Version 21.06 - Havoc - General Feedback

Wow, extended DT and no notifications about it.

I know, I think I might have to telephone the Royal Society for the Prevention of Cruelty to Animals.

Hamsters fixed

But unfortunately, not the ESC menu

9 Likes

Yeah I know, I usually show only Route and System Information.
Daily Challenges and Search are disabled.

It worked for like an hour, then all of a sudden all of the area just disappeared. I even tried to hover over the area to see if it was only ‘invisible’ but still there, but no, the items that were usually displayed there were completely gone.

You’re right, we didn’t have to do that before. They broke it with this new feature expansion.

So we have now the capital-hangar in NPC stations.

And i will never be able to spin bigger ships inside of stations.

PLEASE remove the fixed camera on the capital hangar!

10 Likes

EVE Waiting Online.

Thank you CCP for giving NPC stations capital hangars, I guess. My lovely Providence now enters the capital hangar in Amarr instead of the old hangar. Subcaps still go into the normal hangar by the looks of it. Expansion notes don’t say anything about this.

1 Like

Will we be able to make corp projects for certain pirate objectives? I’m guessing we can’t now because they haven’t updated yet, but was just trying to pre plan.

Loving the launch so far! I know things will only get better with time.

Is it intentional that pirates can dock everywhere in FW? That doesn’t make any sense with the “incursion” idea, nor would the empires want to just let them dock if they’re at war. It means the incursion location is entirely pointless as they can just put ships all over the warzones ready for wherever it ends up, instead of having to actually deploy to a location. Also, the current empire FW can’t dock in the enemy areas but pirates can? Pirates already have way better bonuses from Havoc than empire, this just adds to that.

5 Likes

Shameless ad for https://evepandora.com/
Does what Corp projects promised, and more. It does require using an external website but it’s so much better and gives so much more space for story building and RP than the current corp projects do.

1 Like

@CCP_Bee : Ok, so now complete the feature and include normal and epic arc missions to also have the Jump button after setting destination. You introduced it with the career agents missions over a year ago, so for the sake of continuity/harmonization/consistency, complete it.
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you broke the scanner interface. I cannot longer use Alt+mouse wheel to move the probes, as long as the mouse cursor is hovering above the signature dot I am probing and displaying its info text !!!

5 Likes

Firstly, loving the new patch. We’ve had a blast as part of the Angel Cartel faction and thought it would be good to provide a bit of feedback that could help players in the future:

  • Currently faction warfare sites only allow T1 and Navy ships in some sites - if we are roleplaying pirates, then it would be nice to also allow pirate ships.

  • Corporations that are part of alliances cannot join faction warfare which causes an issue when the alliance CEO does not want to commit all corps within the alliance to faction warfare - could we allow specific corporations within alliance to choose if they want to be part of faction warfare?

  • When enlisting to faction warfare, then leaving the corp automatically un-enlists the player from faction warfare - could there be a clearer warning message that they will be unenlisted and that there would be a 24 hour timer before they could re-enlist?

  • If a player leaves to join another corp without joining an NPC corp, could their FW enlistment be retained? This is to help corps that are faction warfare oriented and means that the player doesn’t need to wait 24hours which ultimately could be viewed as a bad player experience.

Just my suggestions - I would love to see if others have similar or if they disagree.

4 Likes

yeah, this got me last night. It didn’t even drop my alt from corp on enlist.

So the alt quit my one man corp by hand. And this dropped the FW. She can rejoin Angels later tonight.

I’ve dipped in and out of empire faction warfare and didn’t see this that I recall. But I am a return after many years so not 100% up to speed tbh.

The point of NVY sites was to isolate us from pirates and people who could field way more shiny stuffs than we did as militia, and increase ease of access. FW soldiers are not pirates.

Well now that we are expected to play the same game as pirates (and now that they have the same limitations in being aligned with a faction and possible standings hits) there is indeed a disconnect. We are supposed to fight pirates who will field pirate hulls in their sites, with navy hulls. I bet nobody at CCP thought about this discrepancy.

I warned months ago that CCP’s goal was to throw us in with the pirates, didn’t know how but my gut feeling was telling me that giving us dreads and putting more emphasis on Large sites was part of a process to “force” us at the pirate level.

NO

Having pirate ships enter fw plexes was removed for a reason, and a good one:

  • People got tired of fighting fleets of HG Nirvanna implant Worms all over the place.

And for that reason alone, we will not have them back.

2 Likes

This is great feedback even if in the end the current situation is optimal.

There is a reason for this. Basically to give downtime a chance to reset it. 24 hrs sounds better than wait 2 DTs. Depending on how close you are to one, yould actually have to wait for the 2nd one most likely.