still no MEP today???
is pochven bot less?
still no MEP today???
is pochven bot less?
haha, this month i forecast 6 things and they all correct, now i am 99% accuracy rate in all my forecast.
is 29 too high? or maybe close 30?
if they have 4100 plex 1yomg+mct, and dont change in the past, i wll buy about 180 athanor in hs
Planetary Industry UI graphics took a big dump with this patch. With DLSS on, AA is disabled by default and the aliasing is awful.
Frame gen averages the fine lines into blurs, and this game has a LOT of fine lines in the UI.
Do better, people.
Anyone having actually good results without having your System sound like a chainsaw in the background? Preferable using DX12 now with the new update/settings like FSR3 from today. Using a 7800 X3D + RT 7900 XT and I am still not sure what could be a nice sweetspot between quality and performance.
(Since we don’t have a specific thread for feedback on the new upscaling changes)
The new upscalers are making a mess of the classic F10 map. It’s rendered as a 3D object, and thus subject to the upscaler. Which doesn’t work very well because of all of the fine lines and text.
When the map isn’t being moved around, things are largely fine since it allows the upscaler to collect enough samples to smooth things out. But it fares very poorly in motion.
Screenshot: Imgur: The magic of the Internet
This was not previously a problem with FSR 1.0. While the map was still zonked by the upscaler, since it didn’t rely on temporal accumulation it didn’t result in any artifacting while in motion.
Also: DLAA support for DLSS would be much appreciated for those of us playing on powerful desktops!
unbelievable, this big update dont have too much bug or make svervice need dt twice
but its hard to catch up old version like wwb2 online number, pls faster
Has CCP addressed a major issue…which is for a lot of people, DLSS is not stable and causes the client to hang and crash during gate jump…I reverted to AMD FSR3 and ray tracing on with DX12 which seems to be working. I’d love to make use of the technology specifically design for my nvidia gpu. This is the error I receive “D3D12 Device Removed Extended Data”. Maybe let us bypass the transition animation all together or design a new one.
According to what I read, D3D12 is sensitive and if the GPU driver encounters an invalid or poorly synchronized command during a pipeline switch, it can trigger a device removed error.
Exactly the same issue. WIth DLSS on the client freezes during jumps (GPU usage fall close to 0). In general the frame rate is unstable with DLSS on too. Works perfectly fine with FSR 3.
I still use a GTX 1660TI video card on my system with DirectX 12
co projcet is useless, excel is uesless too
is it hard to creat lp and hook and so on esi. or the game is too old so must change how to solve qusetion?
Please Let me turn off auto Orbit in station. Love the Option for those who want it,
1: please allow more of a static station as a option
2: the very least, a option to tell the screen to not orbit
I Love graphics options for those who want pretty. but please let us that get motion sick / pixel sick be able to opt out.
You can turn it off by turning off dynamic camera movement in settings → camera. Which of course is extremely suboptimal, since that also applies in other circumstances.
And yes, i also get motion sick from my ship spinning without me actively spinning it too.
Did not check yet.
Do capitals spin now too?
This orbit in station is most annoying. Turning off dynamic camera seems to fix it, but then all other docking animations are gone. Why is constantly something introduced without thinking about the option to turn it off?
Has a user evaluation been done beforehand?
At least for me, if i am docked in a station, i do stuff in EVE windows. With the whole viewport constantly moving in the background, i really get a feeling of motion sickness. This “feature” is really one of the worst for not being able to be turned off individually.
They dont