spawn point in a null system for npc rats to spawn, npc rats do not spawn in the static Medium ark belt…
Someone more learned than I please explain how systems with Zero Mil ADM can be raised without npc rats spawning?
I look forward to hearing what I am missing.
and for small gangs who wanted to sit and gate camp systems 24/7… that is true.
They were also very helpful when trying to raise the MIL ADM from zero to level one so that static sites would spawn…