Hello everyone,
Here you will find a list of any known issues as we become aware of them for patch 22.01.
Please use this thread for reporting and tracking of any issues.
Quick Info:
Other Information Threads
Agency
- Search results can show systems with 0 available sites in some Agency pages, such as Homefront Operations, Combat Anomalies, Ore Anomalies and Ice Belts.
Audio
- SFX for several Upwell structures are not triggering or looping correctly
Corporation Project
Corporation Window displays duplicated Offices in âMy Corporation.- Corporation Windowâs standing tab has missing tooltip for the question mark at the top right part of the window, the searching bar does not initiate the searching process and the page does not calculate the average standing of its members for some clients.
- Creating a Corporation Project with not enough ISK in Corp Wallet will display âfailed to connect to serviceâ message.
Daily Goals and Reward Track
The Reward Track and / or Daily Goals missing when first opening the Air Opportunities Homepage due to timing issue.Claim All button not visible in the Daily Goals Reward Track page after completing one Daily Goal.Claim All button reappears after being used.The Reward Trackâs milestone for SP is showing incorrect information.The glow around Omega rewards can be out of sync after hovering the icons in the Daily Goals tab for Alpha players.- The DLI wonât start until 12 June.
Graphics
- Plasma and lava planets have issues on Macs
- Planets do not display properly on low shader settings
- Power Skyhook has visible lighting in unanchored state
- Reflective elements on the Metenox Moon Drill exhibit artifacting
- Sections of the Squall, Deluge, and Torrent are too bright when cloaked
- Debris in escalation dungeons disappears when zooming in and out
- Camera Tracking not properly working for Asteroid Belts
Localization
- Localized descriptions and names for Sovereignty Hub upgrades and the Orbital Skyhook are incorrectly displaying in English.
New Player Experience
- Some highlights and blinks are not appearing
Opportunities
- Rarely, a tracked opportunity such as a Combat Anomaly, Ore Anomaly or Ice Belt will disappear from the Info Panel when logging back in after logging out while undocked.
- The feature icon of a tracked opportunity in the Info Panel will remain glowing after dragging and dropping it (mousing over it again will remove the glow).
PvE
- Anomalies spawned by the Mineral Prospecting Array 1 variants currently have a higher-than intended respawn rate.
Science & Industry
The Vendetta requires too many Serpentis Modified Capital Processors than intended, it will be reduced to 75 rather than 1500 in a patch on Wednesday.
Ships & Fighters
Itâs not possible to scoop unanchored upwell structures and deployables (like mobile tractor units) into the infrastructure hold of the new Upwell Ships.Standup Fighters and Upwell Structure Ammo and Bombs cannot be stored inside the Infrastructure hold.The new Navy Fighters introduced in Equinox do not appear in a drop down âfaction/storylineâ section and instead are in the regular section of the fighter category.The new upwell haulers have significantly more fitting space than intended when not fitting missile launchers, balance adjustments will be deployed on Wednesday.- Long Range Heavy Fighters (Such as the Ametat II) Micro Jump Drive ability is not functioning.
- Corp & Alliance emblems are stripped from Avalanche when docking
- Carrier Conduit jump is using much higher fuel cost per LY than intended
- Standup Fighters are no longer functional
- The SKIN license cardsâ UI in the Paragon Hub may occasionally display incorrectly when the client window is resized. This can be resolved by refreshing the tab.
- In rare cases, an in-progress SKIN design may reset when a design element is purchased and activated directly within the design creator.
- Selecting a Pattern does not automatically apply the default color, which causes the Pattern to appear incorrectly on the ship. This can be resolved by manually selecting a color for the Pattern Material Slot.
Ship Tree
The Ship Treeâs ship group icon tooltips are not working correctly when the required skill(s) is only trained with Expert Systems.The Neocom Ship Tree icon can start to blink again after viewing a ship unlock in the Ship Treeâs âNew Unlocksâ section.- Translations are missing for the Ship Treeâs âNew Unlocksâ buttons and title.
SKINR
- SKIN License Tier indicator displays incorrectly for Tier 3 SKIN License cards
- Total PLEX availability in the Sequencing scene does not update instantly when PLEX is added or removed from the Wallet.
- Right-click menu options for Limited and Unlimited design elements both point to the same version.
- No sorting option is available for saved designs in the SKINR Studio
Some ships have 4 customization slots in the SKINR when they should only have 3 (this means price of SKIN can increase for little to no visual change).Triglavian shipsBaneRheaCharon
Pattern settings are not carried over when selecting a new hull within the SKINR (mirroring, pattern display toggle).- Custom SKIN is removed from ship when boarding from a maintenance bay.
Structure SKIN is not displayed correctly in the fitting window.Alphabetical filtering in the SKINR is case sensitive.Quantity of activated and unactivated SKINs are not updated after activating a SKIN from the SKINR Collection.Temporary SKIN license is still active on boarded ship after expiring.Sequencing in Progress count does not update after starting a sequencing job in the SKINR Studio.Sequencing max jobs count doesnât update immediately in regards to skills.3D ship preview in SKINR doesnât reset to active ship after using âComplete Nowâ on sequence job.Pattern display toggle is still visible on 3 slot ship configurations in the SKINR Studio.Create New Design doesnât reset to active ship after viewing a design for another hull.SKIN icon cards can appear with a black background sometimes.Activating a SKIN license from the Collection reloads the entire Collection.Fitting Window Personalization tab taking slightly longer to load when loading custom SKINs.Incorrect description for the Batch Sequencing skill in the Show Info window.Stack of unactivated SKIN licenses appearing with incorrect highlighting on selection when a copy was previously activated from the stack.Limited Metallic Nanocoatings are incorrectly referred to as Basic Nanocoatings in Show Info window.SKINR doesnât instantly update with account clone state changes.No indication in the SKINR Collection when one SKIN license is activated from a stack of multiple licenses.Expandable panels can overlap Customization Slot and Back button in SKINR Studio on smaller window sizes.Studio page can be laggy after many Sequencing in Progress jobs are running and interacting with UI.- Significant FPS drop when opening the Market from the SKINR.
3D ship preview in SKINR doesnât update immediately after boarding a new ship while SKINR is open.- Previously selected limited design element will appear as deselected in the Customization Slot UI after running a sequencing job for any design.
- SKIN change on arrival is not visible to other players if SKIN is changed during a Wormhole jump.
- Custom SKIN remains visible on the ship after boarding a Cyno Beacon.
- Pattern previews in SKINR Collection and Paragon Hub are not consistent
Selected hull type filter doesnât reset when navigating away from View More in the SKINR Paragon Hub.SKIN licenses for all hull types are displayed in the initial view of ship filtered SKINs section of the SKINR Paragon Hub.- Disabled Sell and Apply buttons are briefly highlighted when switching between SKIN licenses in the SKINR Collection.
- SKIN remains displayed on unmanned ships.
- Structure SKINs are not transitioning correctly after attempting to apply licenses back-to-back.
- PLEX icon is overlapped when price is higher or equal to 100 in the SKINR Studio.
- Rotate & Scale button text is cut off in SKINR Studio.
Purchase information UI doesnât reset after viewing a design in the SKINR Paragon Hub, then navigating away.- Sequencing run text overlaps the View on Market button in the SKINR Collection.
- UI under 3D ship preview for unactivated SKIN in SKINR Collection remains active after activating a license or navigating away from the tab.
- Camera zoom levels are different between selecting different SKIN licenses in the SKINR Studio.
- Custom SKIN flickers on ship before SKIN transition animation.
- SKIN transition animation plays after boarding a new ship with no SKIN.
- SKINR Paragon Hub tab title text can sometimes appear cut off.
- Some ship pattern previews in the SKINR Paragon Hub and Collection are not well showcased.
- In some cases, the incorrect ship selection is displayed on Hull Selection list in the SKINR.
- Some ships are cut off in the SKINR live rendered icons.
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- SKIN previews in the Paragon Hub may not display correctly when first opening the SKINR after logging in. Refreshing the Paragon Hub tab resolves this issue.
Structures & Deployables
Multiple decals are missing from Cyno Beacon- Corp & Alliance emblems are not displaying properly on Skyhook & Sov Hub
Offline Skyhooks can be raided, but yield no results. Raiders wanting to check if a Skyhook is offline can check by seeing if the âOpen Skyhook officeâ option is available on the right click menu. If its not available its likely the Skyhook is offline.
User Interface
The Agency page for Colony Resources can sometimes not show any results, this can happen when first opening the page as well as when pressing the âReset Allâ button. Although this will allow you to see the results, the results wonât be sorted correctly, we will have a fix for this soon.A work around for this is to set the âLocationâ to âSpecific Regionâ and then selecting a region in the âRegionâ drop down menu.
- The âAdd all skills to Skill queueâ button wrongfully appears and is active (until refreshing the window/tab) after completing the âBuy and trainâ flow in the Mastery tab of a shipâs Information window.
- Expert Systemsâ âView in Storeâ button is slightly cropped in the Requirements tab of a shipâs Information window.
- In some languages on some UI Scaling settings, the skill action buttons can bleed out of the boundaries of the Skill Requirement window/tooltip.
- In some languages, Expert System text can bleed out of the boundaries of the Ship Treeâs ship tooltips.
- Faction names can bleed out of their Ship Tree info box on some UI Scaling settings.
- In some languages, the Omega training time can be half-cropped out for Alpha capsuleers in the Ship Treeâs ship group icon tooltips.
- In Japanese, a code string is visible instead of a number, both in the tooltip for the Neocom Ship Tree icon when new ships are unlocked, and in the tooltip for the âCreate Skill Planâ button when the maximum number of skill plans has been created.
- The Colony Resourcesâ filters for Power and Workforce are not working in the Agency.
Corp role changes may not correctly apply. Relogging will fix this issue. Additionally, the player who applied the role change to subject character may not see the roles updating on that character. This is not resolved by relogging, and will be addressed in a patch tomorrow.