Speaking of scroll bars, why did they make them really small? Basically need a magnifying glass to see them, let alone operate them.
When clicking somewhere on the old scroll bars, the view would go directly to that spot. On these new Photon scroll bars, all it does is make it scroll down a bit. I definitely don’t need to sit there holding down the scroll bar for 5 minutes just to get to a certain spot in order to view my assets…
The list in the old UI was much better readable and comprehensible because row headers were not the same color, brightness and size as the actual info text.
More scroll bar padding issues causing unreasonable obstruction of information in bracket lists. You would think that CCP had fixed this for all scroll bars when they worked on the vertical scroll bars, but I guess comprehensiveness is not one of CCP’s fortes.
If they pay me for QA testing their crap, I stop the cynical remarks over obviously negligent development practices. As it stands, I don’t get paid for doing a task that actual professional are supposed to do. Therefore, I reserve the right to get my payment this way.
Instead of feeling attacked by proxy, how about you test their features more and point out more faults so that I don’t have to post as much?
Just noticed in the watch list that drag-moving a char onto the window or around in the window does not have a visible row indicator line any more like the old UI had. This makes it much harder to see where a character goes in the list. This is especially true since moving a char around sometimes (oftentimes) does not move the char at all where you think it would. I moved a char in a WL to the bottom edge of the char below it but when I released the click, it stayed above the char below it. I guess removing this UI element counts as Photon getting “easier to use, more streamlined experience and causing less cognitive overload”.
When you use the mouse keys to go back and forth between Show Info windows, the small arrows are being highlighted with a light box. This light box is cut off by the window header (clearly visible by the narrower top side compared to the larger bottom side of the field).
This is the minimum size for this window that you can get . It is with compact mode enabled by default and with compact window margin size.
It will not let you shrink it more than this, no matter from what angle and direction you want to do so . There is unnecessary empty space between the writing and the buttons, buttons that I don’t know for what reason they have to be so big. Also the font size, in contrast, is too small for such big button and window size.
Just another of the many examples for when compact is not compact…
Who knows. Looks like he had strong opinions and that’s not exactly welcomed here. Anyway…
So, after checking more things since this post I found the above. It’s the time period of a char in a corp that you see next to the char portrait.
This makes me believe that Photon has a really unusal flaw in its conception. I don’t know any other UI that puts window frames as a layer over the rest of the window like one of these multi-layer light boxes without preventing text, UI elements, highlights, etc. from going under it?
CCP fixed this in hangars since item icons don’t clip under the window frames anymore. But why is this still the case in other windows like the above examples? Another case of negligent development for fixing one instance of the issue but not the underlying reason for it to prevent it from happening at all.